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2013-09-15Re-enable netgame check on code that enters chat state.James Haley
Subversion-branch: /branches/v2-branch Subversion-revision: 2647
2013-09-15Hopefully complete implementation of player names and Strife player chatJames Haley
features, which work differently than they did in DOOM. If working properly, then this fully completes Chocolate Strife, aside from any presently unknown issues. Subversion-branch: /branches/v2-branch Subversion-revision: 2646
2013-09-15Frags are displayed on keys popup during deathmatchJames Haley
Subversion-branch: /branches/v2-branch Subversion-revision: 2645
2013-09-08Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2639
2013-09-04Don't show ENDOOM screen when aborting netgame startup (thanks AlexandreSimon Howard
Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2635
2013-09-04Fix Hexen -class parameter when starting a single player game from theSimon Howard
command line (thanks Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2634
2013-09-04Fix setup tool defaults for GUS/Timidity path config variables (thanksSimon Howard
Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2633
2013-09-04Extend "emulation" of menu pause key behavior to caps/num/scroll lockSimon Howard
keys, which cause the same behavior. Subversion-branch: /branches/v2-branch Subversion-revision: 2632
2013-09-02Fix net_gamesettings_t checking code to use common function for checkingSimon Howard
for episode/map number validation. Subversion-branch: /branches/v2-branch Subversion-revision: 2631
2013-09-01Read/write thinker structures portably. Hexen savegames should now beSimon Howard
Vanilla compatible. Subversion-branch: /branches/v2-branch Subversion-revision: 2630
2013-08-31Add notification window to the waiting screen to show whether the serverSimon Howard
was added to the global master server. Subversion-branch: /branches/v2-branch Subversion-revision: 2629
2013-08-25Read/write mobj_t structures to savegame files portably.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2626
2013-08-25First step towards portable Hexen savegames. Perform endiannessSimon Howard
conversions for ACS vars and add functions to read/write player_t structures. Subversion-branch: /branches/v2-branch Subversion-revision: 2625
2013-08-17Fix Chocolate Doom/Strife to emulate weird Vanilla behavior when theSimon Howard
pause key is pressed in a menu with a scroll-bar (thanks Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2620
2013-08-17Fix IWAD auto-selection when joining a game in the setup tool (thanksSimon Howard
Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2619
2013-08-17Fix IWAD registry locations when using 64-bit Windows. Change importedSimon Howard
from Odamex r4128 (thanks AlexMax). Subversion-branch: /branches/v2-branch Subversion-revision: 2618
2013-08-11Tweak intros to manpages. Fix category for -hhever argument.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2616
2013-08-11Remove Windows CE support.Simon Howard
What support exists is for obsolete devices I no longer possess; I've never been contacted about the port and it's been several years since I even bothered to build a new version. All the extra overrides are clutter that can just be removed. Subversion-branch: /branches/v2-branch Subversion-revision: 2615
2013-08-10Fix Strife documentation comments. Remove -episode which does not existSimon Howard
in Vanilla Strife. Subversion-branch: /branches/v2-branch Subversion-revision: 2613
2013-08-10Tweak Strife documentation comments.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2612
2013-08-10Add documentation comments for Heretic and Hexen command line arguments.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2611
2013-06-19Fix OPL MIDI playback on big endian systems (thanks GhostlyDeath).Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2607
2013-06-17Refactor handling of novert to take place at the lower layers ratherSimon Howard
than in the game code. This makes the behavior closer to Vanilla and stops the mouse affecting the menus when novert is enabled (thanks manny). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2606
2013-04-06Run I_ShutdownJoystick on exit (thanks Brad Harding).Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2591
2013-04-06Increase netgame timeout to 30 seconds.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2589
2013-04-06Handle client disconnects when waiting for the game to start. Abort gameSimon Howard
startup if a player disconnects, or continue gracefully if a drone disconnects. Subversion-branch: /branches/v2-branch Subversion-revision: 2588
2013-04-06Don't hog the CPU when waiting for the game to start.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2587
2013-04-05Use two-stage netgame startup for Strife, and restore the previousSimon Howard
startup splash-screen behavior (before it was modified in r2435). Subversion-branch: /branches/v2-branch Subversion-revision: 2586
2013-04-05Use two-stage startup for Hexen, and add netgame startup callback forSimon Howard
the spinal loading screen. Subversion-branch: /branches/v2-branch Subversion-revision: 2585
2013-04-05Use two-stage netgame startup for Heretic.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2584
2013-04-05Split Doom netgame startup into two stages.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2583
2013-04-05Split D_InitNetGame() into two separate functions for startup.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2582
2013-04-03Don't start the game until all players are ready. Send waiting data toSimon Howard
players that are ready for startup progress screens. Subversion-branch: /branches/v2-branch Subversion-revision: 2581
2013-04-02Split game start sequence into two-stage process. This is the firstSimon Howard
stage in refactoring the way that network startup works. Subversion-branch: /branches/v2-branch Subversion-revision: 2580
2013-04-01Add configuration boxes for GUS and Timidity configuration.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2578
2013-04-01Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2577
2013-03-27Remove duplicate definition of M_OEMToUTF8() (thanks exp(x)).Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2569
2013-03-24Initial docgen changes to generate manpages for Heretic, Hexen, Strife.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2568
2013-03-04Display a message if gus_patch_path hasn't been configured.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2567
2013-03-03Add GUS pseudo-emulation.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2566
2013-03-03Fix improper freeing of temp_timidity_cfg.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2565
2013-03-03Add configuration file variable to specify path to a Timidity configSimon Howard
file. Subversion-branch: /branches/v2-branch Subversion-revision: 2564
2013-03-02Big bug fix: player->damage is not capped on the low end to 0 inJames Haley
P_DamageMobj. This means you *do* have to heal negative damage when auto-using inventory, and is why telefrags can still insta-kill you in vanilla - they were NOT doing so previously. Subversion-branch: /branches/v2-branch Subversion-revision: 2563
2013-03-02Noticed another non-authentic error in a built-in dialog message for theJames Haley
Acolyte. Subversion-branch: /branches/v2-branch Subversion-revision: 2562
2013-03-02Complete support for v1.31 behaviors in addition to v1.2, including theJames Haley
ability to save on multiple save slots. Subversion-branch: /branches/v2-branch Subversion-revision: 2561
2013-02-25Portability tweak when adding quest flags from collected items, due toJames Haley
the Broken Power Coupling's anomalous speed value of 512*FRACUNIT (verified against binary). Added note about this in the quest flags enumeration as well; bit 31 (quest #32) is accidentally set by this item, but is never checked for anywhere. Subversion-branch: /branches/v2-branch Subversion-revision: 2560
2013-02-10* Made formatting consistent in T_MovePlane so code could be readJames Haley
* Fixed an error in the translation of T_MovePlane changes; floors moving up SHOULD test crush == true before calling P_ChangeSector again. Subversion-branch: /branches/v2-branch Subversion-revision: 2559
2013-02-09* Update MSVC project fileJames Haley
* Add /msvc/strfsav* and *.pcx to ignore list * Fix for Strife crushAndRaise, silentCrushAndRaise types identified by Gez and verified with the disassembly - these types do not inflict crushing damage in Strife. Subversion-branch: /branches/v2-branch Subversion-revision: 2558
2013-01-03Refactor skill selector to change automatically when switching characterSimon Howard
class in Hexen mode. Add Strife skills list. Subversion-branch: /branches/v2-branch Subversion-revision: 2557
2012-12-24Fix compiler warnings by removing variables that are set but not used.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2555