summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2006-01-08Don't grab the mouse on the net waiting screenSimon Howard
2006-01-08Allow the server to reject clientsSimon Howard
2006-01-08Fix double free of addressesSimon Howard
2006-01-08Fix packet sendSimon Howard
2006-01-08Detect when client connection is disconnected.Simon Howard
2006-01-08Send keepalives if the connection is not doing anything else.Simon Howard
2006-01-08Move common connection code into net_common.c, shared by serverSimon Howard
2006-01-07Send player name and address in the waiting data packets. Display theseSimon Howard
2006-01-07Only display a warning when unable to emulate a spechit overrunSimon Howard
2006-01-07Import the spechit overrun code from prboom-plus. Thanks to Andrey BudkoSimon Howard
2006-01-07Fix the behavior when expanding sound effects (again). Doom actuallySimon Howard
2006-01-06Fix the "-skill 0" hack commonly used under DOSSimon Howard
2006-01-05Fixes for big endian machines (thanks locust)Simon Howard
2006-01-05Specify signed char explicitly for ticcmd_t fields.Simon Howard
2006-01-02Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call theSimon Howard
2006-01-02Restructure the waiting screen code. Establish our own separate eventSimon Howard
2006-01-02fix client connected functionSimon Howard
2006-01-02Create NET_SV_Shutdown function to shut down the server. Call itSimon Howard
2006-01-02Change AddrToString function to use an internal static buffer, forSimon Howard
2006-01-02Clear the screen AFTER initialising the loading disk buffer, so thatSimon Howard
2006-01-02Add a "-client" option to test connecting to a local server.Simon Howard
2006-01-02Fix connect timeout and shutdown client properly if we fail to connect.Simon Howard
2006-01-02Refer to connected clients by their AddrToString() output rather than justSimon Howard
2006-01-02Rename i_net_module -> net_sdl_module. Fix the AddrToString method.Simon Howard
2006-01-02Remove test codeSimon Howard
2006-01-02Fix packet not freed back after being sent.Simon Howard
2006-01-02Encapsulate the event queue code properly. Add a D_PopEvent functionSimon Howard
2006-01-02Make functions static. Remove unused variable.Simon Howard
2006-01-02Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.Simon Howard
2006-01-01Client disconnect codeSimon Howard
2006-01-01Remove GS_WAITINGSTART gamestate. This will be independent of the mainSimon Howard
2006-01-01String read/write functionsSimon Howard
2005-12-30Fix client code to correctly send reply to server on connection.Simon Howard
2005-12-30Millisecond clock functionSimon Howard
2005-12-29Working client connect codeSimon Howard
2005-12-29Add initial client/server connect code. Reorganise sources list inSimon Howard
2005-12-29Automatically initialise the address tableSimon Howard
2005-11-17Catch SDL_QUIT event on ENDOOM displaySimon Howard
2005-10-30Add foundation code for the new networking systemSimon Howard
2005-10-29Fix help screen orderings and skull positions to make Chocolate DoomSimon Howard
2005-10-26Final Doom teleport logic was backwardsSimon Howard
2005-10-24Allow the game version to emulate to be specified from the command lineSimon Howard
2005-10-23Drastically refactor the WAD merging code. Allow multiple replacementsSimon Howard
2005-10-23Reproduce the behavior when playing a sound at a sample rate whichSimon Howard
2005-10-17DEH_CheckCommandLine -> DEH_Init, for consistency with other InitSimon Howard
2005-10-17Add a "loading" message for each dehacked patch we load, to be orthogonalSimon Howard
2005-10-17Fix "Monsters Infight"Simon Howard
2005-10-17Add note that the "Monsters Infight" setting is not supported.Simon Howard
2005-10-17Ignore comments in dehacked files.Simon Howard
2005-10-17Dehacked Misc support: Controls for the armor and armor class set whenSimon Howard