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AgeCommit message (Expand)Author
2006-01-25Allow overriding the animation texture/flat names via dehackedSimon Howard
2006-01-24More endianness fixesSimon Howard
2006-01-23Include the config header so that endianness is dealt with correctlySimon Howard
2006-01-23Fix bug when expanding large sound effects with odd sample ratesSimon Howard
2006-01-23Rearrange the order of startup code to allow replacing the IWAD filenameSimon Howard
2006-01-23Make the network waiting screen not thrash the CPU so much.Simon Howard
2006-01-23Allow changing the names of level lump names via dehacked.Simon Howard
2006-01-23Fix dehacked sky replacementSimon Howard
2006-01-23More dehacked text substitutions for finale text namesSimon Howard
2006-01-22Allow changing of all menu graphic lumps via dehackedSimon Howard
2006-01-22Allow changing the status bar graphic lumps via dehackedSimon Howard
2006-01-22Allow changing the sky texture names via dehacked patchesSimon Howard
2006-01-22Periodically request the time from clients to estimate their offset toSimon Howard
2006-01-22Dehacked string replacements for menu graphic lump namesSimon Howard
2006-01-22Dehacked string replacements for intermission screen graphic lumpsSimon Howard
2006-01-22Dehacked string replacements for sound and music lump namesSimon Howard
2006-01-22Dehacked string replacements for startup messages, IWAD names, demoSimon Howard
2006-01-22Catch calls to DEH_String before DEH_Init is calledSimon Howard
2006-01-21Add first game data sending code. Check the client version when connecting.Simon Howard
2006-01-21Remove SAVESTRINGSIZE (now defined in p_saveg.h)Simon Howard
2006-01-20Import differences from stable branch.Simon Howard
2006-01-19Move savegame header read/write code into p_saveg.cSimon Howard
2006-01-19Remove now-redundant note about structure packing.Simon Howard
2006-01-19Add functions to r/w structures to the savegame buffer, rather thanSimon Howard
2006-01-16Write icon data as hex numbers, rather than decimalSimon Howard
2006-01-16Vanilla savegame load/saveSimon Howard
2006-01-14Include the game version in the settings structure.Simon Howard
2006-01-14Set the window caption and titleSimon Howard
2006-01-14Detect if disconnected from the server while waiting for the game start.Simon Howard
2006-01-14Change the format of color commands. Reorganise the waiting dialog.Simon Howard
2006-01-13Add text-mode I/O functions.Simon Howard
2006-01-13Fix game start packet parsing logic.Simon Howard
2006-01-13Textscreen getchar() function; remove SDL code from I_Endoom.Simon Howard
2006-01-13Update prototypes to match header. Make sure we include the header in theSimon Howard
2006-01-13Signed integer read functions. Use these when reading ticcmd diffs.Simon Howard
2006-01-13Only accept sane player values when starting a new game.Simon Howard
2006-01-12Only start new games when in the waiting-for-start state.Simon Howard
2006-01-12Game start packetsSimon Howard
2006-01-12Combine mouse motion for tics into single events.Simon Howard
2006-01-12Interpret the dehacked "max health" setting properly.Simon Howard
2006-01-11ticcmd diffs: allow compare and patching ticcmds, and reading/writingSimon Howard
2006-01-10Shut up compiler warningsSimon Howard
2006-01-10Reliable packet transport mechanismSimon Howard
2006-01-09Send clients their player number, and indicate on the waiting screenSimon Howard
2006-01-09Deduce a sane player name by examining environment variables. AddSimon Howard
2006-01-08Strip carriage returns from the end of lines when reading configurationSimon Howard
2006-01-08show_endoom config file option to disable the endoom screenSimon Howard
2006-01-08Play some random music for the players while waiting for the game toSimon Howard
2006-01-08Seed the M_Random random number generator from the system time to giveSimon Howard
2006-01-08Add S_MusicPlaying function to query if music is still playing.Simon Howard