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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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textscreen
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txt_main.h
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Author
2014-04-01
textscreen: Use safe string functions.
Simon Howard
2012-02-03
Support Unicode input by mapping typed Unicode characters >= 128 up into
Simon Howard
2011-04-11
Allow the shift key to be held down when changing key/mouse/joystick
Simon Howard
2011-03-22
Fix scrollbars so that clicks scroll the pane to a location that matches
Simon Howard
2009-09-30
Change British English spellings to American English, for consistency.
Simon Howard
2007-07-29
Allow more than the standard three mouse buttons to be defined through
Simon Howard
2007-06-04
Rename txt_main.c to txt_sdl.c; add txt_sdl.h for SDL-specific API
Simon Howard
2007-05-24
Add TXT_SetWindowTitle function to wrap SDL_WM_SetCaption, so that
Simon Howard
2007-03-27
<SDL.h> -> "SDL.h"
Simon Howard
2007-03-09
Fix discrepancy between Doom and setup program when prompting for keys.
Simon Howard
2006-09-19
Fix textscreen warnings.
Simon Howard
2006-09-09
Include SDL.h in the textscreen headers; the SDL headers need to be
Simon Howard
2006-08-31
Add missing copyright notices to textscreen and setup files.
Simon Howard
2006-08-31
More efficient TXT_Sleep function that puts the textscreen code to sleep
Simon Howard
2006-06-02
textscreen: Rejig how the entire drawing process works. Add a recursive
Simon Howard
2006-05-23
Add TXT_GetKeyDescription() to provide descriptions of key codes.
Simon Howard
2006-01-13
Textscreen getchar() function; remove SDL code from I_Endoom.
Simon Howard
2005-10-02
Text mode emulation code
Simon Howard