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2008-09-10Split out variables for controls into common m_controls.c.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1219
2008-09-10Split off game mode/mission/version definitions into common code, alongSimon Howard
with various netgame constants. Subversion-branch: /branches/raven-branch Subversion-revision: 1218
2008-09-09Replace Hexen CD music API with SDL-based equivalent (as yet untested).Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1217
2008-09-08Remove i_system.c dependency on doom/ code and add a generic I_AtExit()Simon Howard
API for scheduling functions to call on quit. Subversion-branch: /branches/raven-branch Subversion-revision: 1216
2008-09-08Fix disabled PC speaker sounds.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1215
2008-09-08Remove unneeded doomstat.h include.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1214
2008-09-08Move s_sound.[ch] to doom/Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1213
2008-09-08Split off some of the s_sound.c code into i_sound.c and reimplement theSimon Howard
old low-level sound API as a thin wrapper around the module system. Decouple the low-level code from the high-level code. Subversion-branch: /branches/raven-branch Subversion-revision: 1212
2008-09-07Move m_bbox.[ch] back to common (needed by v_video.c). Remove someSimon Howard
common->doom header dependencies. Subversion-branch: /branches/raven-branch Subversion-revision: 1211
2008-09-07Move dehacked code to doom/. Split dehacked string replacement code intoSimon Howard
common code and remove dependencies on deh_main.h. Subversion-branch: /branches/raven-branch Subversion-revision: 1210
2008-09-07Move m_bbox.[ch], f_wipe.[ch] to doom/Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1209
2008-09-06Add missing d_event.c.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1207
2008-09-06Split off patch code from r_defs.h into a common file. Remove dependencySimon Howard
of v_video.h on Doom rendering code. Subversion-branch: /branches/raven-branch Subversion-revision: 1206
2008-09-06Remove dependencies of i_video.c on doom/ code.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1205
2008-09-06Remove includes of doomdef.h where possible, move generic parts into topSimon Howard
level. Subversion-branch: /branches/raven-branch Subversion-revision: 1204
2008-09-06Split event code into a separate d_event.c file.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1203
2008-09-06Add missing Makefile.am.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1202
2008-09-06Move doom-specific files to a separate directory.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1201
2008-09-05Add missing Hexen Makefile.am.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1200
2008-09-05Remove z_zone.c and tables.c, as these are identical to the version inSimon Howard
Doom. Subversion-branch: /branches/raven-branch Subversion-revision: 1199
2008-09-05Fix #include statements to use lower case filenames. Add automakeSimon Howard
configuration for building heretic/hexen code. Subversion-branch: /branches/raven-branch Subversion-revision: 1198
2008-09-05Reformat (beautify) Raven sources and add GPL headers.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1197
2008-09-04Remove unused files.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1196
2008-09-04Add GPLed Heretic/Hexen source.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1195
2008-08-24Update missing chex.deh to reference its location in the idgamesSimon Howard
repository. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1191
2008-08-20Use / as a path separator, to allow cross-compiling of resource filesSimon Howard
(thanks Anonymous bug reporter) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1190
2008-08-19Fix crash related to A_BFGSpray with NULL target when using dehackedSimon Howard
patches - discovered with insaned2.deh (thanks CSonicGo) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1189
2008-08-09Don't modify level lumps when loading levels.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1178
2008-08-08Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping filesSimon Howard
under Windows (thanks entryway) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1177
2008-08-02Search for chex.deh in WAD path.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1169
2008-07-31Update netcode to allow chex quest gameversion.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1168
2008-07-31Fix crash on Chex Quest intermission screen (thanks entryway)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1166
2008-07-31Automatically load chex.deh on startup if playing in chex mode.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1165
2008-07-31Fix mistake in exit confirmation string that was breaking dehackedSimon Howard
patches that replace it. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1164
2008-07-29Don't do the Final Doom teleport quirk with Chex Quest, as chex.exeSimon Howard
doesn't do it. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1162
2008-07-29Monsters don't drop ammo in Chex Quest.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1161
2008-07-29Add magic dehacked comment to enable long cheat sequences (also for ChexSimon Howard
Quest support) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1160
2008-07-26In chex mode, always warp to an episode 1 level, and display the levelSimon Howard
title in the automap for the equivalent episode 1 level. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1159
2008-07-26Allow magic comments in dehacked files that disable the DOS dehackedSimon Howard
text replacement limit, so that we can use a dehacked patch to emulate chex.exe. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1158
2008-07-26Chex Quest's chex.exe is based on the Final Doom exe, not the UltimateSimon Howard
Doom exe. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1157
2008-07-26Fix "dimensional shambler waiting at the dos prompt" quit message toSimon Howard
match the one in doom2.exe precisely. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1156
2008-07-25Initial chex.exe emulation.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1155
2008-07-09Fix dehacked replacements for the "press y to quit to dos" string.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1149
2008-07-07Fix quit screen confirm message to say "quit to dos" rather than justSimon Howard
"quit" (thanks MikeRS) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1148
2008-06-14Add a helpful message for people trying to play with the wrong IWAD.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1147
2008-06-11Only apply dehacked green armor class to the green armor shirt, not theSimon Howard
armor helmets as well. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1146
2008-06-09Always set armor class to 2 when picking up a megasphere (thanksSimon Howard
entryway). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1145
2008-05-05Updated VC++ Project for added files; Manifest should have versionGhostlyDeath
1.1.1.0 not 1.0.0.0; the rc files in the codeblocks folder have been updated Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1142
2008-05-04Remove Vanilla Doom reload hack.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1140
2008-05-04Add command line option to disable mmapped WAD I/O.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1139