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chocolate-doom-2.2.1 with trimui s support
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2010-09-19
+ P_PlayerThink: Inventorydown bug fixed
Samuel Villareal
2010-09-19
+ Line types 194 and 211 added
Samuel Villareal
2010-09-19
+ Several more line types added
Samuel Villareal
2010-09-19
+ Fixed a minor fluke with type 165 in EV_VerticalDoor
Samuel Villareal
2010-09-19
+ EV_VerticalDoor: Missed type 165 added
Samuel Villareal
2010-09-19
+ SetVideoMode - center window on desktop when not in fullscreen mode
Samuel Villareal
2010-09-19
+ Renaming MF_INCOMBAT to MF_NODIALOG
Samuel Villareal
2010-09-19
Just some killing of tabs.
James Haley
2010-09-19
Bug fixes: It's SPECTRALs that aren't hit by tracers, not MVIS things
James Haley
2010-09-19
Massive work on the HUD. Multiline messages now work properly and are
James Haley
2010-09-18
Had to manually correct almost every single mobjinfo name string as
James Haley
2010-09-18
More use of DEH_String and DEH_snprintf, especially in the dialog
James Haley
2010-09-18
Tons of warnings fixed - now only 7 warnings at warning level 3, and
James Haley
2010-09-18
Upped warning level and started fixing warnings - can't believe some
James Haley
2010-09-18
Revisions to objective macro and addition of voice with objective for
James Haley
2010-09-18
+ Change in P_DamageMobj due to fluke with specrtal checks
Samuel Villareal
2010-09-18
+ healthamounts array added
Samuel Villareal
2010-09-18
+ Fixed a fluke in A_TeleportBeacon
Samuel Villareal
2010-09-18
+ A_TeleportBeacon done
Samuel Villareal
2010-09-18
+ A_TeleportBeacon done
Samuel Villareal
2010-09-18
+ A_AcolyteSpecial fixed
Samuel Villareal
2010-09-18
+ A_Tracer, A_BurnSpread and A_AcolyteSpecial done
Samuel Villareal
2010-09-18
+ AM_drawMarks done
Samuel Villareal
2010-09-17
+ AM_drawPlayers and AM_drawThings done
Samuel Villareal
2010-09-17
+ AM_drawWalls updated/finished
Samuel Villareal
2010-09-17
Vetted all existing floor types and modified/added ones which changed.
James Haley
2010-09-17
+ P_PlayerThink and P_DeathThink done
Samuel Villareal
2010-09-16
Started work on normal single-player exit lines.
James Haley
2010-09-16
Had to majorly deconflict p_doors.c; kept my version of lock switch in
James Haley
2010-09-16
+ EV_VerticalDoor finished
Samuel Villareal
2010-09-16
Work on cheats and on teleportation effects.
James Haley
2010-09-16
+ EV_DoLockedDoor completed
Samuel Villareal
2010-09-16
Some reformatting, change of some strings to use DEH_String and
James Haley
2010-09-15
+ EV_DoDoor updated
Samuel Villareal
2010-09-14
Fully implemented all finale code, including "intermission" speeches by
James Haley
2010-09-14
+ P_FindSlidingDoorType fixed where it was returning a null slidetype
Samuel Villareal
2010-09-14
+ Sliding door implementation
Samuel Villareal
2010-09-13
Use DEH_snprintf where appropriate.
Simon Howard
2010-09-13
Started finale slideshow stuff, added/tweaked quest flags, and did some
James Haley
2010-09-13
+ Fix for flaming death in P_KillMobj
Samuel Villareal
2010-09-13
+ P_DamageMobj mapped out
Samuel Villareal
2010-09-13
+ stonecold/workparm variables added
Samuel Villareal
2010-09-12
+ Updating pagetics in D_DoAdvanceDemo to ticrates
Samuel Villareal
2010-09-12
Fix build.
Simon Howard
2010-09-12
Call I_UpdateSound periodically to free finished sounds back to the
Simon Howard
2010-09-12
+ Minor fix for P_KillMobj. Suppose to make the player hop slightly when
Samuel Villareal
2010-09-12
I munged up A_CrusaderAttack pretty good, but it's fixed now.
James Haley
2010-09-12
+ Fixes for the power coupling
Samuel Villareal
2010-09-12
+ P_KillMobj mapped out
Samuel Villareal
2010-09-12
Functional demosequence for storyboard intro and exit outro.
James Haley
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