Age | Commit message (Collapse) | Author |
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to read a new event from the event queue.
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loop to avoid interfering with the main game code too much.
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Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
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Makefile.am.
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behave exactly like the original executables.
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and set compatibility options accordingly.
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of the same sprite in a PWAD (fixes Scientist 2)
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is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2:
however, it does not fix the playing of sounds, only silence
them. I tested Vanilla Doom and this is how it behaves when it
receives sound effects with odd sample rates. The bug here is
actually in the Scientist 2 WAD, which has sound effects that
have the wrong sample rate.
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functions
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to the WAD loading code
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using the ammo cheats.
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values, God mode health value
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armor classes
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and bfg cells/shot are supported.
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screen clear at startup.
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Create a function to find the filename for a savegame slot. Store
savegames in the config dir.
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the -merge option.
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The SDL_mixer native MIDI code does not pause music properly - use
a workaround of setting the volume to 0.
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properly locked. Fixes crash when switching applications while running
fullscreen.
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in the dist.
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dehacked files.
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