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2010-09-12+ Fixed flag clearing issue in P_ChangeSwitchTextureSamuel Villareal
2010-09-12+ return fix for P_ItemBehaviorSamuel Villareal
2010-09-12+ externalized isregisteredSamuel Villareal
2010-09-12+ Items can be picked up nowSamuel Villareal
2010-09-11+ Fixed P_RemoveInventoryItem not returning the item's name properlySamuel Villareal
2010-09-11Added code (some possibly temporary?) to load voices.wad. Fixed severalJames Haley
2010-09-11Voice API implemented.James Haley
2010-09-11Fix build.Simon Howard
2010-09-11+ P_GivePower updateSamuel Villareal
2010-09-11+ P_RemoveInventoryItem and P_DropInventoryItem implementedSamuel Villareal
2010-09-11+ Comments addedSamuel Villareal
2010-09-10Minor reformatting in p_map.c, and found some code hex-rays was ignoringJames Haley
2010-09-10+ P_GiveItemToPlayer fleshed outSamuel Villareal
2010-09-10Changed MELEERANGE back to 64 and defined a new PLAYERMELEERANGE to beJames Haley
2010-09-10+ Fixed a minor fluke in P_ChangeSwitchTextureSamuel Villareal
2010-09-10Post-merge fixes: Created project for OPL library. Fixed OPL library toJames Haley
2010-09-09Merge from raven-branch.Simon Howard
2010-09-09+ Broken glass implementationSamuel Villareal
2010-09-09+ More codepointers implementedSamuel Villareal
2010-09-09Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it hasJames Haley
2010-09-08Work on P_DialogDoChoice.James Haley
2010-09-08Update dehacked field names for beginnings of SeHacked support.Simon Howard
2010-09-08Fix static function mismatch build error.Simon Howard
2010-09-08Numbered most of the sprite enums for easy reference. Added moreJames Haley
2010-09-08Small comment change, tabs out of M_Responder for editability.James Haley
2010-09-08Functional menupause/menupausetime, fix to wait when there's not aJames Haley
2010-09-08+ Converting needamountx and needitemx to arrays in choice structSamuel Villareal
2010-09-08Proper dialog jumptoconv logic, and more commenting in P_DialogStart.James Haley
2010-09-08+ Fixing commentsSamuel Villareal
2010-09-08+ Update to mapdialog structSamuel Villareal
2010-09-08+ Added check if linetarget is null in P_StartDialogSamuel Villareal
2010-09-07Bind appropriate configuration values for Strife in setup tool, and addSimon Howard
2010-09-07Use strife1.wad as IWAD, and strife.cfg as the main config file (notSimon Howard
2010-09-07Add p_dialog.[ch] to Makefile.Simon Howard
2010-09-07+ P_DialogStart implementedSamuel Villareal
2010-09-07Minor tweaks to some action functions, more comments as always, removedJames Haley
2010-09-07+ P_DialogStart implementedSamuel Villareal
2010-09-07+ All linedef flags addedSamuel Villareal
2010-09-07+ Translucent sprites - initial implementationSamuel Villareal
2010-09-06+ Corrected some mistakes in P_ZMovementSamuel Villareal
2010-09-06+ Vissprite clipping for MF_FEETCLIPPED flagSamuel Villareal
2010-09-06+ Fixed typo in A_SentinelAttackSamuel Villareal
2010-09-06+ More codepointers implementedSamuel Villareal
2010-09-06Fixes to Inquisitor grenades, Loremaster hookshot spawn, andJames Haley
2010-09-06+ P_ThrustMobj implementedSamuel Villareal
2010-09-06Minor reformatting, added some comments, and fixed P_SpawnFacingMissileJames Haley
2010-09-06+ More codepointers implementedSamuel Villareal
2010-09-06Comment fix, and enabled player's extreme death sound.James Haley
2010-09-06+ Un-inlined P_NewRandomDirSamuel Villareal
2010-09-06Started some second-hand verification and added more comments to p_pspr.James Haley