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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2005-10-15
Fix MIDI music not pausing when using SDL_mixer's native MIDI playback.
Simon Howard
2005-10-15
Map mouse buttons correctly.
Simon Howard
2005-10-15
Check the return code from SDL_LockSurface to ensure a surface has been
Simon Howard
2005-10-13
Fix Doom 1 skies
Simon Howard
2005-10-13
Fix logic for lost soul bounce
Simon Howard
2005-10-12
doomfeatures.h to allow certain features to be disabled in the build
Simon Howard
2005-10-09
Fix DEH_Warning call
Simon Howard
2005-10-09
Include libtextscreen include in the right place, include deh_main.h
Simon Howard
2005-10-09
Handle blinking text in ENDOOM lumps properly.
Simon Howard
2005-10-09
Check the header of dehacked files and make sure we only load valid
Simon Howard
2005-10-09
Fix banner string for ultimate doom
Simon Howard
2005-10-09
Improved sprite merging
Simon Howard
2005-10-09
Detect registered DOOM banner in dehacked patches
Simon Howard
2005-10-08
Allow dehacked substitutions on sprite names
Simon Howard
2005-10-08
Change dehacked startup message
Simon Howard
2005-10-08
Proper dehacked error/warning framework. Catch a load more errors.
Simon Howard
2005-10-08
Dehacked "Sound" section support
Simon Howard
2005-10-08
Add the ability to specify unsupported fields
Simon Howard
2005-10-08
Shut up compiler warning
Simon Howard
2005-10-08
Allow dehacked patches to override the name of the game via the
Simon Howard
2005-10-08
Print startup message to stdout, not stderr
Simon Howard
2005-10-08
WAD merging code
Simon Howard
2005-10-08
Store the cache as part of the lumpinfo_t struct. Add W_AddFile prototype
Simon Howard
2005-10-06
Must use the right no clipping cheat for the right game.
Simon Howard
2005-10-06
Allow changing the background flats in finale text screens via dehacked
Simon Howard
2005-10-04
Dehacked "Misc" section parser (currently a dummy)
Simon Howard
2005-10-04
Parse dehacked "Ammo" sections properly
Simon Howard
2005-10-04
Rewrite cheats code. Add dehacked cheat replacement.
Simon Howard
2005-10-04
Move call to dehacked entrypoint to stop crashes
Simon Howard
2005-10-03
Dehacked text substitutions
Simon Howard
2005-10-03
Weapons mapping code
Simon Howard
2005-10-03
Replace end of section functions with NULLs as they arent currently being
Simon Howard
2005-10-03
Add a weaponinfo_t mapping
Simon Howard
2005-10-03
Add mapping code to map out structures and switch thing/frame code to use
Simon Howard
2005-10-03
Frame numbers are indexed from 0
Simon Howard
2005-10-02
The beginnings of dehacked support
Simon Howard
2005-10-02
Guard against music lumps containing non-MUS data, document in bugs list
Simon Howard
2005-10-02
Fix Final Doom automap level name display
Simon Howard
2005-10-02
Fixes for Final Doom
Simon Howard
2005-10-02
Fix the length of time that ENDOOM is displayed for
Simon Howard
2005-10-02
ENDOOM support using text mode emulation
Simon Howard
2005-10-02
Make sure loading disk is only shown if the display is initialised
Simon Howard
2005-10-01
automake doesn't recognise .rc files unless there is a rule like this in
Simon Howard
2005-09-27
Always use SDL_Flip to update the screen. Fixes problems in Windows when
Simon Howard
2005-09-27
Fix .rc -> .o rule
Simon Howard
2005-09-27
Add chocolate_doom_icon.c to CVS. This is kind of bad but saves having
Simon Howard
2005-09-27
Don't write converted output file unless everything went through
Simon Howard
2005-09-26
Fix melting crap on startup - oops
Simon Howard
2005-09-25
Fix disk icon appearing before palette is set (pink disk!)
Simon Howard
2005-09-24
Remove leftover debug code
Simon Howard
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