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2006-01-24More endianness fixesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 342
2006-01-23Include the config header so that endianness is dealt with correctlySimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 340
2006-01-23Fix bug when expanding large sound effects with odd sample ratesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 338
2006-01-23Rearrange the order of startup code to allow replacing the IWAD filenameSimon Howard
via dehacked Subversion-branch: /trunk/chocolate-doom Subversion-revision: 336
2006-01-23Make the network waiting screen not thrash the CPU so much.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 335
2006-01-23Allow changing the names of level lump names via dehacked.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 334
2006-01-23Fix dehacked sky replacementSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 332
2006-01-23More dehacked text substitutions for finale text namesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 330
2006-01-22Allow changing of all menu graphic lumps via dehackedSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 328
2006-01-22Allow changing the status bar graphic lumps via dehackedSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 326
2006-01-22Allow changing the sky texture names via dehacked patchesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 324
2006-01-22Periodically request the time from clients to estimate their offset toSimon Howard
the server time. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 323
2006-01-22Dehacked string replacements for menu graphic lump namesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 322
2006-01-22Dehacked string replacements for intermission screen graphic lumpsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 320
2006-01-22Dehacked string replacements for sound and music lump namesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 318
2006-01-22Dehacked string replacements for startup messages, IWAD names, demoSimon Howard
names and backgrounds Subversion-branch: /trunk/chocolate-doom Subversion-revision: 316
2006-01-22Catch calls to DEH_String before DEH_Init is calledSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 314
2006-01-21Add first game data sending code. Check the client version when connecting.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 312
2006-01-21Remove SAVESTRINGSIZE (now defined in p_saveg.h)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 311
2006-01-20Import differences from stable branch.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 309
2006-01-19Move savegame header read/write code into p_saveg.cSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 300
2006-01-19Remove now-redundant note about structure packing.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 299
2006-01-19Add functions to r/w structures to the savegame buffer, rather thanSimon Howard
copying the raw structures. This way, we read and write to the DOS savegame format always, regardless of the compiler and processor architecture, to ensure Vanilla compatibility. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 298
2006-01-16Write icon data as hex numbers, rather than decimalSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 297
2006-01-16Vanilla savegame load/saveSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 296
2006-01-14Include the game version in the settings structure.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 295
2006-01-14Set the window caption and titleSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 294
2006-01-14Detect if disconnected from the server while waiting for the game start.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 293
2006-01-14Change the format of color commands. Reorganise the waiting dialog.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 292
2006-01-13Add text-mode I/O functions.Simon Howard
Use text-mode screen for the waiting screen. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 291
2006-01-13Fix game start packet parsing logic.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 290
2006-01-13Textscreen getchar() function; remove SDL code from I_Endoom.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 289
2006-01-13Update prototypes to match header. Make sure we include the header in theSimon Howard
source file. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 288
2006-01-13Signed integer read functions. Use these when reading ticcmd diffs.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 287
2006-01-13Only accept sane player values when starting a new game.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 286
2006-01-12Only start new games when in the waiting-for-start state.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 285
2006-01-12Game start packetsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 284
2006-01-12Combine mouse motion for tics into single events.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 283
2006-01-12Interpret the dehacked "max health" setting properly.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 282
2006-01-11ticcmd diffs: allow compare and patching ticcmds, and reading/writingSimon Howard
ticdiffs to packets. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 281
2006-01-10Shut up compiler warningsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 280
2006-01-10Reliable packet transport mechanismSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 279
2006-01-09Send clients their player number, and indicate on the waiting screenSimon Howard
which client we are. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 278
2006-01-09Deduce a sane player name by examining environment variables. AddSimon Howard
a "player_name" setting to chocolate-doom.cfg. Transmit the name to the server and use the names players send in the waiting data list. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 277
2006-01-08Strip carriage returns from the end of lines when reading configurationSimon Howard
files. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 276
2006-01-08show_endoom config file option to disable the endoom screenSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 274
2006-01-08Play some random music for the players while waiting for the game toSimon Howard
start. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 273
2006-01-08Seed the M_Random random number generator from the system time to giveSimon Howard
it some more randomness. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 272
2006-01-08Add S_MusicPlaying function to query if music is still playing.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 271
2006-01-08Reject new connections if the server is not in the waiting state.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 270