Age | Commit message (Collapse) | Author |
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for a server and join it.
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headers individually.
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for players which are not the game controller.
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linear amount when a threshold is exceeded.
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of firing.
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revenant tracers in savegames.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 485
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of the functions in txt_gui.c.
Subversion-branch: /trunk/chocolate-doom
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-connect hostname:port.
Subversion-branch: /trunk/chocolate-doom
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This actually seems to work in Vanilla, as long as the MID is less
than ~96k. This isn't perfect.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 473
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unless the player restores from a saved game. Thanks to sofaking for
bringing this to my attention. There is more information here:
http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II
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command line option to do so.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 464
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'q' to end a demo! Thanks to the 10,000 people who reported this bug.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 463
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in SYN packets to allow the fields that follow to be changed later on
if necessary.
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Subversion-revision: 461
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initialised - avoids crash when bombing out in the init function
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the heap size to be controlled from the command line. Who doesn't have
16MB of memory these days?
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This lets people run proper dedicated servers.
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and build chocolate-server, a standalone dedicated server.
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of angle_t in R_ScaleFromGlobalAngle()
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