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AgeCommit message (Expand)Author
2008-07-29Don't do the Final Doom teleport quirk with Chex Quest, as chex.exeSimon Howard
2008-07-29Monsters don't drop ammo in Chex Quest.Simon Howard
2008-07-29Add magic dehacked comment to enable long cheat sequences (also for ChexSimon Howard
2008-07-26In chex mode, always warp to an episode 1 level, and display the levelSimon Howard
2008-07-26Allow magic comments in dehacked files that disable the DOS dehackedSimon Howard
2008-07-26Chex Quest's chex.exe is based on the Final Doom exe, not the UltimateSimon Howard
2008-07-26Fix "dimensional shambler waiting at the dos prompt" quit message toSimon Howard
2008-07-25Initial chex.exe emulation.Simon Howard
2008-07-09Fix dehacked replacements for the "press y to quit to dos" string.Simon Howard
2008-07-07Fix quit screen confirm message to say "quit to dos" rather than justSimon Howard
2008-06-14Add a helpful message for people trying to play with the wrong IWAD.Simon Howard
2008-06-11Only apply dehacked green armor class to the green armor shirt, not theSimon Howard
2008-06-09Always set armor class to 2 when picking up a megasphere (thanksSimon Howard
2008-05-05Updated VC++ Project for added files; Manifest should have versionGhostlyDeath
2008-05-04Remove Vanilla Doom reload hack.Simon Howard
2008-05-04Add command line option to disable mmapped WAD I/O.Simon Howard
2008-05-04Fix win32 mmap driver and add to build.Simon Howard
2008-05-02Add Windows memory mapping backend.Simon Howard
2008-05-02Memory-mapped WAD access.Simon Howard
2008-05-02Fix up some more code calling Z_Free instead of W_ReleaseLumpNum.Simon Howard
2008-05-02Add W_CacheLumpNum,Name API to WAD code for releasing a lump back toSimon Howard
2008-05-02Add WAD I/O abstraction layer - first step for mmapped WAD access.Simon Howard
2008-04-26Add new Chocolate Doom icon.Simon Howard
2008-04-25Generate transparency mask for the application icon from black parts ofSimon Howard
2008-04-19Fix build problem when libsamplerate support is enabled.Simon Howard
2008-04-19Fix some more warnings.Simon Howard
2008-04-19Fix warning.Simon Howard
2008-04-19Don't successfully save a savegame if a buffer overrun occurs, and don'tSimon Howard
2008-04-15Make use_libsamplerate be an integer value that controls conversionSimon Howard
2008-04-02April Fools!Simon Howard
2008-04-01Flip all levels on load - the game is more fun this way.Simon Howard
2008-03-30Fix an error messageRussell Rice
2008-03-13Display a warning message if use_libsamplerate != 0, but libsamplerateSimon Howard
2008-03-13Apply SRC patch from David Flater.Simon Howard
2008-03-09Split out configuration file code from m_misc.c into m_config.c. MoveSimon Howard
2008-02-28Add fixes for MSVC warnings (thanks entryway).Simon Howard
2008-02-26Minor config file documentation fixes.Simon Howard
2008-02-25Replace manpage header, footer, environment files with a single templateSimon Howard
2008-02-24Switch to using CONFIG_VARIABLE_ macros for the configuration fileSimon Howard
2008-02-24Fix leftover "junk" displayed on the screen on the initial melt whenSimon Howard
2008-02-23Perform a low-pass filter of converted sounds to filter outSimon Howard
2008-02-21Shut up compile warning.Simon Howard
2008-02-17Add command line option for server to allow client version checking toSimon Howard
2008-02-13Don't try to precache sound effects that don't exist.Simon Howard
2008-02-12Add comment.Simon Howard
2008-02-12Use SRC_SINC_FASTEST for speed when using libsamplerate for conversions,Simon Howard
2008-02-12Set the default startup_delay to 1s.Simon Howard
2008-02-11Add support for sample rate conversion using libsamplerate (thanks toSimon Howard
2008-02-10Fix compiler warnings. Refactor the intercepts overrun code so that itSimon Howard
2008-02-09Fix up the R_Main startup progress dots. If stdout is a file, don'tSimon Howard