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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2007-06-16
Clean up sound code
Simon Howard
2007-06-16
Use divides instead of bitshifts, for clarity
Simon Howard
2007-06-16
Shut up strict aliasing warnings
Simon Howard
2007-06-16
Switch to djb2 hash function and shut up compiler warnings
Simon Howard
2007-06-14
Add configuration file variable to change the sound sample rate
Simon Howard
2007-06-14
Support up to 20 joystick buttons. Justification: most modern joysticks
Simon Howard
2007-06-14
Don't send joystick updates when the joystick is disabled. Shut up
Simon Howard
2007-06-13
Working joystick code.
Simon Howard
2007-06-12
Emulate overflows in P_FindNextHighestFloor. Thanks to entryway for this
Simon Howard
2007-06-09
Add *.exe to svn:ignore.
Simon Howard
2007-06-01
Display a meaningful message when trying to start with an invalid
Simon Howard
2007-06-01
Up the threshold for the always run hack to 20; it's conceivable that
Simon Howard
2007-05-31
Initial joystick support.
Simon Howard
2007-05-24
Fix ByteSwapBlock macro.
Simon Howard
2007-05-24
Use I_Sleep in i_system.c instead of SDL_Delay directly.
Simon Howard
2007-05-20
Fix crash when converting audio down to a lower sample rate.
Simon Howard
2007-05-20
Stop music on sound shutdown so music isn't left playing at the ENDOOM
Simon Howard
2007-05-20
Initialise sound before network setup to fix bug with sound effects not
Simon Howard
2007-05-19
Don't allow idclev in netgames.
Simon Howard
2007-05-16
Add FEATURE_SOUND.
Simon Howard
2007-05-16
Oops!
Simon Howard
2007-05-16
Rejig net_cl_new_sync and drone to be in d_net.c instead of
Simon Howard
2007-05-09
Fix ticdup.
Simon Howard
2007-05-02
Check in autoconf if python is installed; if not, don't run python
Simon Howard
2007-04-16
Fix crash: don't check for client resends after they have disconnected.
Simon Howard
2007-03-26
Search WAD search dirs when loading dehacked patches.
Simon Howard
2007-03-16
Add back shiftxform table so that the shift key works in multiplayer
Simon Howard
2007-03-16
Add config file option to enable/disable native keyboard bindings.
Simon Howard
2007-03-15
Change MD5 code to use the standard types used elsewhere in the program.
Simon Howard
2007-03-15
Use SDL for endianness byte swapping. m_swap.c removed; m_swap.h renamed
Simon Howard
2007-03-14
Use SDL's built-in audio conversion routines to convert sound effects to
Simon Howard
2007-03-10
Ignore the HOME environment variable on Windows - just behave like
Simon Howard
2007-03-10
Lots of changes/additions:
Russell Rice
2007-03-09
Move the pcsound library to the top level, alongside textscreen.
Simon Howard
2007-03-09
Partially revert the last change. I'm going with a mixed approach for
Simon Howard
2007-03-09
Pay closer attention to keyboard mappings. In the menu code, distinguish
Simon Howard
2007-03-07
Update project
Russell Rice
2007-03-07
Use native endianness for sound output, rather than always LSB. Add PC
Simon Howard
2007-02-24
Fix video_driver setting.
Simon Howard
2007-02-23
Add a configuration file value to allow the SDL video driver to be
Simon Howard
2007-02-15
Really fix the menu corruption bug.
Simon Howard
2007-02-14
Make I_Error call abort() instead of exit(), so that we can get a
Simon Howard
2007-02-14
Expand buffer length to fix bug on Windows with cycling character on the
Simon Howard
2007-02-14
Read sound length as a 32 bit field, not 16 bit. Fixes death sound in
Simon Howard
2007-02-10
Don't prepend a superfluous './' to the path when searching the current
Simon Howard
2007-02-07
Revert previous change: throwing away the key state seems to be the Doom
Simon Howard
2007-02-07
Don't throw away keypress state when passing between levels - allows
Simon Howard
2007-02-01
Search IWAD search directories when loading PWAD files.
Simon Howard
2007-01-14
Fix savegamedir directory generation.
Simon Howard
2007-01-14
Change interpretation of DOOMWADDIR to the classic behavior: a single
Simon Howard
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