Age | Commit message (Collapse) | Author |
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 701
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 700
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 699
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players are mixing Freedoom/Original IWADs.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 698
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 697
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 694
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should be done with dehacked and/or wad replacements - see my british
english translation in the idgames archive.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 693
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on the waiting screen if the checksums differ from the other players.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 689
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 688
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 687
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 686
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for each other to send data.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 685
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 684
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 683
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Fix check on number of players on connect.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 682
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 681
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 680
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 667
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 666
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 665
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ok with real mice.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 664
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into the game with no melt effect and display a box showing mouse speed
to allow the threshold to be set easily. When escape is pressed, quit
straight away.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 662
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for pointing out this mistake.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 655
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- display a warning about missing Python Image library.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 654
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 653
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 652
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 650
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default.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 649
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 643
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 642
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 641
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one. This fixes av.wad (thanks to myk for reporting).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 638
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 630
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don't crash if numlumps = 0 (which is caused when an iwad has an invalid path)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 629
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 625
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one :-)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 613
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 612
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 611
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close it automatically.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 610
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by setup.exe.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 608
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Add 'showmessages' which is a duplicate of 'show_messages' but is how
Vanilla Doom behaves!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 607
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file and act the same as Vanilla Doom.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 606
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 605
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 603
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 598
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does is load a PWAD, then search through the IWAD sprites list, removing lumps
where there are lumps of the same name in the PWAD. The PWAD must then be
loaded again with the normal -file option.
This is needed to run TiC's Obituary TC:
chocolate-doom -nwtmerge obtic2.wad -file obtic1.wad obtic2.wad -deh obtic1.deh
Also add W_PrintDirectory debug function, W_AddFile changed to return handle.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 596
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 595
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 594
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Loading/saving multiplayer games should all work now.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 593
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