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path: root/textscreen/txt_strut.c
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2011-10-23Rework textscreen focus handling so that input boxes will stop editingSimon Howard
when they lose their focus (thanks Twelve). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2460
2010-12-10Replace txt_widget_t#selectable with a callback function to querySimon Howard
whether the widget is selectable. This stops the table code from selecting things that aren't really selectable - eg. empty tables, scrollpanes containing unselectable widgets, etc. Fixes a bug with the warp menu (thanks Proteh). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2207
2006-09-21Fix some warnings in textscreen code.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 645
2006-09-21Use NULL for initialising pointers rather than 0.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 644
2006-09-21Fix a lot of warnings (for fussy compilers) and one always-true checkRussell Rice
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 641
2006-09-19Fix textscreen warnings.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 626
2006-08-31Add missing copyright notices to textscreen and setup files.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 590
2006-06-02textscreen: Rejig how the entire drawing process works. Add a recursiveSimon Howard
layout method that assigns the position and size of widgets for the whole window before drawing. Add another method that responds to mouse button presses. Allow windows to have no title bar by specifying NULL as the title. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 547
2006-05-29Allow struts to force height as well as width. Hide "start game" buttonSimon Howard
for players which are not the game controller. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 541
2006-05-29Add strut class to allow table column width to be forced.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 539