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AgeCommit message (Expand)Author
2008-09-17Remove Logitech Cyberman code.Simon Howard
2008-09-17Split sound code out of Heretic's i_ibm.c into s_sound.c. RenameSimon Howard
2008-09-17Silence compiler warning.Simon Howard
2008-09-17Convert MAXINT/MININT -> INT_MAX/INT_MIN in Heretic/Hexen code.Simon Howard
2008-09-16Clean up some warnings in the Hexen code.Simon Howard
2008-09-14Allocate sound chunks and their buffers together, so that they are freedSimon Howard
2008-09-14Remove i_sdlsound.c dependency on doom/Simon Howard
2008-09-14Silence some compiler warnings on heretic/hexen code.Simon Howard
2008-09-11Remove duplicate w_wad.c from hexen/ and DevMaps option.Simon Howard
2008-09-11Remove duplicate w_wad.c from heretic/.Simon Howard
2008-09-11Add missing i_sound.h include.Simon Howard
2008-09-11Refactor configuration file system to allow configuration file variablesSimon Howard
2008-09-11Allow all Doom missions to use any Doom version.Simon Howard
2008-09-10Add missing d_mode.[ch].Simon Howard
2008-09-10Split out variables for controls into common m_controls.c.Simon Howard
2008-09-10Split off game mode/mission/version definitions into common code, alongSimon Howard
2008-09-09Replace Hexen CD music API with SDL-based equivalent (as yet untested).Simon Howard
2008-09-08Remove i_system.c dependency on doom/ code and add a generic I_AtExit()Simon Howard
2008-09-08Fix disabled PC speaker sounds.Simon Howard
2008-09-08Remove unneeded doomstat.h include.Simon Howard
2008-09-08Move s_sound.[ch] to doom/Simon Howard
2008-09-08Split off some of the s_sound.c code into i_sound.c and reimplement theSimon Howard
2008-09-07Move m_bbox.[ch] back to common (needed by v_video.c). Remove someSimon Howard
2008-09-07Move dehacked code to doom/. Split dehacked string replacement code intoSimon Howard
2008-09-07Move m_bbox.[ch], f_wipe.[ch] to doom/Simon Howard
2008-09-06Add missing d_event.c.Simon Howard
2008-09-06Split off patch code from r_defs.h into a common file. Remove dependencySimon Howard
2008-09-06Remove dependencies of i_video.c on doom/ code.Simon Howard
2008-09-06Remove includes of doomdef.h where possible, move generic parts into topSimon Howard
2008-09-06Split event code into a separate d_event.c file.Simon Howard
2008-09-06Add missing Makefile.am.Simon Howard
2008-09-06Move doom-specific files to a separate directory.Simon Howard
2008-09-05Add missing Hexen Makefile.am.Simon Howard
2008-09-05Remove z_zone.c and tables.c, as these are identical to the version inSimon Howard
2008-09-05Fix #include statements to use lower case filenames. Add automakeSimon Howard
2008-09-05Reformat (beautify) Raven sources and add GPL headers.Simon Howard
2008-09-04Remove unused files.Simon Howard
2008-09-04Add GPLed Heretic/Hexen source.Simon Howard
2008-08-24Update missing chex.deh to reference its location in the idgamesSimon Howard
2008-08-20Use / as a path separator, to allow cross-compiling of resource filesSimon Howard
2008-08-19Fix crash related to A_BFGSpray with NULL target when using dehackedSimon Howard
2008-08-09Don't modify level lumps when loading levels.Simon Howard
2008-08-08Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping filesSimon Howard
2008-08-02Search for chex.deh in WAD path.Simon Howard
2008-07-31Update netcode to allow chex quest gameversion.Simon Howard
2008-07-31Fix crash on Chex Quest intermission screen (thanks entryway)Simon Howard
2008-07-31Automatically load chex.deh on startup if playing in chex mode.Simon Howard
2008-07-31Fix mistake in exit confirmation string that was breaking dehackedSimon Howard
2008-07-29Don't do the Final Doom teleport quirk with Chex Quest, as chex.exeSimon Howard
2008-07-29Monsters don't drop ammo in Chex Quest.Simon Howard