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The BFG edition IWADs have their M_GDHIGH lumps changed to say
"Fullscreen:" instead of just "high". This breaks the options menu
which assumes a graphic that is not as wide.
In the same spirit as the title screen workaround, add a workaround
for this as well: use the message "on/off" graphics instead when we
are running using a BFG edition IWAD.
This fixes #341 (thanks Fabian Greffrath).
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I originally flagged this as a poor quality mode because it doesn't
include every original pixel at least once (ie. its dimensions are
not >= 640x400 - twice the original resolution). In practise, it's
actually okay though.
Add long comment adapted from my comment on #339 explaining what
the definition of a poor quality mode is.
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CheckVolumeSeparation() has the sep and vol parameters backwards
compared to how they are used when the function is called. Reverse
the order to fix this (thanks proteal). Fixes #330.
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Freedoom has new IWAD names. Support these as fallbacks if no other
IWAD file can be found, but prefer FreeDM as it has Vanilla-
compatible levels. Show a warning on startup if running using the
main Freedoom IWADs.
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When follow mode is off, hitting left would cause it to scroll all the way to the west of the map without stopping.
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Implement this the same way it is implemented for doom and strife.
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Otherwise, the same key can be bound to "Show mission" and one of the other
"More controls..." at the same time.
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For arch-dependent files, there is $exec_prefix. In most practical
cases, it has the same value as $prefix, but do use it anyhow.
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fabian).
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crashes when pressing shift while entering save game names (thanks
chungy).
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them have junk values.
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Fabian Greffrath).
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prevent "jumps" of the mouse when activating the menu.
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detection code (thanks chungy).
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Subversion-revision: 2741
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change it?)
* Made attribution timestamps consistent in g_game.c
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D_CheckNetGame
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* Made attribution comment date formats consistent in st_stuff.c
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Strife (thanks Alexandre-Xavier).
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correctly. This was previously fixed on trunk but not merged. Also
update the manifest to add GUIDs for Windows 8.
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DPI virtualization.
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menu (thanks Alexandre Xavier).
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right mode is set on 'make install' (thanks zakupork).
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crashing in fullscreen mode (thanks Ryan Peel).
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before the head separates from the body (thanks Tumlee).
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Alexandre Xavier).
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hold pointers to other mobj_t objects that will no longer be valid.
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additional freedom.
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r2633.
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detection (thanks Dragonsbrethren).
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driver over the Windows GDI one. This causes far too many problems.
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appropriate values.
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startup.
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main game window.
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message (thanks Alexandre Xavier).
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error at appropriate times.
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