Age | Commit message (Collapse) | Author |
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 687
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 686
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for each other to send data.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 685
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 684
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 683
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Fix check on number of players on connect.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 682
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 681
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 680
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 667
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 666
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 665
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ok with real mice.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 664
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into the game with no melt effect and display a box showing mouse speed
to allow the threshold to be set easily. When escape is pressed, quit
straight away.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 662
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for pointing out this mistake.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 655
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- display a warning about missing Python Image library.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 654
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 653
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 652
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 650
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default.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 649
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 643
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 642
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 641
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one. This fixes av.wad (thanks to myk for reporting).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 638
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 630
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don't crash if numlumps = 0 (which is caused when an iwad has an invalid path)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 629
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 625
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one :-)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 613
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 612
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 611
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close it automatically.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 610
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by setup.exe.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 608
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Add 'showmessages' which is a duplicate of 'show_messages' but is how
Vanilla Doom behaves!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 607
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file and act the same as Vanilla Doom.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 606
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 605
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 603
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 598
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does is load a PWAD, then search through the IWAD sprites list, removing lumps
where there are lumps of the same name in the PWAD. The PWAD must then be
loaded again with the normal -file option.
This is needed to run TiC's Obituary TC:
chocolate-doom -nwtmerge obtic2.wad -file obtic1.wad obtic2.wad -deh obtic1.deh
Also add W_PrintDirectory debug function, W_AddFile changed to return handle.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 596
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 595
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 594
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Loading/saving multiplayer games should all work now.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 593
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spechits overruns, as they will overwrite pointers with garbage and crash
the game. Change the spechits base address to one from doom2.exe, which
seems to work better in more cases. Add -spechit command-line parameter
to allow the base address to be explicitly specified if necessary.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 592
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I_InitGraphics can change where screens[0] points to, so the player can
end up with a blank screen sometimes. Thanks to Kurn for reporting this.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 591
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merging flats. Some old Vanilla WADs used ff_start..f_end to add extra
flats and this message should not be displayed for them. Use American
spelling of 'behavior'.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 582
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 581
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is possible in Vanilla Doom with normal dehacked. Chocolate Doom is
unforgiving!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 580
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 579
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as Vanilla Doom does.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 569
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plays the deca.wad titlescreen music properly!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 568
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 567
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This plays back a lot of music closer to Vanilla Doom - eg. tnt.wad map02
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 566
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