Age | Commit message (Collapse) | Author |
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with it (thanks exp(x)).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2545
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messages from the master server, to be used at the start and end of
recording a secure demo.
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version of doom2.wad has no TITLEPIC lump (thanks Gez).
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information).
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Subversion-revision: 2529
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Subversion-branch: /branches/v2-branch
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surfaces during debug builds under MSVC. ATTN fraggle: review other
games' code for similar problems.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2515
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2514
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is exceeded.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2513
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MP2E!). Other changes are to comments only.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2509
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Subversion-revision: 2506
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Subversion-revision: 2505
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2504
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strings (was missing a doubled space). These messages are used by only
one guy in the game, and, as in vanilla, most of them don't appear
correctly when output.
* Correct HUD behavior: do not reinit the HUD at the start of each map.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2503
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2502
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S_SetSfxVolume hack with a more appropriate fix.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2501
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2500
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8 rather than 4 (unfortunately this was NOT accounted for in the save
code).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2498
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2497
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* R_ExecuteSetViewSize must use centery, not viewheight, or you get to
see a nice infinite horizon if you resize the screen while looking at
the floor or ceiling.
* Finally fixed status bar flickering problem when resizing the screen -
Rogue reordered some code in D_Display - HUD and ST_DrawExternal are
done *after* the border redraws.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2496
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codepage to UTF-8 encoding. This should fix the case where the user has
a username that includes non-ASCII characters (thanks Alexandre Xavier).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2495
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2493
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to changes in DNS configuration.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2486
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the setup tool (thanks Alexandre Xavier).
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Subversion-revision: 2485
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the cursor to be changed. This fixes Chocolate Doom on AmigaOS (thanks
Timo Sievänen).
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for GENMIDI development.
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parameter, to match statdump.exe (thanks Alexandre Xavier).
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Alexandre Xavier).
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Subversion-revision: 2478
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2473
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is -deathmatch and -altdeath enables Deathmatch II mode.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2471
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netgames, and remove code for -deathmatch parameter. Update setup tool
to remove game type dropdown when setting up a Strife game.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2470
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instances of this within the code (thanks Edward-san).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2468
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screen. Add a configuration file variable to control where the game
window should appear.
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Subversion-revision: 2467
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Subversion-revision: 2465
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Subversion-revision: 2459
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2458
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executable. Change the default Final Doom emulation mode to be the
original executable.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2457
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working in multiplayer chat. This matches the definition for the value
from the Doom source release.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2456
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Subversion-revision: 2455
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2454
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