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2005-11-17Catch SDL_QUIT event on ENDOOM displaySimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 230
2005-10-30Add foundation code for the new networking systemSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 229
2005-10-29Fix help screen orderings and skull positions to make Chocolate DoomSimon Howard
behave exactly like the original executables. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 225
2005-10-26Final Doom teleport logic was backwardsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 224
2005-10-24Allow the game version to emulate to be specified from the command lineSimon Howard
and set compatibility options accordingly. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 223
2005-10-23Drastically refactor the WAD merging code. Allow multiple replacementsSimon Howard
of the same sprite in a PWAD (fixes Scientist 2) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 222
2005-10-23Reproduce the behavior when playing a sound at a sample rate whichSimon Howard
is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2: however, it does not fix the playing of sounds, only silence them. I tested Vanilla Doom and this is how it behaves when it receives sound effects with odd sample rates. The bug here is actually in the Scientist 2 WAD, which has sound effects that have the wrong sample rate. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 221
2005-10-17DEH_CheckCommandLine -> DEH_Init, for consistency with other InitSimon Howard
functions Subversion-branch: /trunk/chocolate-doom Subversion-revision: 214
2005-10-17Add a "loading" message for each dehacked patch we load, to be orthogonalSimon Howard
to the WAD loading code Subversion-branch: /trunk/chocolate-doom Subversion-revision: 213
2005-10-17Fix "Monsters Infight"Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 212
2005-10-17Add note that the "Monsters Infight" setting is not supported.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 211
2005-10-17Ignore comments in dehacked files.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 210
2005-10-17Dehacked Misc support: Controls for the armor and armor class set whenSimon Howard
using the ammo cheats. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 209
2005-10-17Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health bonusSimon Howard
values, God mode health value Subversion-branch: /trunk/chocolate-doom Subversion-revision: 208
2005-10-17Add dehacked "Misc" implementations for max armor+health, blue+greenSimon Howard
armor classes Subversion-branch: /trunk/chocolate-doom Subversion-revision: 207
2005-10-17Start of Dehacked 'Misc' section support. Initial Health+Bullets,Simon Howard
and bfg cells/shot are supported. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 206
2005-10-17Guard against multiple video shutdowns better. Fix crash due to improperSimon Howard
screen clear at startup. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 205
2005-10-16Fix the '-cdrom' command-line option.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 204
2005-10-16Set the default number of channels to a more sensible 8Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 203
2005-10-16Global "configdir" variable with directory to store config files in.Simon Howard
Create a function to find the filename for a savegame slot. Store savegames in the config dir. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 202
2005-10-15Fix pink icon on startupSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 201
2005-10-15Add warning message for WADs with FF_START or SS_START in, suggestingSimon Howard
the -merge option. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 200
2005-10-15Print startup banners which have been modified by dehacked.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 198
2005-10-15Fix MIDI music not pausing when using SDL_mixer's native MIDI playback.Simon Howard
The SDL_mixer native MIDI code does not pause music properly - use a workaround of setting the volume to 0. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 196
2005-10-15Map mouse buttons correctly.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 195
2005-10-15Check the return code from SDL_LockSurface to ensure a surface has beenSimon Howard
properly locked. Fixes crash when switching applications while running fullscreen. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 193
2005-10-13Fix Doom 1 skiesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 192
2005-10-13Fix logic for lost soul bounceSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 191
2005-10-12doomfeatures.h to allow certain features to be disabled in the buildSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 190
2005-10-09Fix DEH_Warning callSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 188
2005-10-09Include libtextscreen include in the right place, include deh_main.hSimon Howard
in the dist. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 184
2005-10-09Handle blinking text in ENDOOM lumps properly.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 183
2005-10-09Check the header of dehacked files and make sure we only load validSimon Howard
dehacked files. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 182
2005-10-09Fix banner string for ultimate doomSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 180
2005-10-09Improved sprite mergingSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 179
2005-10-09Detect registered DOOM banner in dehacked patchesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 178
2005-10-08Allow dehacked substitutions on sprite namesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 177
2005-10-08Change dehacked startup messageSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 176
2005-10-08Proper dehacked error/warning framework. Catch a load more errors.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 175
2005-10-08Dehacked "Sound" section supportSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 174
2005-10-08Add the ability to specify unsupported fieldsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 173
2005-10-08Shut up compiler warningSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 172
2005-10-08Allow dehacked patches to override the name of the game via theSimon Howard
startup banner. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 170
2005-10-08Print startup message to stdout, not stderrSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 169
2005-10-08WAD merging codeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 168
2005-10-08Store the cache as part of the lumpinfo_t struct. Add W_AddFile prototypeSimon Howard
to header. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 167
2005-10-06Must use the right no clipping cheat for the right game.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 166
2005-10-06Allow changing the background flats in finale text screens via dehackedSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 165
2005-10-04Dehacked "Misc" section parser (currently a dummy)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 164
2005-10-04Parse dehacked "Ammo" sections properlySimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 163