summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2005-10-15Fix MIDI music not pausing when using SDL_mixer's native MIDI playback.Simon Howard
2005-10-15Map mouse buttons correctly.Simon Howard
2005-10-15Check the return code from SDL_LockSurface to ensure a surface has beenSimon Howard
2005-10-13Fix Doom 1 skiesSimon Howard
2005-10-13Fix logic for lost soul bounceSimon Howard
2005-10-12doomfeatures.h to allow certain features to be disabled in the buildSimon Howard
2005-10-09Fix DEH_Warning callSimon Howard
2005-10-09Include libtextscreen include in the right place, include deh_main.hSimon Howard
2005-10-09Handle blinking text in ENDOOM lumps properly.Simon Howard
2005-10-09Check the header of dehacked files and make sure we only load validSimon Howard
2005-10-09Fix banner string for ultimate doomSimon Howard
2005-10-09Improved sprite mergingSimon Howard
2005-10-09Detect registered DOOM banner in dehacked patchesSimon Howard
2005-10-08Allow dehacked substitutions on sprite namesSimon Howard
2005-10-08Change dehacked startup messageSimon Howard
2005-10-08Proper dehacked error/warning framework. Catch a load more errors.Simon Howard
2005-10-08Dehacked "Sound" section supportSimon Howard
2005-10-08Add the ability to specify unsupported fieldsSimon Howard
2005-10-08Shut up compiler warningSimon Howard
2005-10-08Allow dehacked patches to override the name of the game via theSimon Howard
2005-10-08Print startup message to stdout, not stderrSimon Howard
2005-10-08WAD merging codeSimon Howard
2005-10-08Store the cache as part of the lumpinfo_t struct. Add W_AddFile prototypeSimon Howard
2005-10-06Must use the right no clipping cheat for the right game.Simon Howard
2005-10-06Allow changing the background flats in finale text screens via dehackedSimon Howard
2005-10-04Dehacked "Misc" section parser (currently a dummy)Simon Howard
2005-10-04Parse dehacked "Ammo" sections properlySimon Howard
2005-10-04Rewrite cheats code. Add dehacked cheat replacement.Simon Howard
2005-10-04Move call to dehacked entrypoint to stop crashesSimon Howard
2005-10-03Dehacked text substitutionsSimon Howard
2005-10-03Weapons mapping codeSimon Howard
2005-10-03Replace end of section functions with NULLs as they arent currently beingSimon Howard
2005-10-03Add a weaponinfo_t mappingSimon Howard
2005-10-03Add mapping code to map out structures and switch thing/frame code to useSimon Howard
2005-10-03Frame numbers are indexed from 0Simon Howard
2005-10-02The beginnings of dehacked supportSimon Howard
2005-10-02Guard against music lumps containing non-MUS data, document in bugs listSimon Howard
2005-10-02Fix Final Doom automap level name displaySimon Howard
2005-10-02Fixes for Final DoomSimon Howard
2005-10-02Fix the length of time that ENDOOM is displayed forSimon Howard
2005-10-02ENDOOM support using text mode emulationSimon Howard
2005-10-02Make sure loading disk is only shown if the display is initialisedSimon Howard
2005-10-01automake doesn't recognise .rc files unless there is a rule like this inSimon Howard
2005-09-27Always use SDL_Flip to update the screen. Fixes problems in Windows whenSimon Howard
2005-09-27Fix .rc -> .o ruleSimon Howard
2005-09-27Add chocolate_doom_icon.c to CVS. This is kind of bad but saves havingSimon Howard
2005-09-27Don't write converted output file unless everything went throughSimon Howard
2005-09-26Fix melting crap on startup - oopsSimon Howard
2005-09-25Fix disk icon appearing before palette is set (pink disk!)Simon Howard
2005-09-24Remove leftover debug codeSimon Howard