summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2008-02-05fix a few warningsRussell Rice
2008-02-04Mark 512x400 as a "bad" mode (don't autoadjust to it in fullscreen).Simon Howard
2008-01-30Be more accurate in describing windowboxed modes as eitherSimon Howard
2008-01-25Update win32 resource files for the new icon filenames.Simon Howard
2008-01-25Rename some files to be package name independent.Simon Howard
2008-01-24Make lookup tables const where possible.Simon Howard
2008-01-24Fix fast / respawning monsters parameter not exchanged when startingSimon Howard
2008-01-22Use MEM_SEEK_SET for memio, not SEEK_SET.Simon Howard
2008-01-20Fix loading disk icon. Add back -1, -2, -3 command line options forSimon Howard
2008-01-20Add -width, -height command line parameters for specifying the screenSimon Howard
2008-01-20Refactor the video mode configuration system.Simon Howard
2008-01-16Added MSVC9 (2k8 Express) Project File; The client builds but -setup andGhostlyDeath
2008-01-10Use the same spechits magic value that PrBoom-plus uses (thanksSimon Howard
2007-12-18Don't center the mouse on startup if the mouse is disabled (thanksSimon Howard
2007-12-14Don't grab the mouse if the mouse is disabled by -nomouse or throughSimon Howard
2007-12-14Include doomfeatures.h in deh_misc.h so that FEATURE_DEHACKED is checkedSimon Howard
2007-12-13Add missing argument to the extraconfig command line parameter.Simon Howard
2007-12-13Add @vanilla tag for Vanilla doom command line options. Add missingSimon Howard
2007-10-18Reorder actionf_t union members to fix warnings in info.c.Simon Howard
2007-10-18Shut up signed / unsigned comparison warnings.Simon Howard
2007-10-18#define snprintf, vsnprintf to _snprintf, _vsnprintf in MSVC.Simon Howard
2007-10-18Fix for strcasecmp in MSVC; #define to stricmp. Outside MSVC, useSimon Howard
2007-09-15Fix desyncs caused by previous change to A_Explode.Simon Howard
2007-09-15Check for playeringame overflow when spawning a new player (forSimon Howard
2007-09-15Add intercepts overrun emulation from PrBoom-plus.Simon Howard
2007-09-14Add P_SubstNullMobj, substitute NULL mobjs for a dummy mobj whereSimon Howard
2007-09-03Up the default sample rate to 44100.Simon Howard
2007-09-03Fix crash when playing long sounds (like DSBOSSIT)Simon Howard
2007-09-02Don't make novert affect the joystick as well (thanks Janizdreg)Simon Howard
2007-08-31Make SHORT and LONG macros return signed values; this is the behaviourSimon Howard
2007-08-31Use short for texpatch_t .originx, .originy: fixes problem caused bySimon Howard
2007-08-31Use gcc packed attribute for all structures read/written to disk. ThisSimon Howard
2007-08-27Fix bug where the automap always follows player 1 in multiplayer modeSimon Howard
2007-08-24Initialise tracksize variable before mus2mid conversion, otherwise it isSimon Howard
2007-08-19Use __APPLE__ instead of __MACOSX__.Simon Howard
2007-08-09Remove debugging message.Simon Howard
2007-08-09Don't crash when all players have quit.Simon Howard
2007-08-09Disconnect any remaining drones when the last real player quits.Simon Howard
2007-08-08Remove M_FileExists check for steam directories and add them as possibleSimon Howard
2007-08-08Add the default DEICE install directories to the IWAD search path onSimon Howard
2007-08-08Match steam IWAD directory order to IWAD search order.Simon Howard
2007-08-08Move SCREENHEIGHT_4_3 to doomdef.h; remove some unused constants.Simon Howard
2007-08-08Make M_FileExists work on directories.Simon Howard
2007-08-08Add temporary debugging messages for Steam support.Simon Howard
2007-08-08Don't assume Steam InstallPath ends in a \Simon Howard
2007-08-07All of the steam IWADs are in \base subdirectories.Simon Howard
2007-08-07Autodetect IWADs installed by Steam.Simon Howard
2007-08-06Remove duplicate FileExists function.Simon Howard
2007-08-03Fix 'pop' at the end of sound effects caused by an audio conversion bug.Simon Howard
2007-07-30Set timedemo start time when demo playback begins, not when the levelSimon Howard