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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Commit message (
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Author
2007-08-09
Disconnect any remaining drones when the last real player quits.
Simon Howard
2007-08-08
Remove M_FileExists check for steam directories and add them as possible
Simon Howard
2007-08-08
Add the default DEICE install directories to the IWAD search path on
Simon Howard
2007-08-08
Match steam IWAD directory order to IWAD search order.
Simon Howard
2007-08-08
Move SCREENHEIGHT_4_3 to doomdef.h; remove some unused constants.
Simon Howard
2007-08-08
Make M_FileExists work on directories.
Simon Howard
2007-08-08
Add temporary debugging messages for Steam support.
Simon Howard
2007-08-08
Don't assume Steam InstallPath ends in a \
Simon Howard
2007-08-07
All of the steam IWADs are in \base subdirectories.
Simon Howard
2007-08-07
Autodetect IWADs installed by Steam.
Simon Howard
2007-08-06
Remove duplicate FileExists function.
Simon Howard
2007-08-03
Fix 'pop' at the end of sound effects caused by an audio conversion bug.
Simon Howard
2007-07-30
Set timedemo start time when demo playback begins, not when the level
Simon Howard
2007-07-30
Make the z_native "out of memory" error message match the normal z_zone
Simon Howard
2007-07-30
Fix bug in z_native linked list logic. Clear out all PU_CACHE blocks
Simon Howard
2007-07-08
Make the numeric keypad behave like Vanilla does.
Simon Howard
2007-07-08
Add -netdemo for playing back netgame demos that only have a single
Simon Howard
2007-07-07
Make drones quit when disconnected from the server.
Simon Howard
2007-07-07
Don't grab the mouse if a drone player (no input, so it isn't needed).
Simon Howard
2007-06-30
Don't crash if there is a multiplayer demo in the demo loop.
Simon Howard
2007-06-27
Interpret skill level setting as a signed integer, to allow -skill 0.
Simon Howard
2007-06-22
Replace 35 with TICRATE where appropriate.
Simon Howard
2007-06-21
Add a joystick dead zone for joysticks that don't have them.
Simon Howard
2007-06-21
Revert previous change from bitshifts to divides; this causes demo
Simon Howard
2007-06-21
Add arrlen() macro as a clearer way of doing sizeof(array) /
Simon Howard
2007-06-20
Add x5 screen scale (thanks MikeRS!)
Simon Howard
2007-06-20
Add new configuration options for the mouse and joystick for controls
Simon Howard
2007-06-18
Remove deleted headers from Makefile.am.
Simon Howard
2007-06-17
Make the music code modular as well, although for the time being there
Simon Howard
2007-06-17
Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "sound
Simon Howard
2007-06-16
Switch back to z_zone, not z_native (oops!)
Simon Howard
2007-06-16
Clean up sound code
Simon Howard
2007-06-16
Use divides instead of bitshifts, for clarity
Simon Howard
2007-06-16
Shut up strict aliasing warnings
Simon Howard
2007-06-16
Switch to djb2 hash function and shut up compiler warnings
Simon Howard
2007-06-14
Add configuration file variable to change the sound sample rate
Simon Howard
2007-06-14
Support up to 20 joystick buttons. Justification: most modern joysticks
Simon Howard
2007-06-14
Don't send joystick updates when the joystick is disabled. Shut up
Simon Howard
2007-06-13
Working joystick code.
Simon Howard
2007-06-12
Emulate overflows in P_FindNextHighestFloor. Thanks to entryway for this
Simon Howard
2007-06-09
Add *.exe to svn:ignore.
Simon Howard
2007-06-01
Display a meaningful message when trying to start with an invalid
Simon Howard
2007-06-01
Up the threshold for the always run hack to 20; it's conceivable that
Simon Howard
2007-05-31
Initial joystick support.
Simon Howard
2007-05-24
Fix ByteSwapBlock macro.
Simon Howard
2007-05-24
Use I_Sleep in i_system.c instead of SDL_Delay directly.
Simon Howard
2007-05-20
Fix crash when converting audio down to a lower sample rate.
Simon Howard
2007-05-20
Stop music on sound shutdown so music isn't left playing at the ENDOOM
Simon Howard
2007-05-20
Initialise sound before network setup to fix bug with sound effects not
Simon Howard
2007-05-19
Don't allow idclev in netgames.
Simon Howard
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