Age | Commit message (Expand) | Author |
2010-09-04 | + Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE). | Samuel Villareal |
2010-09-04 | + Map flags for things added (MTF_*) | Samuel Villareal |
2010-09-03 | + Update to P_SpawnSubMissile, portions of the code was from a inlin'ed | Samuel Villareal |
2010-09-03 | + P_SpawnSubMissile created/added | Samuel Villareal |
2010-09-03 | Minor reformatting and elimination of a redundant branch condition | James Haley |
2010-09-03 | Code to read dialog lump field-by-field to avoid any possible problems | James Haley |
2010-09-03 | + More button flags added to buttoncode_e | Samuel Villareal |
2010-09-02 | Added p_dialog module and header. Started work on dialog engine. | James Haley |
2010-09-02 | Add configuration to setup tool for Strife, and Strife IWAD mask | Simon Howard |
2010-09-02 | Added Strife keys to configuration. Note that this *depends* on the | James Haley |
2010-09-02 | + Jumping/look/centerview actions added | Samuel Villareal |
2010-09-02 | Tweaks to Kaiser's PIT_CheckThing work: moved up thing == tmthing check, | James Haley |
2010-09-02 | + Update to PIT_CheckThing | Samuel Villareal |
2010-09-02 | + Thing z height clipping code added | Samuel Villareal |
2010-09-01 | Started work on status bar, including loading and drawing some of the | James Haley |
2010-09-01 | + Removing debug/testing code (whoops) | Samuel Villareal |
2010-09-01 | + Terrain type system implemented | Samuel Villareal |
2010-09-01 | Handle green palette flash powered by player->nukagecount, and added | James Haley |
2010-08-31 | Replace M_NEWG with M_NGAME in menus, disable DOOM status bar, and get | James Haley |
2010-08-31 | Merge from trunk. | Simon Howard |
2010-08-31 | + All doom mobjtypes commented out or replaced as placeholders | Samuel Villareal |
2010-08-31 | + All doom mobjtypes commented out or replaced as placeholders | Samuel Villareal |
2010-08-31 | + Stripped out all doom states/sprites and added strife states/sprites. | Samuel Villareal |
2010-08-31 | MAXANIMS raised from 32 to 40 to match binary and stop semi-random | James Haley |
2010-08-31 | + Update to ticcmd struct | Samuel Villareal |
2010-08-31 | Revamped player_t to match binary layout of structure, aside from | James Haley |
2010-08-31 | + Strife music/sound implemented | Samuel Villareal |
2010-08-30 | Reenabled modifiedgame check since Strife IWAD is now loadable. Extended | James Haley |
2010-08-30 | Added animdefs, and raised visplane limit to 200 to match binary. | James Haley |
2010-08-30 | + Change to patch/maptexture data structure | Samuel Villareal |
2010-08-30 | Temporarily disable I_Error in P_SpawnMapThing to allow testing with | James Haley |
2010-08-30 | Added declaration and definition of menupause variable. Also uncommented | James Haley |
2010-08-30 | + Implementation of line type 666 'P_MoveWall' | Samuel Villareal |
2010-08-29 | Added voice volume and back flat configuration variables. Made status | James Haley |
2010-08-29 | Added patch clipping callback mechanism, since Strife needs to modify | James Haley |
2010-08-28 | Changes to add all 3 help screens, and to draw menu thermometers | James Haley |
2010-08-28 | Added crossfade wipe and code to load XLATAB lump. Changes to the menu | James Haley |
2010-08-25 | Added riftSpots and fleshed out Strife level exit behavior as far as | James Haley |
2010-08-24 | Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing, | James Haley |
2010-08-23 | Made some repairs to VC2008 solution and added Chocolate Strife project. | James Haley |
2010-08-22 | Change span drawing functions to work the same as Vanilla, so that in | Simon Howard |
2010-08-20 | Remove debug printf(). | Simon Howard |
2010-08-20 | Align memory allocated by zone memory system to 8 byte boundaries on | Simon Howard |
2010-08-20 | Extend mouse code to support up to 8 buttons (allows mouse wheel to be | Simon Howard |
2010-08-09 | Add weapon cycling bindings for mouse and joystick buttons. Add weapon | Simon Howard |
2010-08-07 | Change back filter frequency. Add debug code to dump resampled sound | Simon Howard |
2010-08-07 | Fix sound resampling low pass filter. | Simon Howard |
2010-08-04 | Initial code for previous/next weapon switching keys. | Simon Howard |
2010-08-03 | When in windowed mode, allow the screen size to be dynamically resized | Simon Howard |
2010-07-31 | Add multiplayer spy key binding. | Simon Howard |