Age | Commit message (Expand) | Author |
2009-12-28 | When recording low resolution (non-longtics) Vanilla demos, carry | Simon Howard |
2009-12-27 | Oops. | Simon Howard |
2009-12-27 | Allow DOOMWADDIR/DOOMWADPATH to contain the complete path to IWAD files, | Simon Howard |
2009-12-18 | Fix poor quality application icons seen when the game is running. | Simon Howard |
2009-12-18 | Update generated source files containing icon data. | Simon Howard |
2009-11-21 | Don't crash if key settings are set in a configuration file that are out | Simon Howard |
2009-11-19 | Rework the OS X MIDI disabling code, as SDL_mixer 1.2.11 fixes the | Simon Howard |
2009-10-26 | Initial hacks for compiling under SDL 1.3. | Simon Howard |
2009-10-17 | Fix error in last change. | Simon Howard |
2009-10-17 | Use M_StrToInt() when processing values passed with -spechit, so that | Simon Howard |
2009-10-17 | Import donut overrun emulation code from PrBoom+ (Thanks entryway). | Simon Howard |
2009-10-10 | Don't crash when using the donut special type and the joining linedef is | Simon Howard |
2009-10-05 | Fix desync in ep1-0500.lmp on 64-bit (thanks exp(x)). | Simon Howard |
2009-10-01 | Oops. | Simon Howard |
2009-10-01 | Oops. | Simon Howard |
2009-09-30 | Change British English spellings to American English, for consistency. | Simon Howard |
2009-09-06 | Fixes for MSVC compile (thanks entryway). | Simon Howard |
2009-07-20 | Save and display the loading disk icon as a fixed 16x16 square, from an | Simon Howard |
2009-07-13 | Add stdio.h include to fix MSVC build (thanks Kaiser) | Simon Howard |
2009-07-12 | Fix compile with libsamplerate. | Simon Howard |
2009-07-12 | On Windows CE, use the Windows API to find the amount of available | Simon Howard |
2009-06-16 | Automatically allocate a smaller zone size if it was not possible to | Simon Howard |
2009-06-13 | Don't post zero key events. | Simon Howard |
2009-06-12 | On Windows CE systems without a keyboard, patch the default settings to | Simon Howard |
2009-06-12 | Always grab input on Windows CE. | Simon Howard |
2009-06-11 | Include libc_wince.a in chocolate-server build. | Simon Howard |
2009-06-11 | Grab the input in setup when reading a new key binding, so that Windows | Simon Howard |
2009-06-10 | Add key bindings for pause, message refresh. | Simon Howard |
2009-06-08 | Use SDL's getenv/putenv implementation, and populate at startup. | Simon Howard |
2009-06-07 | Use CreateFileW instead of OpenFile (doesn't exist on Windows CE) | Simon Howard |
2009-06-07 | Use home dir to store configuration and savegames under Windows CE. | Simon Howard |
2009-06-07 | Make auto-adjust code switch to windowed mode if no fullscreen modes are | Simon Howard |
2009-06-07 | Don't try to use the SDL DirectX driver under Windows CE. | Simon Howard |
2009-06-07 | Remove call to setbuf. | Simon Howard |
2009-06-07 | Add IWAD search dirs for Windows CE. | Simon Howard |
2009-06-07 | Exit with an error on failure to allocate zone memory. | Simon Howard |
2009-06-07 | Use MessageBoxW instead of MessageBox (doesn't exist on Windows CE) | Simon Howard |
2009-06-07 | Detect Windows CE target and build/include libc_wince files as | Simon Howard |
2009-06-07 | Include libc_wince.h when on Windows CE. | Simon Howard |
2009-06-07 | Add CPU affinity function for Windows CE. | Simon Howard |
2009-06-07 | Fix compile with FEATURE_MULTIPLAYER disabled. | Simon Howard |
2009-06-07 | Fix compile with FEATURE_SOUND disabled. | Simon Howard |
2009-06-06 | Don't check for Steam/CD installer versions on Windows CE. | Simon Howard |
2009-06-05 | Add key binding variables for automap and weapon keys. | Simon Howard |
2009-06-03 | Use key for confirming menu messages, not typed char. | Simon Howard |
2009-06-03 | Add config file variables to increase/decrease screen size. | Simon Howard |
2009-06-03 | Fix shortcut keys for menu items. | Simon Howard |
2009-06-03 | Add configuration file entries for menu key bindings. | Simon Howard |
2009-06-03 | Add key_ variables for the keys used to control the menu. | Simon Howard |
2009-05-18 | Fix A_BossDeath behavior in v1.9 emulation mode (thanks entryway) | Simon Howard |