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2010-09-18+ Change in P_DamageMobj due to fluke with specrtal checksSamuel Villareal
+ P_TouchSpecialThing updated to damage toucher if special's flag is spectral Subversion-branch: /branches/strife-branch Subversion-revision: 2106
2010-09-18+ healthamounts array addedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2105
2010-09-18+ Fixed a fluke in A_TeleportBeaconSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2104
2010-09-18+ A_TeleportBeacon doneSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2103
2010-09-18+ A_TeleportBeacon doneSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2102
2010-09-18+ A_AcolyteSpecial fixedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2101
2010-09-18+ A_Tracer, A_BurnSpread and A_AcolyteSpecial doneSamuel Villareal
+ Macro added for giving objective logs Subversion-branch: /branches/strife-branch Subversion-revision: 2100
2010-09-18+ AM_drawMarks doneSamuel Villareal
+ their_colors array updated + Cleaned up unused color macros Subversion-branch: /branches/strife-branch Subversion-revision: 2099
2010-09-17+ AM_drawPlayers and AM_drawThings doneSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2098
2010-09-17+ AM_drawWalls updated/finishedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2097
2010-09-17Vetted all existing floor types and modified/added ones which changed.James Haley
Finished up line type 145, WR Exit Level to Spot, and added the G_RiftPlayer call to G_DoWorldDone. Subversion-branch: /branches/strife-branch Subversion-revision: 2096
2010-09-17+ P_PlayerThink and P_DeathThink doneSamuel Villareal
+ weaponinfo's unknown 1 identified as availabledemo Subversion-branch: /branches/strife-branch Subversion-revision: 2095
2010-09-16Started work on normal single-player exit lines.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2094
2010-09-16Had to majorly deconflict p_doors.c; kept my version of lock switch inJames Haley
EV_VerticalDoor because it had all the types present and no errors such as missing parentheses. Please tell me next time if you're going to start working on the same thing I am doing, as I don't like wasting my entire evening. Subversion-branch: /branches/strife-branch Subversion-revision: 2093
2010-09-16+ EV_VerticalDoor finishedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2092
2010-09-16Work on cheats and on teleportation effects.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2091
2010-09-16+ EV_DoLockedDoor completedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2090
2010-09-16Some reformatting, change of some strings to use DEH_String andJames Haley
DEH_snprintf. Implemented proper logic for Shadowarmor that was missing from P_GivePower, and added the code for making psprites translucent and/or godmode-colormapped in R_DrawPSprite. Subversion-branch: /branches/strife-branch Subversion-revision: 2089
2010-09-15+ EV_DoDoor updatedSamuel Villareal
+ New door types added to enum + T_VerticalDoor updated + Split Door mechanic implemented + Linetypes 40, 174, 183 implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2088
2010-09-14Fully implemented all finale code, including "intermission" speeches byJames Haley
Macil and all three endings. Subversion-branch: /branches/strife-branch Subversion-revision: 2086
2010-09-14+ P_FindSlidingDoorType fixed where it was returning a null slidetypeSamuel Villareal
+ EV_SlideDoor updated + Linetypes 207 (RemoteSlideDoor) and linetype 229 (Sigil SlideDoor) added + T_MovePlane updated Subversion-branch: /branches/strife-branch Subversion-revision: 2085
2010-09-14+ Sliding door implementationSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2084
2010-09-13Use DEH_snprintf where appropriate.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2083
2010-09-13Started finale slideshow stuff, added/tweaked quest flags, and did someJames Haley
elimination of tabs in altered functions. Also refactored a few strings to use DEH_String. Subversion-branch: /branches/strife-branch Subversion-revision: 2082
2010-09-13+ Fix for flaming death in P_KillMobjSamuel Villareal
+ Attackdistance fix for A_FireMauler1 Subversion-branch: /branches/strife-branch Subversion-revision: 2081
2010-09-13+ P_DamageMobj mapped outSamuel Villareal
+ Fixed crash in G_DoReborn Subversion-branch: /branches/strife-branch Subversion-revision: 2080
2010-09-13+ stonecold/workparm variables addedSamuel Villareal
+ quest enum added + P_damagemobj partially done + P_SpawnPlayer/G_PlayerReborn updated Subversion-branch: /branches/strife-branch Subversion-revision: 2079
2010-09-12+ Updating pagetics in D_DoAdvanceDemo to ticratesSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2078
2010-09-12Fix build.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2077
2010-09-12Call I_UpdateSound periodically to free finished sounds back to theSimon Howard
cache in the zone heap. Subversion-branch: /branches/strife-branch Subversion-revision: 2076
2010-09-12+ Minor fix for P_KillMobj. Suppose to make the player hop slightly whenSamuel Villareal
killed Subversion-branch: /branches/strife-branch Subversion-revision: 2075
2010-09-12I munged up A_CrusaderAttack pretty good, but it's fixed now.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2074
2010-09-12+ Fixes for the power couplingSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2073
2010-09-12+ P_KillMobj mapped outSamuel Villareal
+ P_IsMobjBoss implemented + Externalized mission_objective + plrkilledmsg added Subversion-branch: /branches/strife-branch Subversion-revision: 2072
2010-09-12Functional demosequence for storyboard intro and exit outro.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2071
2010-09-12+ Fixed flag clearing issue in P_ChangeSwitchTextureSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2070
2010-09-12+ return fix for P_ItemBehaviorSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2069
2010-09-12+ externalized isregisteredSamuel Villareal
+ Swapped out gamemode with isregistered check in P_InitSwitches Subversion-branch: /branches/strife-branch Subversion-revision: 2068
2010-09-12+ Items can be picked up nowSamuel Villareal
+ Fixed targeter x/y offsets + Pickup Armor/Health/Ammo/Weapon updates Subversion-branch: /branches/strife-branch Subversion-revision: 2067
2010-09-11+ Fixed P_RemoveInventoryItem not returning the item's name properlySamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2066
2010-09-11Added code (some possibly temporary?) to load voices.wad. Fixed severalJames Haley
problems with playing of voice sounds - especially had to add a dynamic hashtable of voice sfxinfo_t's because Choco won't tolerate overwriting them once they've been used (see channel_playing array in i_sdlsound.c) - PROBLEM: Random Z_Malloc failures when trying to play sounds. Cannot catch in debugger so far. Subversion-branch: /branches/strife-branch Subversion-revision: 2065
2010-09-11Voice API implemented.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2063
2010-09-11Fix build.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2062
2010-09-11+ P_GivePower updateSamuel Villareal
+ Power tics implemented + Power enums implemented + More inventory functions implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2061
2010-09-11+ P_RemoveInventoryItem and P_DropInventoryItem implementedSamuel Villareal
+ Some inventory keys supported Subversion-branch: /branches/strife-branch Subversion-revision: 2060
2010-09-11+ Comments addedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2059
2010-09-10Minor reformatting in p_map.c, and found some code hex-rays was ignoringJames Haley
in P_CheckMissileRange regarding maximum considered distance for Crusaders. Subversion-branch: /branches/strife-branch Subversion-revision: 2058
2010-09-10+ P_GiveItemToPlayer fleshed outSamuel Villareal
+ Key enumerations added Subversion-branch: /branches/strife-branch Subversion-revision: 2057
2010-09-10Changed MELEERANGE back to 64 and defined a new PLAYERMELEERANGE to beJames Haley
80. Fixed P_SpawnPuff by removing more unused DOOM code. Fixed Crusader flamethower attack bug due to a missed return statement. Subversion-branch: /branches/strife-branch Subversion-revision: 2054
2010-09-10+ Fixed a minor fluke in P_ChangeSwitchTextureSamuel Villareal
+ R_SoundNumForDoor implemented + opensound/closesound variables added to vldoor_t struct Subversion-branch: /branches/strife-branch Subversion-revision: 2053