index
:
chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2008-09-20
Make the wipe code use dynamically allocated transition screens.
Simon Howard
2008-09-17
Remove heretic definitions for fixed math arithmetic and endianness
Simon Howard
2008-09-17
ANGLE_MAX -> ANG_MAX (oops)
Simon Howard
2008-09-17
Remove definitions from heretic/doomdef.h that are in common code.
Simon Howard
2008-09-17
Move finecosine variable into tables.c.
Simon Howard
2008-09-17
Move gameaction from d_event.h into doom/ code.
Simon Howard
2008-09-17
Remove Logitech Cyberman code.
Simon Howard
2008-09-17
Split sound code out of Heretic's i_ibm.c into s_sound.c. Rename
Simon Howard
2008-09-17
Silence compiler warning.
Simon Howard
2008-09-17
Convert MAXINT/MININT -> INT_MAX/INT_MIN in Heretic/Hexen code.
Simon Howard
2008-09-16
Clean up some warnings in the Hexen code.
Simon Howard
2008-09-14
Allocate sound chunks and their buffers together, so that they are freed
Simon Howard
2008-09-14
Remove i_sdlsound.c dependency on doom/
Simon Howard
2008-09-14
Silence some compiler warnings on heretic/hexen code.
Simon Howard
2008-09-11
Remove duplicate w_wad.c from hexen/ and DevMaps option.
Simon Howard
2008-09-11
Remove duplicate w_wad.c from heretic/.
Simon Howard
2008-09-11
Add missing i_sound.h include.
Simon Howard
2008-09-11
Refactor configuration file system to allow configuration file variables
Simon Howard
2008-09-11
Allow all Doom missions to use any Doom version.
Simon Howard
2008-09-10
Add missing d_mode.[ch].
Simon Howard
2008-09-10
Split out variables for controls into common m_controls.c.
Simon Howard
2008-09-10
Split off game mode/mission/version definitions into common code, along
Simon Howard
2008-09-09
Replace Hexen CD music API with SDL-based equivalent (as yet untested).
Simon Howard
2008-09-08
Remove i_system.c dependency on doom/ code and add a generic I_AtExit()
Simon Howard
2008-09-08
Fix disabled PC speaker sounds.
Simon Howard
2008-09-08
Remove unneeded doomstat.h include.
Simon Howard
2008-09-08
Move s_sound.[ch] to doom/
Simon Howard
2008-09-08
Split off some of the s_sound.c code into i_sound.c and reimplement the
Simon Howard
2008-09-07
Move m_bbox.[ch] back to common (needed by v_video.c). Remove some
Simon Howard
2008-09-07
Move dehacked code to doom/. Split dehacked string replacement code into
Simon Howard
2008-09-07
Move m_bbox.[ch], f_wipe.[ch] to doom/
Simon Howard
2008-09-06
Add missing d_event.c.
Simon Howard
2008-09-06
Split off patch code from r_defs.h into a common file. Remove dependency
Simon Howard
2008-09-06
Remove dependencies of i_video.c on doom/ code.
Simon Howard
2008-09-06
Remove includes of doomdef.h where possible, move generic parts into top
Simon Howard
2008-09-06
Split event code into a separate d_event.c file.
Simon Howard
2008-09-06
Add missing Makefile.am.
Simon Howard
2008-09-06
Move doom-specific files to a separate directory.
Simon Howard
2008-09-05
Add missing Hexen Makefile.am.
Simon Howard
2008-09-05
Remove z_zone.c and tables.c, as these are identical to the version in
Simon Howard
2008-09-05
Fix #include statements to use lower case filenames. Add automake
Simon Howard
2008-09-05
Reformat (beautify) Raven sources and add GPL headers.
Simon Howard
2008-09-04
Remove unused files.
Simon Howard
2008-09-04
Add GPLed Heretic/Hexen source.
Simon Howard
2008-08-24
Update missing chex.deh to reference its location in the idgames
Simon Howard
2008-08-20
Use / as a path separator, to allow cross-compiling of resource files
Simon Howard
2008-08-19
Fix crash related to A_BFGSpray with NULL target when using dehacked
Simon Howard
2008-08-09
Don't modify level lumps when loading levels.
Simon Howard
2008-08-08
Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files
Simon Howard
2008-08-02
Search for chex.deh in WAD path.
Simon Howard
[next]