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AgeCommit message (Expand)Author
2006-02-19Increase the size of BACKUPTICS to deal with heavy lagSimon Howard
2006-02-17Remove debug codeSimon Howard
2006-02-17Full working resends for client->server commsSimon Howard
2006-02-17Request resends for missed packetsSimon Howard
2006-02-16Define a new type net_full_ticcmd_t, a structure containing all ticcmdsSimon Howard
2006-02-15Remove the savegame buffer entirely. Keep the old savegame size limitSimon Howard
2006-02-03Support NWT-style WAD merging (-af and -as command line parameters).Simon Howard
2006-01-30Install into the games directory, not bin (Thanks to Jon Dowland)Simon Howard
2006-01-29Shut up compiler warningsSimon Howard
2006-01-29Allow map things of type <= 0 - these are ignored by Vanilla Doom.Simon Howard
2006-01-28Avoid conflict with stdc time functionSimon Howard
2006-01-27Exit with an error when playing a demo with the wrong version, like Vanilla DoomSimon Howard
2006-01-27Fix compiler warning due to missing includeSimon Howard
2006-01-27dehacked replacements for switch texture namesSimon Howard
2006-01-25Allow overriding the animation texture/flat names via dehackedSimon Howard
2006-01-24More endianness fixesSimon Howard
2006-01-23Include the config header so that endianness is dealt with correctlySimon Howard
2006-01-23Fix bug when expanding large sound effects with odd sample ratesSimon Howard
2006-01-23Rearrange the order of startup code to allow replacing the IWAD filenameSimon Howard
2006-01-23Make the network waiting screen not thrash the CPU so much.Simon Howard
2006-01-23Allow changing the names of level lump names via dehacked.Simon Howard
2006-01-23Fix dehacked sky replacementSimon Howard
2006-01-23More dehacked text substitutions for finale text namesSimon Howard
2006-01-22Allow changing of all menu graphic lumps via dehackedSimon Howard
2006-01-22Allow changing the status bar graphic lumps via dehackedSimon Howard
2006-01-22Allow changing the sky texture names via dehacked patchesSimon Howard
2006-01-22Periodically request the time from clients to estimate their offset toSimon Howard
2006-01-22Dehacked string replacements for menu graphic lump namesSimon Howard
2006-01-22Dehacked string replacements for intermission screen graphic lumpsSimon Howard
2006-01-22Dehacked string replacements for sound and music lump namesSimon Howard
2006-01-22Dehacked string replacements for startup messages, IWAD names, demoSimon Howard
2006-01-22Catch calls to DEH_String before DEH_Init is calledSimon Howard
2006-01-21Add first game data sending code. Check the client version when connecting.Simon Howard
2006-01-21Remove SAVESTRINGSIZE (now defined in p_saveg.h)Simon Howard
2006-01-20Import differences from stable branch.Simon Howard
2006-01-19Move savegame header read/write code into p_saveg.cSimon Howard
2006-01-19Remove now-redundant note about structure packing.Simon Howard
2006-01-19Add functions to r/w structures to the savegame buffer, rather thanSimon Howard
2006-01-16Write icon data as hex numbers, rather than decimalSimon Howard
2006-01-16Vanilla savegame load/saveSimon Howard
2006-01-14Include the game version in the settings structure.Simon Howard
2006-01-14Set the window caption and titleSimon Howard
2006-01-14Detect if disconnected from the server while waiting for the game start.Simon Howard
2006-01-14Change the format of color commands. Reorganise the waiting dialog.Simon Howard
2006-01-13Add text-mode I/O functions.Simon Howard
2006-01-13Fix game start packet parsing logic.Simon Howard
2006-01-13Textscreen getchar() function; remove SDL code from I_Endoom.Simon Howard
2006-01-13Update prototypes to match header. Make sure we include the header in theSimon Howard
2006-01-13Signed integer read functions. Use these when reading ticcmd diffs.Simon Howard
2006-01-13Only accept sane player values when starting a new game.Simon Howard