Age | Commit message (Expand) | Author |
2010-09-02 | + Update to PIT_CheckThing | Samuel Villareal |
2010-09-02 | + Thing z height clipping code added | Samuel Villareal |
2010-09-01 | Started work on status bar, including loading and drawing some of the | James Haley |
2010-09-01 | + Removing debug/testing code (whoops) | Samuel Villareal |
2010-09-01 | + Terrain type system implemented | Samuel Villareal |
2010-09-01 | Handle green palette flash powered by player->nukagecount, and added | James Haley |
2010-08-31 | Replace M_NEWG with M_NGAME in menus, disable DOOM status bar, and get | James Haley |
2010-08-31 | + All doom mobjtypes commented out or replaced as placeholders | Samuel Villareal |
2010-08-31 | + All doom mobjtypes commented out or replaced as placeholders | Samuel Villareal |
2010-08-31 | + Stripped out all doom states/sprites and added strife states/sprites. | Samuel Villareal |
2010-08-31 | MAXANIMS raised from 32 to 40 to match binary and stop semi-random | James Haley |
2010-08-31 | + Update to ticcmd struct | Samuel Villareal |
2010-08-31 | Revamped player_t to match binary layout of structure, aside from | James Haley |
2010-08-31 | + Strife music/sound implemented | Samuel Villareal |
2010-08-30 | Reenabled modifiedgame check since Strife IWAD is now loadable. Extended | James Haley |
2010-08-30 | Added animdefs, and raised visplane limit to 200 to match binary. | James Haley |
2010-08-30 | + Change to patch/maptexture data structure | Samuel Villareal |
2010-08-30 | Temporarily disable I_Error in P_SpawnMapThing to allow testing with | James Haley |
2010-08-30 | Added declaration and definition of menupause variable. Also uncommented | James Haley |
2010-08-30 | + Implementation of line type 666 'P_MoveWall' | Samuel Villareal |
2010-08-29 | Added voice volume and back flat configuration variables. Made status | James Haley |
2010-08-29 | Added patch clipping callback mechanism, since Strife needs to modify | James Haley |
2010-08-28 | Changes to add all 3 help screens, and to draw menu thermometers | James Haley |
2010-08-28 | Added crossfade wipe and code to load XLATAB lump. Changes to the menu | James Haley |
2010-08-25 | Added riftSpots and fleshed out Strife level exit behavior as far as | James Haley |
2010-08-24 | Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing, | James Haley |
2010-08-23 | Made some repairs to VC2008 solution and added Chocolate Strife project. | James Haley |
2010-02-06 | Merge from trunk. | Simon Howard |
2010-02-05 | Merge from trunk. | Simon Howard |
2010-02-02 | Move parts of dehacked code into top-level common code, to allow future | Simon Howard |
2010-02-01 | Create strife directory as a copy of doom directory, change Makefile.am | Simon Howard |
2010-02-01 | Remove improperly-created strife directory. | Simon Howard |
2010-02-01 | Populated src/strife with copy of source files from src/doom - TODOs: | James Haley |
2010-01-31 | Change Windows resource file to use PACKAGE_COPYRIGHT and | Simon Howard |
2010-01-30 | Rename mus2mid functions to be consistent with coding standard. | Simon Howard |
2010-01-29 | When doing a MUS to MID conversion, allocate MIDI channels so that the | Simon Howard |
2010-01-29 | Fix indentation/style etc. in mus2mid.c. | Simon Howard |
2010-01-27 | Add tags files to svn:ignore properties. | Simon Howard |
2010-01-26 | Fix glass hack windows where a linedef is flagged as two sided but has | Simon Howard |
2010-01-26 | Merge from raven-branch | James Haley |
2010-01-17 | Restore the original cursor when shutting down video code, this should | Simon Howard |
2010-01-14 | In Chex Quest, use the radiation suit colormap instead of the red | Simon Howard |
2010-01-12 | Place commercial level name strings consecutively in the same array, so | Simon Howard |
2009-12-28 | When recording low resolution (non-longtics) Vanilla demos, carry | Simon Howard |
2009-12-27 | Oops. | Simon Howard |
2009-12-27 | Allow DOOMWADDIR/DOOMWADPATH to contain the complete path to IWAD files, | Simon Howard |
2009-12-18 | Fix poor quality application icons seen when the game is running. | Simon Howard |
2009-12-18 | Update generated source files containing icon data. | Simon Howard |
2009-11-21 | Make assembly name in setup-manifest.xml use PROGRAM_PREFIX. Remove | Simon Howard |
2009-11-21 | Auto-select SDL slice size based on sample rate. | Simon Howard |