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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2008-10-08
Switch configuration file code to common configuration file code, and
Simon Howard
2008-10-05
Perform bounds checking on separation and volume values passed to the
Simon Howard
2008-10-04
Draw loading disk into a temporary buffer rather than the screen, to fix
Simon Howard
2008-10-03
Disable calls into low-level netgame code, until netgames are fixed.
Simon Howard
2008-10-03
Remove calls to Logitech Cyberman code.
Simon Howard
2008-10-03
Remove #defines for hexen/r_draw.c; we are only using the C versions of
Simon Howard
2008-10-03
Add missing UpdateState variable.
Simon Howard
2008-10-03
Fix bug in previous commit.
Simon Howard
2008-10-03
Fix crash with P_FindNextHighestFloor.
Simon Howard
2008-10-03
Rename Hexen main function to common D_DoomMain function.
Simon Howard
2008-10-03
Fix Steam search path for Heretic.
Simon Howard
2008-10-02
Split out high-level sound code from hexen/i_ibm.c and refactor to use
Simon Howard
2008-10-01
Remove duplicate SlopeDiv function.
Simon Howard
2008-10-01
Remove some redundant DOS and NeXT-related code.
Simon Howard
2008-10-01
Remove some duplicate definitions from h2def.h.
Simon Howard
2008-10-01
Remove Hexen duplicate KEY_ definitions.
Simon Howard
2008-10-01
Merge tinttable variable to common.
Simon Howard
2008-10-01
Finish merge of hexen/v_video.c to common (oops)
Simon Howard
2008-10-01
Merge hexen/v_video.c to common.
Simon Howard
2008-10-01
Rename "FuzzColumn"/"FuzzPatch" for Heretic/Hexen code to
Simon Howard
2008-10-01
Use common versions of ticcmd_t and event_t for Hexen code. Remove old
Simon Howard
2008-10-01
Merge Hexen fixed_t and angle definitions to common code, plus byte
Simon Howard
2008-09-30
Add steam paths for finding Heretic/Hexen IWAD files.
Simon Howard
2008-09-30
Add chocolate-heretic to default build.
Simon Howard
2008-09-30
Move d_iwad.c into common code and update Heretic to use it on startup
Simon Howard
2008-09-29
- Create separate codeblocks project files for doom, heretic and hexen,
Russell Rice
2008-09-28
Expand number of joystick buttons supported by Heretic to the number
Simon Howard
2008-09-28
Make the joybspeed autorun hack work in Heretic.
Simon Howard
2008-09-28
Move novert support into common i_video.c code.
Simon Howard
2008-09-28
Tidy up heretic start up messages.
Simon Howard
2008-09-28
Add support for extra mouse and keyboard controls to Heretic code.
Simon Howard
2008-09-28
Make Heretic main loop not hog the CPU.
Simon Howard
2008-09-27
Fix sound crash on Heretic startup.
Simon Howard
2008-09-27
Split out startup banner code into common code; display copyright notice
Simon Howard
2008-09-27
Save Heretic configuration files on exit.
Simon Howard
2008-09-27
Swap retail/registered version title bar descriptions.
Simon Howard
2008-09-27
Set the title bar in Heretic.
Simon Howard
2008-09-27
Fix crash caused by mistake in previous change.
Simon Howard
2008-09-26
Fix compile error.
Simon Howard
2008-09-26
Use sizeof for size of types, rather than hard-coding the size.
Simon Howard
2008-09-26
Fix up Heretic code for mmaped WAD I/O. Call W_ReleaseLump* instead of
Simon Howard
2008-09-25
Shutdown sound at exit, so that the music does not continue to play at
Simon Howard
2008-09-25
Remove ExtendedWAD variable; use gamemode == retail.
Simon Howard
2008-09-25
Make ENDOOM screen work on Heretic.
Simon Howard
2008-09-25
Move GetSfxLumpName to shut up warnings
Simon Howard
2008-09-25
Add mouse grab callback for Heretic.
Simon Howard
2008-09-25
Add option to low-level sound API to disable the DS prefix for sound
Simon Howard
2008-09-24
Add #ifdefs necessary to disable multiplayer.
Simon Howard
2008-09-24
Add I_EnableLoadingDisk function to enable Doom's "loading disk" - it is
Simon Howard
2008-09-24
Move sound startup code to d_main.c. Add call to D_SetConfigDir.
Simon Howard
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