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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Age
Commit message (
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Author
2012-02-02
Only use the SDL mouse lag workaround on Windows - not all systems allow
Simon Howard
2012-01-05
Add hack command-line option for on-screen OPL status output - useful
Simon Howard
2011-11-26
Add "statistics captured" message on exit when the using -statdump
Simon Howard
2011-11-26
Fix weapon cycling keys when using IDKFA in Shareware Doom (thanks
Simon Howard
2011-11-03
Remove use of $< in Makefiles, for compatibility with OpenBSD's make.
Simon Howard
2011-10-30
Fix previous change - Strife games are not always -altdeath; the default
Simon Howard
2011-10-29
Update Strife multiplayer behavior to always use altdeath mode in
Simon Howard
2011-10-29
Enable gcc warning to detect redundant declarations, and clean up
Simon Howard
2011-10-23
Remove hack that forces the window to always be centered within the
Simon Howard
2011-10-23
Fix player name input box in multiplayer configuration.
Simon Howard
2011-10-23
Merge from trunk.
Simon Howard
2011-10-23
Fix compiler warnings (thanks Edward-San).
Simon Howard
2011-10-22
Merge from trunk.
Simon Howard
2011-10-22
Fix teleport behavior when emulating the alternate Final Doom
Simon Howard
2011-10-22
Change KEY_BACKSPACE to 0x7f to fix problems with the backspace key not
Simon Howard
2011-10-22
Fix Heretic and Hexen multiplayer chat.
Simon Howard
2011-10-22
Update setup tool to show 8 key bindings for appropriate games.
Simon Howard
2011-10-22
Fix crash when pressing escape in help screens.
Simon Howard
2011-10-22
Fix percentage output to match that of statdump.exe.
Simon Howard
2011-10-21
Add command line parameter to disable the GUI pop-up window that appears
Simon Howard
2011-10-21
Add -statdump command line parameter, to generate the same output as
Simon Howard
2011-10-20
Confirm quit game when the window close button is clicked a second time.
Simon Howard
2011-10-20
Change labels in setup tool for Strife popup windows to have more
Simon Howard
2011-10-20
Fix bug with Hexen savedir set to "(null)" by setup tool (thanks
Simon Howard
2011-10-20
Use TXT_MessageBox where appropriate.
Simon Howard
2011-10-20
Fix Konami code.
Simon Howard
2011-10-19
Fix lockups in Hexen and Strife when playing with more than four
Simon Howard
2011-10-19
Oops.
Simon Howard
2011-10-19
Send MAXPLAYERS value for game on connect to server. Make server adapt
Simon Howard
2011-10-19
Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS
Simon Howard
2011-10-17
Fix crash on respawn in Heretic (same as previously-fixed Hexen respawn
Simon Howard
2011-10-17
Rearrange Hexen startup to fix crash when starting a deathmatch game.
Simon Howard
2011-10-17
Tweak Strife buttons2 field to be differential against previous value,
Simon Howard
2011-10-17
Fix Hexen multiplayer spy key rebinding.
Simon Howard
2011-10-17
Fix tic diffs to handle Strife fields correctly.
Simon Howard
2011-10-17
Always show the Strife intro splash screen in windowed mode, and finish
Simon Howard
2011-10-17
Rework net_connect_data_t structure to include WAD and Dehacked
Simon Howard
2011-10-16
Zero out bottom two bits of palette data, to more accurately emulate the
Simon Howard
2011-10-15
Add weapon cycling keys for Hexen.
Simon Howard
2011-10-15
Add weapon cycling keys for Heretic.
Simon Howard
2011-10-15
Revert previous change to angle constants and apply a more specific fix.
Simon Howard
2011-10-15
Fix desyncs when playing back multiplayer demos.
Simon Howard
2011-10-15
Remove duplicate definitions.
Simon Howard
2011-10-15
Define angle definitions as unsigned constants - fixes bug with
Simon Howard
2011-10-14
Fix player exit message in Hexen, and add note to player exit code in
Simon Howard
2011-10-14
Fix overflow of playeringame[] caused by smaller MAXPLAYERS.
Simon Howard
2011-10-14
Convert Hexen to use common main loop code. Working multiplayer!
Simon Howard
2011-10-14
Fix query output for non-Doom games.
Simon Howard
2011-10-13
Add temporary hack to fix Strife multiplayer startup when the intro
Simon Howard
2011-10-13
Fix lockup just after startup of single-player multiplayer games. Don't
Simon Howard
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