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AgeCommit message (Expand)Author
2006-01-20Import differences from stable branch.Simon Howard
2006-01-19Move savegame header read/write code into p_saveg.cSimon Howard
2006-01-19Remove now-redundant note about structure packing.Simon Howard
2006-01-19Add functions to r/w structures to the savegame buffer, rather thanSimon Howard
2006-01-16Write icon data as hex numbers, rather than decimalSimon Howard
2006-01-16Vanilla savegame load/saveSimon Howard
2006-01-14Include the game version in the settings structure.Simon Howard
2006-01-14Set the window caption and titleSimon Howard
2006-01-14Detect if disconnected from the server while waiting for the game start.Simon Howard
2006-01-14Change the format of color commands. Reorganise the waiting dialog.Simon Howard
2006-01-13Add text-mode I/O functions.Simon Howard
2006-01-13Fix game start packet parsing logic.Simon Howard
2006-01-13Textscreen getchar() function; remove SDL code from I_Endoom.Simon Howard
2006-01-13Update prototypes to match header. Make sure we include the header in theSimon Howard
2006-01-13Signed integer read functions. Use these when reading ticcmd diffs.Simon Howard
2006-01-13Only accept sane player values when starting a new game.Simon Howard
2006-01-12Only start new games when in the waiting-for-start state.Simon Howard
2006-01-12Game start packetsSimon Howard
2006-01-12Combine mouse motion for tics into single events.Simon Howard
2006-01-12Interpret the dehacked "max health" setting properly.Simon Howard
2006-01-11ticcmd diffs: allow compare and patching ticcmds, and reading/writingSimon Howard
2006-01-10Shut up compiler warningsSimon Howard
2006-01-10Reliable packet transport mechanismSimon Howard
2006-01-09Send clients their player number, and indicate on the waiting screenSimon Howard
2006-01-09Deduce a sane player name by examining environment variables. AddSimon Howard
2006-01-08Strip carriage returns from the end of lines when reading configurationSimon Howard
2006-01-08show_endoom config file option to disable the endoom screenSimon Howard
2006-01-08Play some random music for the players while waiting for the game toSimon Howard
2006-01-08Seed the M_Random random number generator from the system time to giveSimon Howard
2006-01-08Add S_MusicPlaying function to query if music is still playing.Simon Howard
2006-01-08Reject new connections if the server is not in the waiting state.Simon Howard
2006-01-08Don't grab the mouse on the net waiting screenSimon Howard
2006-01-08Allow the server to reject clientsSimon Howard
2006-01-08Fix double free of addressesSimon Howard
2006-01-08Fix packet sendSimon Howard
2006-01-08Detect when client connection is disconnected.Simon Howard
2006-01-08Send keepalives if the connection is not doing anything else.Simon Howard
2006-01-08Move common connection code into net_common.c, shared by serverSimon Howard
2006-01-07Send player name and address in the waiting data packets. Display theseSimon Howard
2006-01-07Only display a warning when unable to emulate a spechit overrunSimon Howard
2006-01-07Import the spechit overrun code from prboom-plus. Thanks to Andrey BudkoSimon Howard
2006-01-07Fix the behavior when expanding sound effects (again). Doom actuallySimon Howard
2006-01-06Fix the "-skill 0" hack commonly used under DOSSimon Howard
2006-01-05Fixes for big endian machines (thanks locust)Simon Howard
2006-01-05Specify signed char explicitly for ticcmd_t fields.Simon Howard
2006-01-02Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call theSimon Howard
2006-01-02Restructure the waiting screen code. Establish our own separate eventSimon Howard
2006-01-02fix client connected functionSimon Howard
2006-01-02Create NET_SV_Shutdown function to shut down the server. Call itSimon Howard
2006-01-02Change AddrToString function to use an internal static buffer, forSimon Howard