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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2006-02-19
Increase the size of BACKUPTICS to deal with heavy lag
Simon Howard
2006-02-17
Remove debug code
Simon Howard
2006-02-17
Full working resends for client->server comms
Simon Howard
2006-02-17
Request resends for missed packets
Simon Howard
2006-02-16
Define a new type net_full_ticcmd_t, a structure containing all ticcmds
Simon Howard
2006-02-15
Remove the savegame buffer entirely. Keep the old savegame size limit
Simon Howard
2006-02-03
Support NWT-style WAD merging (-af and -as command line parameters).
Simon Howard
2006-01-30
Install into the games directory, not bin (Thanks to Jon Dowland)
Simon Howard
2006-01-29
Shut up compiler warnings
Simon Howard
2006-01-29
Allow map things of type <= 0 - these are ignored by Vanilla Doom.
Simon Howard
2006-01-28
Avoid conflict with stdc time function
Simon Howard
2006-01-27
Exit with an error when playing a demo with the wrong version, like Vanilla Doom
Simon Howard
2006-01-27
Fix compiler warning due to missing include
Simon Howard
2006-01-27
dehacked replacements for switch texture names
Simon Howard
2006-01-25
Allow overriding the animation texture/flat names via dehacked
Simon Howard
2006-01-24
More endianness fixes
Simon Howard
2006-01-23
Include the config header so that endianness is dealt with correctly
Simon Howard
2006-01-23
Fix bug when expanding large sound effects with odd sample rates
Simon Howard
2006-01-23
Rearrange the order of startup code to allow replacing the IWAD filename
Simon Howard
2006-01-23
Make the network waiting screen not thrash the CPU so much.
Simon Howard
2006-01-23
Allow changing the names of level lump names via dehacked.
Simon Howard
2006-01-23
Fix dehacked sky replacement
Simon Howard
2006-01-23
More dehacked text substitutions for finale text names
Simon Howard
2006-01-22
Allow changing of all menu graphic lumps via dehacked
Simon Howard
2006-01-22
Allow changing the status bar graphic lumps via dehacked
Simon Howard
2006-01-22
Allow changing the sky texture names via dehacked patches
Simon Howard
2006-01-22
Periodically request the time from clients to estimate their offset to
Simon Howard
2006-01-22
Dehacked string replacements for menu graphic lump names
Simon Howard
2006-01-22
Dehacked string replacements for intermission screen graphic lumps
Simon Howard
2006-01-22
Dehacked string replacements for sound and music lump names
Simon Howard
2006-01-22
Dehacked string replacements for startup messages, IWAD names, demo
Simon Howard
2006-01-22
Catch calls to DEH_String before DEH_Init is called
Simon Howard
2006-01-21
Add first game data sending code. Check the client version when connecting.
Simon Howard
2006-01-21
Remove SAVESTRINGSIZE (now defined in p_saveg.h)
Simon Howard
2006-01-20
Import differences from stable branch.
Simon Howard
2006-01-19
Move savegame header read/write code into p_saveg.c
Simon Howard
2006-01-19
Remove now-redundant note about structure packing.
Simon Howard
2006-01-19
Add functions to r/w structures to the savegame buffer, rather than
Simon Howard
2006-01-16
Write icon data as hex numbers, rather than decimal
Simon Howard
2006-01-16
Vanilla savegame load/save
Simon Howard
2006-01-14
Include the game version in the settings structure.
Simon Howard
2006-01-14
Set the window caption and title
Simon Howard
2006-01-14
Detect if disconnected from the server while waiting for the game start.
Simon Howard
2006-01-14
Change the format of color commands. Reorganise the waiting dialog.
Simon Howard
2006-01-13
Add text-mode I/O functions.
Simon Howard
2006-01-13
Fix game start packet parsing logic.
Simon Howard
2006-01-13
Textscreen getchar() function; remove SDL code from I_Endoom.
Simon Howard
2006-01-13
Update prototypes to match header. Make sure we include the header in the
Simon Howard
2006-01-13
Signed integer read functions. Use these when reading ticcmd diffs.
Simon Howard
2006-01-13
Only accept sane player values when starting a new game.
Simon Howard
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