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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Age
Commit message (
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Author
2006-03-25
Fix builds with FEATURE_DEHACKED disabled
Simon Howard
2006-03-25
Run the menu at the correct speed
Simon Howard
2006-03-24
Adjust anti-CPU-hogging sleep times.
Simon Howard
2006-03-24
Add "native allocator" message to distinguish from z_zone.c
Simon Howard
2006-03-24
Call W_GenerateHashTable to generate the lumpname hashtable. Do
Simon Howard
2006-03-24
Ooops!
Simon Howard
2006-03-24
Generate a hash table for fast lump name lookups.
Simon Howard
2006-03-24
Add a second implementation of the zone memory system which just uses
Simon Howard
2006-03-24
Make memblock_t internal to z_zone.c. Adjust Z_ChangeTag #define to
Simon Howard
2006-03-24
Use "sizeof(line_t *)" not "4". Fixes 64-bit builds.
Simon Howard
2006-03-23
Remove "default sfx volume" message: this is confusing now, and isn't
Simon Howard
2006-03-23
Fix sound range
Simon Howard
2006-03-23
Separate variables for config file volume levels and sound API internal
Simon Howard
2006-03-19
Smarter fullscreen setting adjustment
Simon Howard
2006-03-18
Auto adjust settings when running fullscreen so that we run in a
Simon Howard
2006-03-18
Fix music startup/shutdown
Simon Howard
2006-03-18
Catch failures to initialise SDL_mixer properly, and fail gracefully
Simon Howard
2006-03-18
Add missing SDL.h include for i_main.c - fixes play under MacOS X!
Simon Howard
2006-03-17
Fix windres detection
Simon Howard
2006-03-16
Better fix for the intermission screen crash. Don't call WI_End until
Simon Howard
2006-03-16
Fix crasher when starting new levels, because the intermissions code
Simon Howard
2006-03-15
fix DEH_UNSUPPORTED_MAPPING, add frame::codepointer as an unsupported
Simon Howard
2006-03-15
Check for IWADs in the same order as Vanilla Doom
Simon Howard
2006-03-11
Shut up compiler warnings
Simon Howard
2006-03-11
Fix bug with corruption of long player names. Remove tab characters.
Simon Howard
2006-03-10
Add fullscreen "letterbox" mode for people without a functioning 320x200
Simon Howard
2006-03-07
If running with -timedemo, do not generate new ticcmds through
Simon Howard
2006-03-07
Indicate when a message has been received from the server.
Simon Howard
2006-03-07
Store the reason when a connection is disconnected, and display a
Simon Howard
2006-03-07
Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages
Simon Howard
2006-03-07
Generic console message mechanism. Inform all players when recording
Simon Howard
2006-03-06
Give a server-side warning when recording low resolution demos.
Simon Howard
2006-03-06
Do not run TryRunTics until after we have started demo recording. Fix
Simon Howard
2006-03-03
Fix loss of precision when turning with mouse.
Simon Howard
2006-03-02
Add unsigned qualifiers on swapping functions, to stop problems on
Simon Howard
2006-03-02
Remove redundant code, shut up warnings
Simon Howard
2006-03-02
_Really_ fix -nomonsters.
Simon Howard
2006-03-02
Rearrange client connect code; fix name resolving under windows
Simon Howard
2006-03-01
Detect turbo mode more accurately
Simon Howard
2006-03-01
Send the nomonsters flag on netgame start.
Simon Howard
2006-03-01
Don't melt the screen on startup
Simon Howard
2006-02-27
Fix consistency checks
Simon Howard
2006-02-27
Fix problem starting games with four players
Simon Howard
2006-02-27
Quit with an error when unable to resolve an address
Simon Howard
2006-02-27
Fix chat mode
Simon Howard
2006-02-27
Reduce the maximum latency to stop the game pausing and shooting ahead.
Simon Howard
2006-02-27
Working client sync: adjust the clock to try to match the latency of other
Simon Howard
2006-02-24
Fix -extratics
Simon Howard
2006-02-24
Remove redundant stuff relating to the old network code
Simon Howard
2006-02-24
Only advance the receive window if we have received ticcmds from all
Simon Howard
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