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that are in d_loop.h.
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misinterpretation of repne loops into two memcpy's, with the second
copying 0 bytes.
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separate from the Doom-specific code.
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build isn't broken.
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of the last known inaccuracies not related to the multiplayer code.
Missing dirty rects system strikes again, basically.
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Subversion-revision: 2409
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hold pointer values.
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Subversion-revision: 2407
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values. This fixes Heretic under 64-bit.
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incorrectly formatted names - fixes merging for Heretic.
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immediately when pressing the window close button.
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with -testcontrols.
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can be added to other games.
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already in progress.
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IWADs.
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that we don't have the IWAD for.
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is still a TODO and cannot be pursued without resolution of the
keybinding issue for the menu system.
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"Final Doom" executable. -gameversion processing code remains in case
support for other Strife versions is desired in the future.
Strip out some redundant gameversion / chex stuff as well.
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interface.
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precision is not lost in ping times.
Subversion-branch: /trunk/chocolate-doom
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than blocking on a query function.
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at it.
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configdir/hexndata/, to be in line with Doom / Heretic behavior.
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savegames.
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Lach).
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* Be vanilla-compatible with callpoint to M_Ticker.
* Use a temporary screen buffer for screen wipes to avoid overdrawing
the screen during the fade process. This didn't happen in vanilla due
to its refresh system.
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Subversion-revision: 2352
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