Age | Commit message (Collapse) | Author |
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in Vanilla Strife.
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startup if a player disconnects, or continue gracefully if a drone
disconnects.
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startup splash-screen behavior (before it was modified in r2435).
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the spinal loading screen.
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players that are ready for startup progress screens.
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stage in refactoring the way that network startup works.
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file.
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P_DamageMobj. This means you *do* have to heal negative damage when
auto-using inventory, and is why telefrags can still insta-kill you in
vanilla - they were NOT doing so previously.
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Acolyte.
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ability to save on multiple save slots.
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the Broken Power Coupling's anomalous speed value of 512*FRACUNIT
(verified against binary). Added note about this in the quest flags
enumeration as well; bit 31 (quest #32) is accidentally set by this
item, but is never checked for anywhere.
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* Fixed an error in the translation of T_MovePlane changes; floors
moving up SHOULD test crush == true before calling P_ChangeSector
again.
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* Add /msvc/strfsav* and *.pcx to ignore list
* Fix for Strife crushAndRaise, silentCrushAndRaise types identified by
Gez and verified with the disassembly - these types do not inflict
crushing damage in Strife.
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class in Hexen mode. Add Strife skills list.
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with it (thanks exp(x)).
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messages from the master server, to be used at the start and end of
recording a secure demo.
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version of doom2.wad has no TITLEPIC lump (thanks Gez).
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information).
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surfaces during debug builds under MSVC. ATTN fraggle: review other
games' code for similar problems.
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is exceeded.
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