summaryrefslogtreecommitdiff
path: root/textscreen/txt_main.h
AgeCommit message (Expand)Author
2014-05-05Clean up file headers.Simon Howard
2014-04-01textscreen: Use safe string functions.Simon Howard
2012-02-03Support Unicode input by mapping typed Unicode characters >= 128 up intoSimon Howard
2011-04-11Allow the shift key to be held down when changing key/mouse/joystickSimon Howard
2011-03-22Fix scrollbars so that clicks scroll the pane to a location that matchesSimon Howard
2009-09-30Change British English spellings to American English, for consistency.Simon Howard
2007-07-29Allow more than the standard three mouse buttons to be defined throughSimon Howard
2007-06-04Rename txt_main.c to txt_sdl.c; add txt_sdl.h for SDL-specific APISimon Howard
2007-05-24Add TXT_SetWindowTitle function to wrap SDL_WM_SetCaption, so thatSimon Howard
2007-03-27<SDL.h> -> "SDL.h"Simon Howard
2007-03-09Fix discrepancy between Doom and setup program when prompting for keys.Simon Howard
2006-09-19Fix textscreen warnings.Simon Howard
2006-09-09Include SDL.h in the textscreen headers; the SDL headers need to be Simon Howard
2006-08-31Add missing copyright notices to textscreen and setup files.Simon Howard
2006-08-31More efficient TXT_Sleep function that puts the textscreen code to sleepSimon Howard
2006-06-02textscreen: Rejig how the entire drawing process works. Add a recursiveSimon Howard
2006-05-23Add TXT_GetKeyDescription() to provide descriptions of key codes.Simon Howard
2006-01-13Textscreen getchar() function; remove SDL code from I_Endoom.Simon Howard
2005-10-02Text mode emulation codeSimon Howard