Age | Commit message (Collapse) | Author |
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+ Translucent line/wall drawing supported
+ Jumpover/Blockfloater flag behavior implemented
+ Puff behavior implemented
+ Some changes to PIT_AttackRadius
+ Some changes to PIT_ChangeSector
Subversion-branch: /branches/strife-branch
Subversion-revision: 2030
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2029
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2028
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2027
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2026
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2025
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P_SpawnFacingMissile.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2024
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2023
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to return th.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2022
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2021
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2020
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+ A_SentinelAttack, A_CrusaderAttack, A_CrusaderLeft, A_CrusaderRight
implemented
Subversion-branch: /branches/strife-branch
Subversion-revision: 2019
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Significant work done on making enemies functional, including allied
units, Acolytes, Templars, Reavers, Sentinels, Stalkers, Inquisitors,
and Spectres. A few action functions and thingtypes were renamed.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2018
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on dialog engine, p_enemy code, and support for all new mapthing_t flag
values in P_SpawnMapThing.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2015
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+ Several updates to existing functions in P_Enemy
Subversion-branch: /branches/strife-branch
Subversion-revision: 2014
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+ Changed MF_TRANSSHIFT to 28 (was 26)
Subversion-branch: /branches/strife-branch
Subversion-revision: 2013
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2012
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+ P_PlayerThink updated (checks for extralight)
+ New cheats added to cheat_t
Subversion-branch: /branches/strife-branch
Subversion-revision: 2011
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+ ammo arrays updated
+ All codepointers (except a_firesigil) added
+ Additional enumerations added to psprites
Subversion-branch: /branches/strife-branch
Subversion-revision: 2010
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Corrected names
+ Majority of player action code pointers implemented
+ Removed all unused Doom player codepointers
+ P_SpawnPlayerMissile now returns a mobj
Subversion-branch: /branches/strife-branch
Subversion-revision: 2009
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+ A_FireGrenade and A_MissileTick codepointers added
+ Step up height changed to 16*FRACUNIT (non-human things are excluded)
+ Fixed bug in P_MovePlayer where player cannot climb over things when
pressing forward and jumping. Missed a line of code for this
+ P_SpawnSubMissile renamed to P_SpawnFaceMissile
+ P_SpawnMortar added
+ Ammo types added
+ Fixed some inaccuracies in P_SpawnBlood
Subversion-branch: /branches/strife-branch
Subversion-revision: 2008
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P_CheckMissileSpawn function
Subversion-branch: /branches/strife-branch
Subversion-revision: 2007
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+ P_SpawnPuff updated
+ P_SpawnBlood updated
Subversion-branch: /branches/strife-branch
Subversion-revision: 2006
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(Watcom for the win!)
Subversion-branch: /branches/strife-branch
Subversion-revision: 2005
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with structure packing. Also a minor fix to Kaiser's key look code.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2004
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+ Looking/jumping implemented
+ Jump/look/center keys supported
+ Strife mouse firing bug implemented
Subversion-branch: /branches/strife-branch
Subversion-revision: 2003
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2002
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definition.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2001
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current behavior of Choco Doom in treating configuration variable
strings as case-sensitive, because these are the real values used by
Rogue in their config, and they differ from some Heretic/Hexen config
strings only by case.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2000
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+ button code/flags added for cmd->buttons2
Subversion-branch: /branches/strife-branch
Subversion-revision: 1999
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verified clipping and missile stuff, added MF_SPECTRAL check for
missiles, and changed missile damage formula to match binary. Major
status bar work: STlib rewritten, health and ammo widgets appear on bar.
Most DOOM cruft removed.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1998
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Subversion-branch: /branches/strife-branch
Subversion-revision: 1996
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+ Renamed MF_SKULLFLY to MF_BOUNCE
+ Updated P_ZMovement with Strife changes
+ Updates to PIT_CheckThing
+ Removed most references to MF_SKULLFLY
Subversion-branch: /branches/strife-branch
Subversion-revision: 1995
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background graphics. Added ST_DrawExternal routine and corresponding
call logic in D_Display for drawing popups and other bits that are
outside the normal statbar. Moved automap mapname widget up 7 pixels.
Needs verification via screenshots.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1994
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Subversion-branch: /branches/strife-branch
Subversion-revision: 1993
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+ Feet clipping support added (drawing and player viewz) (TODO: Need
FeetClipping support done for P_ZMovement)
Subversion-branch: /branches/strife-branch
Subversion-revision: 1992
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Strife mapnames.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1991
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the proper music playing on all levels. This really feels like Strife
now :)
Subversion-branch: /branches/strife-branch
Subversion-revision: 1990
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+ Strife mobjinfo structure filled
+ strife mobj flags added
Subversion-branch: /branches/strife-branch
Subversion-revision: 1986
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+ Strife mobjinfo structure filled
+ strife mobj flags added
Subversion-branch: /branches/strife-branch
Subversion-revision: 1985
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All strife codepointers are set as placeholders
+ Strife weapons implemented
+ All state references commented out
+ All weapon references commented out
Subversion-branch: /branches/strife-branch
Subversion-revision: 1984
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crashing.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1983
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Subversion-branch: /branches/strife-branch
Subversion-revision: 1982
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enum-determined arrays which will be tackled individually. Removed
player itemcount, secretcount, and didsecret fields. Changed
armorpoints, armortype, and killcount to shorts. Added all runtime
Strife sector types and changed handling of DOOM types where
appropriate. Added nukagecount handling in P_PlayerThink.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1981
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+ All doom sound references replaced with sfx_swish as placeholder
+ Removed all but MT_PLAYER mobjinfo in mobjinfo struct
Subversion-branch: /branches/strife-branch
Subversion-revision: 1980
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MAXANIMLINES limit to 96 to match binary.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1979
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Subversion-branch: /branches/strife-branch
Subversion-revision: 1978
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+ Disabling all animdefs and switchdefs for now
+ Setting sky texture to use SKY03 as a placeholder
Subversion-branch: /branches/strife-branch
Subversion-revision: 1977
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Strife IWAD.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1976
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sound play in P_MoveWall since it's a sound that's shared with DOOM :)
Subversion-branch: /branches/strife-branch
Subversion-revision: 1975
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