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AgeCommit message (Expand)Author
2010-09-19+ P_PlayerThink: Inventorydown bug fixedSamuel Villareal
2010-09-19+ Line types 194 and 211 addedSamuel Villareal
2010-09-19+ Several more line types addedSamuel Villareal
2010-09-19+ Fixed a minor fluke with type 165 in EV_VerticalDoorSamuel Villareal
2010-09-19+ EV_VerticalDoor: Missed type 165 addedSamuel Villareal
2010-09-19+ SetVideoMode - center window on desktop when not in fullscreen modeSamuel Villareal
2010-09-19+ Renaming MF_INCOMBAT to MF_NODIALOGSamuel Villareal
2010-09-19Just some killing of tabs.James Haley
2010-09-19Bug fixes: It's SPECTRALs that aren't hit by tracers, not MVIS thingsJames Haley
2010-09-19Massive work on the HUD. Multiline messages now work properly and areJames Haley
2010-09-18Had to manually correct almost every single mobjinfo name string asJames Haley
2010-09-18More use of DEH_String and DEH_snprintf, especially in the dialogJames Haley
2010-09-18Tons of warnings fixed - now only 7 warnings at warning level 3, andJames Haley
2010-09-18Upped warning level and started fixing warnings - can't believe someJames Haley
2010-09-18Revisions to objective macro and addition of voice with objective forJames Haley
2010-09-18+ Change in P_DamageMobj due to fluke with specrtal checksSamuel Villareal
2010-09-18+ healthamounts array addedSamuel Villareal
2010-09-18+ Fixed a fluke in A_TeleportBeaconSamuel Villareal
2010-09-18+ A_TeleportBeacon doneSamuel Villareal
2010-09-18+ A_TeleportBeacon doneSamuel Villareal
2010-09-18+ A_AcolyteSpecial fixedSamuel Villareal
2010-09-18+ A_Tracer, A_BurnSpread and A_AcolyteSpecial doneSamuel Villareal
2010-09-18+ AM_drawMarks doneSamuel Villareal
2010-09-17+ AM_drawPlayers and AM_drawThings doneSamuel Villareal
2010-09-17+ AM_drawWalls updated/finishedSamuel Villareal
2010-09-17Vetted all existing floor types and modified/added ones which changed.James Haley
2010-09-17+ P_PlayerThink and P_DeathThink doneSamuel Villareal
2010-09-16Started work on normal single-player exit lines.James Haley
2010-09-16Had to majorly deconflict p_doors.c; kept my version of lock switch inJames Haley
2010-09-16+ EV_VerticalDoor finishedSamuel Villareal
2010-09-16Work on cheats and on teleportation effects.James Haley
2010-09-16+ EV_DoLockedDoor completedSamuel Villareal
2010-09-16Some reformatting, change of some strings to use DEH_String andJames Haley
2010-09-15+ EV_DoDoor updatedSamuel Villareal
2010-09-14Fully implemented all finale code, including "intermission" speeches byJames Haley
2010-09-14+ P_FindSlidingDoorType fixed where it was returning a null slidetypeSamuel Villareal
2010-09-14+ Sliding door implementationSamuel Villareal
2010-09-13Use DEH_snprintf where appropriate.Simon Howard
2010-09-13Started finale slideshow stuff, added/tweaked quest flags, and did someJames Haley
2010-09-13+ Fix for flaming death in P_KillMobjSamuel Villareal
2010-09-13+ P_DamageMobj mapped outSamuel Villareal
2010-09-13+ stonecold/workparm variables addedSamuel Villareal
2010-09-12+ Updating pagetics in D_DoAdvanceDemo to ticratesSamuel Villareal
2010-09-12Fix build.Simon Howard
2010-09-12Call I_UpdateSound periodically to free finished sounds back to theSimon Howard
2010-09-12+ Minor fix for P_KillMobj. Suppose to make the player hop slightly whenSamuel Villareal
2010-09-12I munged up A_CrusaderAttack pretty good, but it's fixed now.James Haley
2010-09-12+ Fixes for the power couplingSamuel Villareal
2010-09-12+ P_KillMobj mapped outSamuel Villareal
2010-09-12Functional demosequence for storyboard intro and exit outro.James Haley