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2006-02-23Fix bugs in resend code for server->client dataSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 377
2006-02-23Add lowres_turn parameter to net_full_ticcmd_t structure r/w functionsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 376
2006-02-22Packet resends for server->client gamedataSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 375
2006-02-19Move tic number expansion code to common code. Parse game data packetsSimon Howard
received from the server. Strip down d_net.[ch] to work through the new networking code. Remove game sync code. Remove i_net.[ch] as it is no longer needed. Working networking! Subversion-branch: /trunk/chocolate-doom Subversion-revision: 374
2006-02-19Increase the size of BACKUPTICS to deal with heavy lagSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 373
2006-02-17Remove debug codeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 372
2006-02-17Full working resends for client->server commsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 371
2006-02-17Request resends for missed packetsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 370
2006-02-16Define a new type net_full_ticcmd_t, a structure containing all ticcmdsSimon Howard
for a given tic. Store received game data in a receive window. Add send queues for clients and add data from the receive window to generate complete sets of ticcmds. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 369
2006-02-15Remove the savegame buffer entirely. Keep the old savegame size limitSimon Howard
bug add a "vanilla_savegame_limit" config file option which allows the limit to be disabled if necessary. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 367
2006-02-03Support NWT-style WAD merging (-af and -as command line parameters).Simon Howard
Restructure WAD loading so that merged WADs are always loaded before normal PWADs. Remove W_InitMultipleFiles(). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 362
2006-01-30Install into the games directory, not bin (Thanks to Jon Dowland)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 358
2006-01-29Shut up compiler warningsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 356
2006-01-29Allow map things of type <= 0 - these are ignored by Vanilla Doom.Simon Howard
Provides compatibility with plutonia.wad map12. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 354
2006-01-28Avoid conflict with stdc time functionSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 352
2006-01-27Exit with an error when playing a demo with the wrong version, like Vanilla DoomSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 351
2006-01-27Fix compiler warning due to missing includeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 348
2006-01-27dehacked replacements for switch texture namesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 346
2006-01-25Allow overriding the animation texture/flat names via dehackedSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 344
2006-01-24More endianness fixesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 342
2006-01-23Include the config header so that endianness is dealt with correctlySimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 340
2006-01-23Fix bug when expanding large sound effects with odd sample ratesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 338
2006-01-23Rearrange the order of startup code to allow replacing the IWAD filenameSimon Howard
via dehacked Subversion-branch: /trunk/chocolate-doom Subversion-revision: 336
2006-01-23Make the network waiting screen not thrash the CPU so much.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 335
2006-01-23Allow changing the names of level lump names via dehacked.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 334
2006-01-23Fix dehacked sky replacementSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 332
2006-01-23More dehacked text substitutions for finale text namesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 330
2006-01-22Allow changing of all menu graphic lumps via dehackedSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 328
2006-01-22Allow changing the status bar graphic lumps via dehackedSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 326
2006-01-22Allow changing the sky texture names via dehacked patchesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 324
2006-01-22Periodically request the time from clients to estimate their offset toSimon Howard
the server time. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 323
2006-01-22Dehacked string replacements for menu graphic lump namesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 322
2006-01-22Dehacked string replacements for intermission screen graphic lumpsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 320
2006-01-22Dehacked string replacements for sound and music lump namesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 318
2006-01-22Dehacked string replacements for startup messages, IWAD names, demoSimon Howard
names and backgrounds Subversion-branch: /trunk/chocolate-doom Subversion-revision: 316
2006-01-22Catch calls to DEH_String before DEH_Init is calledSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 314
2006-01-21Add first game data sending code. Check the client version when connecting.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 312
2006-01-21Remove SAVESTRINGSIZE (now defined in p_saveg.h)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 311
2006-01-20Import differences from stable branch.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 309
2006-01-19Move savegame header read/write code into p_saveg.cSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 300
2006-01-19Remove now-redundant note about structure packing.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 299
2006-01-19Add functions to r/w structures to the savegame buffer, rather thanSimon Howard
copying the raw structures. This way, we read and write to the DOS savegame format always, regardless of the compiler and processor architecture, to ensure Vanilla compatibility. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 298
2006-01-16Write icon data as hex numbers, rather than decimalSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 297
2006-01-16Vanilla savegame load/saveSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 296
2006-01-14Include the game version in the settings structure.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 295
2006-01-14Set the window caption and titleSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 294
2006-01-14Detect if disconnected from the server while waiting for the game start.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 293
2006-01-14Change the format of color commands. Reorganise the waiting dialog.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 292
2006-01-13Add text-mode I/O functions.Simon Howard
Use text-mode screen for the waiting screen. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 291
2006-01-13Fix game start packet parsing logic.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 290