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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2011-10-23
Remove hack that forces the window to always be centered within the
Simon Howard
2011-10-23
Fix player name input box in multiplayer configuration.
Simon Howard
2011-10-23
Merge from trunk.
Simon Howard
2011-10-23
Fix compiler warnings (thanks Edward-San).
Simon Howard
2011-10-22
Merge from trunk.
Simon Howard
2011-10-22
Fix teleport behavior when emulating the alternate Final Doom
Simon Howard
2011-10-22
Change KEY_BACKSPACE to 0x7f to fix problems with the backspace key not
Simon Howard
2011-10-22
Fix Heretic and Hexen multiplayer chat.
Simon Howard
2011-10-22
Update setup tool to show 8 key bindings for appropriate games.
Simon Howard
2011-10-22
Fix crash when pressing escape in help screens.
Simon Howard
2011-10-22
Fix percentage output to match that of statdump.exe.
Simon Howard
2011-10-21
Add command line parameter to disable the GUI pop-up window that appears
Simon Howard
2011-10-21
Add -statdump command line parameter, to generate the same output as
Simon Howard
2011-10-20
Confirm quit game when the window close button is clicked a second time.
Simon Howard
2011-10-20
Change labels in setup tool for Strife popup windows to have more
Simon Howard
2011-10-20
Fix bug with Hexen savedir set to "(null)" by setup tool (thanks
Simon Howard
2011-10-20
Use TXT_MessageBox where appropriate.
Simon Howard
2011-10-20
Fix Konami code.
Simon Howard
2011-10-19
Fix lockups in Hexen and Strife when playing with more than four
Simon Howard
2011-10-19
Oops.
Simon Howard
2011-10-19
Send MAXPLAYERS value for game on connect to server. Make server adapt
Simon Howard
2011-10-19
Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS
Simon Howard
2011-10-17
Fix crash on respawn in Heretic (same as previously-fixed Hexen respawn
Simon Howard
2011-10-17
Rearrange Hexen startup to fix crash when starting a deathmatch game.
Simon Howard
2011-10-17
Tweak Strife buttons2 field to be differential against previous value,
Simon Howard
2011-10-17
Fix Hexen multiplayer spy key rebinding.
Simon Howard
2011-10-17
Fix tic diffs to handle Strife fields correctly.
Simon Howard
2011-10-17
Always show the Strife intro splash screen in windowed mode, and finish
Simon Howard
2011-10-17
Rework net_connect_data_t structure to include WAD and Dehacked
Simon Howard
2011-10-16
Zero out bottom two bits of palette data, to more accurately emulate the
Simon Howard
2011-10-15
Add weapon cycling keys for Hexen.
Simon Howard
2011-10-15
Add weapon cycling keys for Heretic.
Simon Howard
2011-10-15
Revert previous change to angle constants and apply a more specific fix.
Simon Howard
2011-10-15
Fix desyncs when playing back multiplayer demos.
Simon Howard
2011-10-15
Remove duplicate definitions.
Simon Howard
2011-10-15
Define angle definitions as unsigned constants - fixes bug with
Simon Howard
2011-10-14
Fix player exit message in Hexen, and add note to player exit code in
Simon Howard
2011-10-14
Fix overflow of playeringame[] caused by smaller MAXPLAYERS.
Simon Howard
2011-10-14
Convert Hexen to use common main loop code. Working multiplayer!
Simon Howard
2011-10-14
Fix query output for non-Doom games.
Simon Howard
2011-10-13
Add temporary hack to fix Strife multiplayer startup when the intro
Simon Howard
2011-10-13
Fix lockup just after startup of single-player multiplayer games. Don't
Simon Howard
2011-10-13
Minor fixes to main loop code.
Simon Howard
2011-10-13
Convert Heretic code to use common main loop code. Working multiplayer!
Simon Howard
2011-10-13
Update Strife main loop code to use d_loop.c common main loop code.
Simon Howard
2011-10-13
Remove d_net.h, include d_loop.h instead. Remove duplicate definitions
Simon Howard
2011-10-13
Resolved a TODO which was just the result of a common hex-rays
James Haley
2011-10-13
Split out common main loop code into separate file, d_loop.c.
Simon Howard
2011-10-11
Refactor and rearrange d_net.c so that the loop code is agnostic and
Simon Howard
2011-10-10
Re-enable FEATURE_MULTIPLAYER, but #undef it in the Strife code so the
Simon Howard
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