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|
2007-12-08 11:07:13 fraggle
Update NEWS.
2007-11-23 18:26:40 fraggle
Use _spawnv() to invoke Doom under Windows, rather than system().
Fixes bug with DOS window "flashing up" when opening the multiplayer
dialogs.
2007-10-19 00:55:11 fraggle
Reorder actionf_t union members to fix warnings in info.c.
2007-10-19 00:54:11 fraggle
Shut up signed / unsigned comparison warnings.
2007-10-19 00:44:56 fraggle
#define snprintf, vsnprintf to _snprintf, _vsnprintf in MSVC.
2007-10-19 00:40:50 fraggle
#define inline to _inline in MSVC.
2007-10-19 00:38:53 fraggle
Fix for strcasecmp in MSVC; #define to stricmp. Outside MSVC, use
strings.h.
2007-09-15 18:09:47 fraggle
Fix desyncs caused by previous change to A_Explode.
2007-09-15 14:13:00 fraggle
Check for playeringame overflow when spawning a new player (for
compatibility with vex6d.wad / bug_wald.lmp)
2007-09-15 13:35:33 fraggle
Add intercepts overrun emulation from PrBoom-plus.
2007-09-14 23:20:08 fraggle
Add P_SubstNullMobj, substitute NULL mobjs for a dummy mobj where
mo->target is not checked for NULL.
2007-09-11 10:02:24 fraggle
Remove obsolete autotools scripts from dist, require automake 1.8
(please upgrade!)
2007-09-05 00:50:56 fraggle
Fix build failure when python is not installed.
2007-09-03 02:05:27 fraggle
Up the default sample rate to 44100.
2007-09-03 02:00:19 fraggle
Fix crash when playing long sounds (like DSBOSSIT)
2007-09-03 01:43:29 fraggle
Try to open /dev/speaker in the parent process, so that we can tell if
we don't have permission to open it before we fork.
2007-09-03 01:30:51 fraggle
Add pcsound driver for OpenBSD.
2007-09-02 21:17:19 fraggle
Disable "saving config in ... " message for setup (thanks MikeRS)
2007-09-02 21:14:40 fraggle
Don't make novert affect the joystick as well (thanks Janizdreg)
2007-08-31 09:59:34 fraggle
Make SHORT and LONG macros return signed values; this is the behaviour
of the versions in the original source and some code depends on it.
2007-08-31 09:31:48 fraggle
Use short for texpatch_t .originx, .originy: fixes problem caused by
sign conversion in the endianness code.
2007-08-31 08:27:44 fraggle
Use gcc packed attribute for all structures read/written to disk. This
fixes architectures where structure fields are aligned differently to
optimise reads, causing the game to crash.
2007-08-27 20:31:30 fraggle
Fix bug where the automap always follows player 1 in multiplayer mode
(thanks Janizdreg!)
2007-08-24 01:27:39 fraggle
Initialise tracksize variable before mus2mid conversion, otherwise it
is not reset the next time we convert a mid
2007-08-20 00:54:27 fraggle
Use __APPLE__ instead of __MACOSX__.
2007-08-09 01:28:34 fraggle
Remove debugging message.
2007-08-09 01:04:03 fraggle
Don't crash when all players have quit.
2007-08-09 01:03:41 fraggle
Disconnect any remaining drones when the last real player quits.
2007-08-08 22:14:48 fraggle
Remove M_FileExists check for steam directories and add them as
possible search paths anyway.
2007-08-08 22:11:29 fraggle
Add the default DEICE install directories to the IWAD search path on
Windows.
2007-08-08 21:06:46 fraggle
Match steam IWAD directory order to IWAD search order.
2007-08-08 19:04:35 fraggle
Move SCREENHEIGHT_4_3 to doomdef.h; remove some unused constants.
2007-08-08 19:03:32 fraggle
Make M_FileExists work on directories.
2007-08-08 03:00:53 fraggle
Add temporary debugging messages for Steam support.
2007-08-08 02:17:38 fraggle
Don't assume Steam InstallPath ends in a \
2007-08-07 05:26:16 fraggle
All of the steam IWADs are in \base subdirectories.
2007-08-07 02:19:49 fraggle
Autodetect IWADs installed by Steam.
2007-08-06 05:48:55 fraggle
Remove duplicate FileExists function.
2007-08-03 23:17:15 fraggle
Fix 'pop' at the end of sound effects caused by an audio conversion
bug.
2007-07-30 03:03:23 fraggle
Set timedemo start time when demo playback begins, not when the level
begins. Using the level start time causes problems when timing
multi-level demos.
2007-07-30 01:44:49 fraggle
Make the z_native "out of memory" error message match the normal
z_zone one.
2007-07-30 01:31:33 fraggle
Fix bug in z_native linked list logic. Clear out all PU_CACHE blocks
when out of memory.
2007-07-30 00:41:12 fraggle
Allow more than the standard three mouse buttons to be defined through
setup (hopefully)
2007-07-22 15:45:53 fraggle
Add missing new mouse buttons to setup (thanks RazTK).
2007-07-10 14:37:58 fraggle
Another crazy idea.
2007-07-10 14:37:44 fraggle
Shut up compiler warning.
2007-07-08 21:53:18 fraggle
Make the numeric keypad behave like Vanilla does.
2007-07-08 18:52:45 fraggle
Add -netdemo for playing back netgame demos that only have a single
player.
2007-07-08 00:58:24 fraggle
Make drones quit when disconnected from the server.
2007-07-08 00:45:55 fraggle
Don't grab the mouse if a drone player (no input, so it isn't needed).
2007-07-05 13:06:10 fraggle
Clearer prompt when asking whether to save settings on exit of setup.
2007-07-05 12:57:18 fraggle
Remove "startup delay" from the setup display configuration dialog.
2007-07-04 23:57:07 fraggle
Add pcsound_internal.h to dist.
2007-06-30 15:34:03 fraggle
Don't crash if there is a multiplayer demo in the demo loop.
2007-06-28 00:15:56 fraggle
Interpret skill level setting as a signed integer, to allow -skill 0.
2007-06-22 20:14:49 fraggle
Don't allow two actions bound to the same button in setup.
2007-06-22 12:55:14 fraggle
Replace 35 with TICRATE where appropriate.
2007-06-21 23:51:47 fraggle
Add a joystick dead zone for joysticks that don't have them.
2007-06-21 23:00:38 fraggle
Revert previous change from bitshifts to divides; this causes demo
desyncs.
2007-06-21 12:33:46 fraggle
Add arrlen() macro as a clearer way of doing sizeof(array) /
sizeof(*array)
2007-06-21 12:32:04 fraggle
Add portability section to HACKING file.
2007-06-20 12:44:46 fraggle
Update TODO.
2007-06-20 12:21:57 fraggle
Add x5 screen scale (thanks MikeRS!)
2007-06-20 01:37:40 fraggle
Add new configuration options for the mouse and joystick for controls
that are available through the keyboard. Justification: this is
already possible through advanced mouse drivers and programs like
js2x, so there might as well be a proper interface for it.
2007-06-19 00:59:08 rtc_marine
Update codeblocks projects for new sound stuff Include envvars in
projects, which is part of the new format
2007-06-19 00:50:42 fraggle
Add -iwad when joining a game, as well as when creating one (thanks
MikeRS :-)
2007-06-19 00:47:44 fraggle
Remove deleted headers from Makefile.am.
2007-06-17 20:19:37 fraggle
Make the music code modular as well, although for the time being there
is only one module. Remove s_dummy.c.
2007-06-17 19:40:02 fraggle
Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "sound
driver" modules, one for PC speaker and one for digital output.
2007-06-16 17:16:45 fraggle
Switch back to z_zone, not z_native (oops!)
2007-06-16 17:04:00 fraggle
Clean up sound code
2007-06-16 17:03:10 fraggle
Use divides instead of bitshifts, for clarity
2007-06-16 17:02:58 fraggle
Shut up strict aliasing warnings
2007-06-16 17:02:46 fraggle
Switch to djb2 hash function and shut up compiler warnings
2007-06-15 00:20:30 rtc_marine
Update codeblocks project
2007-06-14 22:45:50 fraggle
Add configuration file variable to change the sound sample rate
(snd_samplerate)
2007-06-14 22:15:52 fraggle
Support up to 20 joystick buttons. Justification: most modern
joysticks and joypads have many more than four buttons. Keeping the
limit at four buttons restricts the player into using the first four
buttons on his joystick/pad, which could be any arbitrary four set of
buttons.
2007-06-14 22:03:22 fraggle
Don't send joystick updates when the joystick is disabled. Shut up
warning caused by missing header.
2007-06-13 20:12:13 fraggle
Working joystick code.
2007-06-12 19:49:29 fraggle
Emulate overflows in P_FindNextHighestFloor. Thanks to entryway for
this fix.
2007-06-09 23:28:55 fraggle
Joystick calibration (untested)
2007-06-09 19:01:00 fraggle
Add stamp-h1 to svn:ignore.
2007-06-09 19:00:19 fraggle
Add *.exe to svn:ignore.
2007-06-09 18:51:16 fraggle
Initial joystick calibration code.
2007-06-09 18:49:05 fraggle
Open the joystick when prompting for a new button.
2007-06-09 18:45:14 fraggle
Set svn:ignore on pcsound directory.
2007-06-04 19:35:51 fraggle
Remove unneeded SDL.h include.
2007-06-04 19:34:51 fraggle
Oops!
2007-06-04 19:34:24 fraggle
Completed joystick button selection widget (untested)
2007-06-04 19:32:50 fraggle
Rename txt_main.c to txt_sdl.c; add txt_sdl.h for SDL-specific API
functions, while keeping txt_main.h for the common API. Add
TXT_SDL_SetEventCallback to allow programs to intercept SDL events in
the textscreen main loop.
2007-06-02 08:04:28 rtc_marine
Update codeblocks projects for joystick stuff
2007-06-01 19:08:42 fraggle
Display a meaningful message when trying to start with an invalid
Joystick ID.
2007-06-01 19:08:09 fraggle
Up the threshold for the always run hack to 20; it's conceivable that
there are control pads with more than 10 buttons.
2007-06-01 19:06:15 fraggle
Hide the joystick speed control when the always run hack is being
used.
2007-06-01 00:16:23 fraggle
Initial joystick support.
2007-05-24 15:31:54 fraggle
Fix ByteSwapBlock macro.
2007-05-24 15:29:08 fraggle
Add TXT_SetWindowTitle function to wrap SDL_WM_SetCaption, so that
txt_desktop.c doesn't need to call SDL functions directly.
2007-05-24 15:26:08 fraggle
Use I_Sleep in i_system.c instead of SDL_Delay directly.
2007-05-20 16:06:46 fraggle
Fix crash when converting audio down to a lower sample rate.
2007-05-20 03:20:54 fraggle
Stop music on sound shutdown so music isn't left playing at the ENDOOM
screen.
2007-05-20 03:20:22 fraggle
Initialise sound before network setup to fix bug with sound effects
not playing when playing netgames on Windows (text mode waiting screen
shutdown causes sound not to start up?)
2007-05-19 23:53:10 fraggle
Update NEWS.
2007-05-19 23:48:39 fraggle
Don't allow idclev in netgames.
2007-05-19 17:42:56 fraggle
Fix tempo problems in pcsound linux driver.
2007-05-16 15:28:22 fraggle
Add FEATURE_SOUND.
2007-05-16 14:52:09 fraggle
Oops!
2007-05-16 14:49:04 fraggle
Rejig net_cl_new_sync and drone to be in d_net.c instead of
net_client.c. Fix FEATURE_MULTIPLAYER conditional compile. Move some
function definitions in d_net.c into headers. Reorganise the Makefile
to split out files into sections based on features.
2007-05-09 19:48:32 fraggle
Fix ticdup.
2007-05-02 03:03:44 fraggle
Check in autoconf if python is installed; if not, don't run python
scripts.
2007-05-02 02:51:15 fraggle
Add missing files to dist.
2007-04-29 15:53:37 fraggle
Add missing codeblocks workspace files to dist.
2007-04-16 12:34:26 fraggle
Fix crash: don't check for client resends after they have
disconnected.
2007-04-03 10:31:12 rtc_marine
Fix building with gcc 4.x
2007-03-27 12:57:28 fraggle
Update NEWS.
2007-03-27 12:44:53 fraggle
Update ChangeLog.
2007-03-27 12:40:04 fraggle
<SDL.h> -> "SDL.h"
2007-03-27 00:20:10 fraggle
Fix docgen makefile dependencies.
2007-03-27 00:19:22 fraggle
Fix manpage copyright footer to include id as well as me.
2007-03-26 13:09:53 fraggle
Search WAD search dirs when loading dehacked patches.
2007-03-19 16:44:49 fraggle
Update TODO; PC speaker is supported now.
2007-03-16 22:26:06 fraggle
Add back shiftxform table so that the shift key works in multiplayer
chat when vanilla_keyboard_mapping is enabled.
2007-03-16 21:43:28 fraggle
Add config file option to enable/disable native keyboard bindings.
2007-03-16 05:07:35 rtc_marine
Update codeblocks project
2007-03-15 18:43:22 fraggle
Change MD5 code to use the standard types used elsewhere in the
program.
2007-03-15 18:38:55 fraggle
Use SDL for endianness byte swapping. m_swap.c removed; m_swap.h
renamed to i_swap.h.
2007-03-14 13:05:03 fraggle
Use SDL's built-in audio conversion routines to convert sound effects
to the output mixer device's sample rate. Simplistic (naive)
resampling in cases where SDL's routines can't do a conversion. This
needs a bit more work to filter out the high frequency artifacts at
48khz output rate.
2007-03-12 12:38:54 fraggle
Change "sound effects enabled" checkbox to a dropdown, allowing PC
speaker to be selected as well.
2007-03-10 07:48:21 rtc_marine
Minor changes:
* No more shared libraries on windows, because they suck anyway and
complicate things
* Fix build virtual targets
2007-03-10 05:40:12 fraggle
Ignore the HOME environment variable on Windows - just behave like
Vanilla Doom.
2007-03-10 02:11:18 rtc_marine
Lots of changes/additions:
* Add libpcsound codeblocks project
* Use libraries that are built and project dependencies inside main
chocolate-doom/setup project and remove source files.
* libraries are now built in the "lib" top level directory
* Fix some warnings
2007-03-09 23:30:46 fraggle
Add pcsound Linux driver.
2007-03-09 23:03:24 fraggle
Don't build console mode apps; use the default -mwindows until the
stdout.txt/stderr.txt thing can be fixed.
2007-03-09 22:50:48 fraggle
Move the pcsound library to the top level, alongside textscreen.
2007-03-09 22:20:28 fraggle
Partially revert the last change. I'm going with a mixed approach for
handling key mappings. Chocolate Doom will use the original (broken)
Doom behavior, in that keys will be unmapped. A German user will have
to type "IDMZPOS", for example. However, when actually entering text,
for savegame names and multiplayer chat, the mapped character will be
used. The reasoning here is that Vanilla users will be used to
pressing the wrong keys, but it can never be desirable to use the
wrong mappings when typing in text.
2007-03-09 12:56:45 fraggle
Pay closer attention to keyboard mappings. In the menu code,
distinguish between keys pressed and characters typed, so that, for
example, when the menu prompts "press 'y' to continue", it responds to
the _character_ y being typed, not the key that is 'y' on an american
keyboard being pressed. Do the same when reading cheats.
2007-03-09 12:35:18 fraggle
Fix discrepancy between Doom and setup program when prompting for
keys. Add the ability to enable/disable key mappings so that the raw
key can be read in setup, exactly the same way that it is in Doom.
2007-03-07 23:52:33 rtc_marine
Update project Fix a warning
2007-03-07 19:08:27 fraggle
Use native endianness for sound output, rather than always LSB. Add
PC speaker code!
2007-02-24 02:30:17 fraggle
Fix up setup tool to display the video driver setting tabulated with
all the other settings.
2007-02-24 02:26:02 fraggle
Fix video_driver setting.
2007-02-24 02:19:45 fraggle
Fix library ordering for libtextscreen.a; fixes windows compile.
2007-02-23 23:42:56 fraggle
Fix compile errors.
2007-02-23 23:41:58 fraggle
Add an extra option to chocolate-setup on Windows to allow the video
driver to be selected from directx and windib.
2007-02-23 23:26:26 fraggle
Add a configuration file value to allow the SDL video driver to be
explicitly specified.
2007-02-15 21:51:53 fraggle
Really fix the menu corruption bug.
2007-02-14 19:11:30 fraggle
Make I_Error call abort() instead of exit(), so that we can get a
backtrace in the debugger.
2007-02-14 19:11:03 fraggle
Expand buffer length to fix bug on Windows with cycling character on
the quicksave screen.
2007-02-14 19:10:30 fraggle
Read sound length as a 32 bit field, not 16 bit. Fixes death sound in
marina.wad.
2007-02-10 03:19:30 fraggle
Don't prepend a superfluous './' to the path when searching the
current directory for an IWAD.
2007-02-07 13:04:46 fraggle
Revert previous change: throwing away the key state seems to be the
Doom 1.9 behavior.
2007-02-07 12:58:53 fraggle
Don't throw away keypress state when passing between levels - allows
shift to be held down for run when moving between levels. Thanks to
Zack Friedrich <zack18@comcast.net> for pointing this out.
2007-02-01 12:21:14 fraggle
Search IWAD search directories when loading PWAD files.
2007-01-14 05:20:28 fraggle
Fix savegamedir directory generation.
2007-01-14 05:04:37 fraggle
Change interpretation of DOOMWADDIR to the classic behavior: a single
directory path where an IWAD can be found. Add DOOMWADPATH as a
PATH-style list of directories to search for IWADs. This is to
maintain consistency/compatibility with other ports, and so that the
DOOMWADDIR name makes sense.
2007-01-08 22:46:05 fraggle
More helpful SDL_mixer error messages.
2007-01-08 22:45:18 fraggle
Bomb out with an error in configure if SDL_mixer or SDL_net are not
found.
2007-01-07 01:58:16 fraggle
Display a message on the console with details when WAD/DEH checksums
do not match.
2007-01-06 22:26:23 fraggle
Set svn:ignore properties on directories.
2007-01-06 03:26:00 fraggle
Hide the mouse cursor using SDL_SetCursor to a blank cursor, not
SDL_ShowCursor. This fixes mouse lag on Windows. Thanks to entryway.
2007-01-06 02:15:44 rtc_marine
temp -> tempdir update codeblocks projects (which is a new format,
latest cb svn build is needed)
2007-01-06 00:34:50 fraggle
Choose the locations for temporary files more intelligently.
2007-01-05 23:42:38 fraggle
Fix Batman Doom example in README.
2007-01-05 23:41:17 fraggle
Make the WADs input box wider. Rename labels in the start multiplayer
game dialog.
2007-01-05 23:39:39 fraggle
Add quit prompt message missing in the Doom source release.
2007-01-05 23:38:19 fraggle
Move response file code to m_argv.c
2007-01-05 23:36:35 fraggle
Clear the current value when entering a new value in number input
boxes.
2007-01-05 23:35:30 fraggle
Fix typing '_' and '+' in textscreen code.
2007-01-02 06:59:58 rtc_marine
Replace WINDOWS define with _WIN32 Update Codeblocks project
2007-01-02 04:41:29 rtc_marine
sys/wait.h does not exist on windows (thank mingw for sucking), add
WIFEXITED and WEXITSTATUS macros so it can compile under windows.
2006-12-26 18:01:25 fraggle
Remove command line options from README; move to autogenerated CMDLINE
file.
2006-12-26 15:43:16 fraggle
On OSX, make MIDI music disabled by default. There are problems with
the native MIDI code in SDL_mixer.
2006-12-25 12:28:27 fraggle
Fix default network port in chocolate-setup.
2006-12-25 02:40:14 fraggle
Fix up some text escaping errors. Add wikitext output for docgen.
2006-12-24 23:55:08 fraggle
Fix setup tool crash when no IWADs found.
2006-12-24 23:54:41 fraggle
Update TODO.
2006-12-24 23:53:15 fraggle
Javadoc-style self-documenting system for command line options.
2006-12-24 16:32:47 fraggle
Include "SDL.h", not <SDL.h>, as per http://www.libsdl.org/faq.php
2006-12-24 11:11:21 fraggle
Add new item for TODO.
2006-12-23 21:24:56 fraggle
Add '-findiwads' command line hack so that the setup program can find
out what games are installed. Provide a drop-down list in setup to
allow the game type to be selected.
2006-12-23 01:36:18 rtc_marine
update cb project files
2006-12-23 01:32:22 fraggle
Fix my email address.
2006-12-23 01:30:20 fraggle
Add config.h for codeblocks build :-)
2006-12-22 15:22:40 fraggle
Add definitions for PATH and directory separators. Allow multiple
directories to be specified in DOOMWADDIR, in the same way as PATH.
Make -iwad search through all search paths for the specified IWAD.
2006-12-22 15:18:12 fraggle
Update NEWS.
2006-12-22 01:44:32 fraggle
Add MSVC inttypes.h and stdint.h implementations: might be useful in
the future.
2006-12-22 01:43:41 fraggle
Switch from stdint.h to inttypes.h (which includes stdint.h). Old
pre-C99 versions of Solaris only have inttypes.h.
2006-12-22 01:42:21 fraggle
Update TODO - registry stuff is now done.
2006-12-22 01:42:10 rtc_marine
update cb project for d_iwad.*
2006-12-22 01:39:03 fraggle
Shut up compiler warnings.
2006-12-21 22:03:00 fraggle
Add registry key for Doom 95 shareware version.
2006-12-21 21:43:47 fraggle
Split off IWAD-related code into separate d_iwad.c. On Windows,
search the registry to automatically find the locations of installed
IWADs.
2006-12-19 23:04:04 fraggle
Update to latest version of chocolate-setup icon.
2006-12-19 23:03:28 fraggle
Update email address. Remove list of chocolate-doom.cfg options; it's
easier to just use the setup tool. The list of command line options
is also in dire need of updating ...
2006-12-18 23:40:40 rtc_marine
make icons a little smoother around the edges
2006-12-18 19:21:21 fraggle
Add missing copyright statement, comments.
2006-12-18 18:15:47 fraggle
x3, x4 aspect ratio corrected scale functions.
2006-12-17 20:57:36 fraggle
Make numbers in the chat macros configuration screen match the
keyboard keys used to activate them.
2006-12-17 19:02:25 fraggle
Update TODO
2006-12-16 23:12:40 fraggle
Allow -warp 1 to warp to E1M1, -warp 2 -> E2M1, etc. when playing
Doom 1. Thanks for RazTK for pointing this out.
2006-12-16 22:57:58 fraggle
Fix value in autoadjust message.
2006-12-16 02:29:59 rtc_marine
Add icon to chocolate-setup binary when built
2006-12-16 01:56:59 fraggle
Add aspect ratio correction to setup tool. Redesign the display
settings dialog.
2006-12-16 01:53:54 fraggle
Add function to set radio button labels.
2006-12-16 01:53:17 fraggle
Make dropdown lists emit a signal when set.
2006-12-16 00:58:12 fraggle
Add icon for setup tool.
2006-12-16 00:54:18 fraggle
Shut up datarootdir warnings.
2006-12-16 00:53:17 fraggle
"\0" -> NULL
2006-12-15 23:15:05 rtc_marine
Fix build Add new fields for code completion (stupid I know, but
otherwise cb will probably have a fit)
2006-12-15 21:51:35 rtc_marine
update project file to accomodate scaling code.
2006-12-15 21:10:00 fraggle
Fix episode 3 bunny end screen (oops!!!!)
2006-12-15 19:35:46 fraggle
Split off scaling code into i_scale.c. Add aspect ratio correction
stretching (fullscreen 320x240, 640x480, etc)!
2006-12-08 16:37:41 fraggle
Make trig tables const.
2006-12-06 09:14:25 fraggle
Add notes about packages to TODO.
2006-12-05 21:45:32 fraggle
More TODO items. That's all I can think of for now.
2006-12-05 21:10:22 fraggle
Update TODO list: remove some things which are now complete and add
some new ideas.
2006-12-05 21:05:46 fraggle
Update BUGS list.
2006-12-05 21:05:26 fraggle
Add missing #include.
2006-12-01 09:04:34 fraggle
Add SPARC note to NEWS.
2006-12-01 08:57:15 fraggle
Fixups to make compiles work under the Solaris/SPARC compiler. Thanks
to Mike Spooner <spooferman@excite.com> for his work on porting this.
2006-11-29 00:53:37 fraggle
Remove use of m4; use "Chocolate Doom" when referring to the program
by its proper name.
2006-11-29 00:49:33 fraggle
Use my gmail.com email address.
2006-11-27 21:45:50 rtc_marine
* removal of FEATURE_* defines from codeblocks project
* silence some warnings
2006-11-25 20:14:27 fraggle
Use C99 types.
2006-11-25 19:45:02 fraggle
Remove FixedDiv2; use actual fixed point version of FixedDiv (wtf?)
2006-11-25 18:31:54 fraggle
Remove version from msvc/config.h. This is not generated
automatically, so it is better to use a nonsensical version that will
encourage anyone that uses it to set it properly.
2006-11-19 04:53:36 rtc_marine
Silence warnings in debug build
2006-11-16 00:12:34 fraggle
Display lowres turning warning message client-side, not through
server-side broadcast messages. This avoids the possibility of
malicious servers that might not send the message.
2006-11-16 00:05:44 fraggle
Increase buffer size to fixes crashes due to buffer overruns.
2006-11-15 00:25:22 fraggle
Use booleans in place of ints where possible.
2006-11-15 00:16:34 fraggle
Fix endianness problem in mus2mid code (thanks denis)
2006-11-14 20:31:37 fraggle
Use getenv/putenv, not SDL_getenv/SDL_putenv.
2006-11-14 20:09:26 fraggle
Support running as a screensaver under X!
2006-11-10 17:32:54 fraggle
Fix for playing demos on PPC (actually, fix for loading single lump
files on non-little-endian machines).
2006-11-10 07:50:26 fraggle
Add -gdi command line parameter as a shortcut for
SDL_VIDEODRIVER=windib on Windows.
2006-11-06 18:04:26 fraggle
Use DirectX by default on Windows.
2006-11-06 17:59:39 fraggle
Center the mouse on startup to prevent abrupt turns when launching a
game from the command line.
2006-11-02 19:01:30 fraggle
Update NEWS file.
2006-10-31 01:01:48 fraggle
Simulate overflowing the Doom frame table in dehacked patches (DOS
dehacked's behavior). Overwrite the weaponinfo table instead when
changes are made to the last element in states[]. Thanks to grazza
for pointing out that Chococlate Doom did not emulate this bug.
2006-10-28 20:30:59 fraggle
Explicitly support dehacked patches that overflow the ammo[] array
with an invalid ammo type, allowing weapons that decrease the max ammo
of other weapons.
2006-10-28 01:23:11 fraggle
Display a warning when setting dehacked fields that would overflow
buffers in Vanilla dehacked. This should help pick up bugs like the
one in Batman Doom.
2006-10-28 00:15:23 fraggle
Allow multiple dehacked patches to be specified with the -deh command
line paramter, as with -file.
2006-10-26 00:44:23 fraggle
Allow F10 to exit in testcontrols mode.
2006-10-25 21:04:58 fraggle
"Always run" trick should only be when joyb_speed >= 10. Use 29 as
the ideal value in setup as this works in Original, Ultimate and Final
Doom, Heretic, Hexen and Strife. Thanks to Janizdreg for this.
2006-10-25 19:12:08 fraggle
Make the "test controls" option work - write the current config to
temporary config files and make Doom use these when executing it.
2006-10-25 19:07:57 fraggle
Don't print arguments read from response files - Vanilla Doom doesn't
do it.
2006-10-24 23:30:19 rtc_marine
update chocolate-setup codeblocks project
2006-10-24 23:26:20 fraggle
Don't rely on INSTALL_DIR for the Win32 build.
2006-10-24 23:25:55 fraggle
Add missing header for Win32 build.
2006-10-24 21:07:32 fraggle
Tweak capitalisation on the main menu to be more like setup.exe.
2006-10-24 21:00:38 fraggle
Escape WAD filenames passed to Doom with " quotes, to allow WAD
filenames with spaces.
2006-10-24 20:58:39 fraggle
Pass through config variables into response file when launching Doom.
2006-10-24 20:50:00 fraggle
Fix player name option in setup tool.
2006-10-24 20:44:04 fraggle
Make "hurt me plenty" the default skill.
2006-10-24 20:32:26 fraggle
Shut up compiler warnings.
2006-10-24 20:23:16 fraggle
Detect failures to initialise textscreen library and bomb out with an
error mess age.
2006-10-24 00:15:24 fraggle
Build command line parameters for starting multiplayer games and
joining multiplayer games.
2006-10-24 00:14:43 fraggle
Write newlines in response files to separate parameters.
2006-10-23 23:27:10 fraggle
Rename testconfig.[ch] to execute.[ch], add generalised framework for
launching Doom. Make the "Save parameters and launch Doom" option on
the main menu work.
2006-10-23 23:00:52 fraggle
Add missing header.
2006-10-23 19:32:26 fraggle
Detect when keyboard variables are changed and convert back so that
the new values are saved to the config file.
2006-10-23 19:16:02 fraggle
Load configuration on startup and save on quit. Functional setup
program!
2006-10-23 19:00:30 fraggle
Add m_argv.[ch] from Doom, fix up configfile.c so that it compiles
properly. Add to build.
2006-10-23 18:59:51 fraggle
Shut up compiler warnings.
2006-10-23 18:58:50 fraggle
Change config variable names to be the same as used in Doom.
2006-10-23 18:57:56 fraggle
Change config variable names to be the same as used in Doom.
2006-10-23 18:48:38 fraggle
Move MakeDirectory function into m_misc.c. Move configdir related
code into m_misc.c.
2006-10-23 08:15:26 fraggle
Add initial setup config file code (derived from the Doom config file
code). Not currently in build.
2006-10-23 08:13:16 fraggle
Stackable clip areas (useful for a future implementation of scrollable
panes).
2006-10-22 23:10:08 fraggle
Standardise setup config variable names on the same variable names
used in Doom. Add header files for source files where they are
needed. Make variables static where appropriate. General cleanups
etc.
2006-10-22 18:17:15 fraggle
Fix problem caused by use of 'long' type instead of 'int' type in
state_t structure: caused problems when using multiplayer on 64-bit
(thanks exp[x]).
2006-10-22 18:13:12 fraggle
Remove d_french.h from autotools build.
2006-10-22 18:12:39 fraggle
Catch failure to initialise video when calling SDL_Init.
2006-10-18 02:07:28 fraggle
Shut up warnings in w_wad.c.
2006-10-18 01:55:49 fraggle
Timer functionssss, precious!
2006-10-18 01:51:11 fraggle
Strip out CVS logs, RCS Id tags.
2006-10-16 14:52:12 fraggle
Reformat coding style file. Add stuff about hungarian notation, jwz
tab characters link and an introduction giving a brief explanation for
the choices.
2006-10-15 02:06:27 rtc_marine
update code::blocks project
2006-10-14 15:05:51 fraggle
Refactor I_InitGraphics.
2006-10-14 14:59:28 fraggle
Disable the "loading from disk" icon on MacOS.
2006-10-14 14:26:17 fraggle
Display drone indicator on the netgame waiting screen if drones are
connected.
2006-10-14 13:55:02 fraggle
Display a different message from the normal WAD directory warning if
players are mixing Freedoom/Original IWADs.
2006-10-14 12:53:08 fraggle
Change wording on netgame warning message.
2006-10-12 18:34:32 fraggle
Shut up compiler warnings for setup.
2006-10-12 00:03:19 fraggle
Shut up compiler warnings
2006-10-11 23:55:06 fraggle
Shut up compiler warnings.
2006-10-10 03:00:52 fraggle
Remove d_french.h, other i18n-related stuff. If people want i18n, it
should be done with dehacked and/or wad replacements - see my british
english translation in the idgames archive.
2006-10-07 01:59:03 fraggle
Add float spin control and use it for the acceleration controller in
setup.
2006-10-06 23:22:10 rtc_marine
update Code::Blocks project for new md5 code.
2006-10-06 18:10:16 fraggle
Alternate textscreen palette that fits the Tango desktop guidelines:
see http://uwstopia.nl/blog/2006/07/tango-terminal
2006-10-06 18:06:05 fraggle
Send deh/wad md5sums to players at the waiting screen. Display a
warning on the waiting screen if the checksums differ from the other
players.
2006-10-06 08:02:42 fraggle
Send deh/wad checksums to the server when connecting.
2006-10-05 23:12:22 fraggle
Dehacked information checksum generation
2006-10-05 19:55:07 fraggle
WAD directory checksum generation code
2006-10-05 18:19:43 fraggle
Prevent against deadlock where client and server are both stuck
waiting for each other to send data.
2006-10-05 18:18:14 fraggle
Packet loss simulation code for test.
2006-09-30 11:52:25 fraggle
Only allow drone mode when connecting.
2006-09-30 11:22:48 fraggle
Make the server stop sending if one of the clients stops
acknowledging. Fix check on number of players on connect.
2006-09-29 22:38:21 fraggle
Working -left and -right options!
2006-09-29 22:25:13 fraggle
Working drone clients!
2006-09-29 12:49:30 fraggle
Use TXT_AddWidgets in setup for greatly enhanced readability.
2006-09-28 18:27:22 fraggle
Add missing ellipsis to "Add WADs..."
2006-09-27 00:52:50 fraggle
Switch over a bunch of code to TXT_NewButton2 - improves readability.
2006-09-27 00:50:39 fraggle
When invoking chocolate doom, run it from the install dir on Unix.
2006-09-27 00:50:06 fraggle
Add "join game" dialog.
2006-09-27 00:49:22 fraggle
Move the "always run" checkbox to the movement section.
2006-09-27 00:48:23 fraggle
Add TXT_NewButton2 for creating a button with a callback (for
convenience).
2006-09-27 00:47:27 fraggle
Add TXT_AddWidgets for adding multiple widgets to a table.
2006-09-26 00:22:56 fraggle
Reduce the minimum width of the key/mouse input widgets and align the
mouse config dialog a bit nicer.
2006-09-26 00:16:49 fraggle
Add "Always run" checkbox to keyboard options.
2006-09-26 00:09:32 fraggle
Make examples call TXT_Shutdown before quit.
2006-09-25 23:13:56 rtc_marine
Update Code::Blocks setup project with added files
2006-09-25 22:45:30 fraggle
Fix colors.
2006-09-25 21:47:11 fraggle
Don't disable screen melt entirely in testcontrols mode; just on
startup.
2006-09-25 21:42:37 fraggle
Don't allow function keys to be used in testcontrols mode.
2006-09-25 21:41:59 fraggle
Remove low-pass filter on mouse for testcontrols mode - seems to work
ok with real mice.
2006-09-25 21:31:42 fraggle
Add "test" window actions to the keyboard/mouse dialogs to invoke
Chocolate Doom with the -testcontrols option.
2006-09-25 19:04:29 fraggle
Add "test controls" mode - for setup.exe in the future. Start
straight into the game with no melt effect and display a box showing
mouse speed to allow the threshold to be set easily. When escape is
pressed, quit straight away.
2006-09-24 14:27:55 fraggle
Add "extra parameters" dialog for specifying exra command-line
parameters. Move this and "UDP port" setting to a separate "Advanced"
section.
2006-09-24 14:08:18 fraggle
Add "time limit" control in multiplayer settings dialog.
2006-09-24 14:07:30 fraggle
Convenience function for creating a horizontal box.
2006-09-24 14:06:32 fraggle
Debug code for drawing an ASCII chart.
2006-09-24 14:05:44 fraggle
Use proper arrow characters on spin controls and change their color.
2006-09-24 14:04:40 fraggle
Fix declaration of TXT_NewWindowSelectAction
2006-09-22 23:43:28 fraggle
Call the SpechitOverrun _after_ incrementing numspechit. Thanks to
Quasar for pointing out this mistake.
2006-09-22 23:12:50 fraggle
Continue to build things if we fail to update chocolate_doom_icon.c -
display a warning about missing Python Image library.
2006-09-22 21:32:00 fraggle
Add DEH_String() conversions on more strings that are not being
converted.
2006-09-22 21:30:48 fraggle
Fix warning.
2006-09-22 19:24:53 fraggle
Add the ability to type in values for spin controls, like with normal
input boxes.
2006-09-22 13:16:00 fraggle
Fix warning about initialiser.
2006-09-21 22:49:26 fraggle
Set default sound devices to SNDDEVICE_SB, so that sfx and music are
on by default.
2006-09-21 19:25:55 fraggle
Rename Accept to Select.
2006-09-21 19:21:16 fraggle
Add compatibility options dialog.
2006-09-21 19:20:45 fraggle
Add ENDOOM and startup delay to display settings dialog.
2006-09-21 17:25:10 fraggle
Fix some warnings in textscreen code.
2006-09-21 12:49:13 fraggle
Use NULL for initialising pointers rather than 0.
2006-09-21 12:48:38 fraggle
Use DEFAULT_INT enum value rather than 0.
2006-09-21 12:47:56 fraggle
"\0" != NULL
2006-09-21 12:13:28 rtc_marine
Fix a lot of warnings (for fussy compilers) and one always-true check
2006-09-21 10:11:58 fraggle
Add new codeblocks build files to dist.
2006-09-21 05:25:49 rtc_marine
Code::Blocks project and workspace.
* Rename workspace appropriately in editor.
* Update project files for new spin control and fix compilation of
certain projects caused by it.
* Create virtual targets (Debug/Release) for textscreen project. Code:
* Fix the include in multiplayer.c, hopefully this does not break
anything.
2006-09-20 20:04:02 fraggle
Make sure modified copyright banners always end in a newline. If they
don't, add one. This fixes av.wad (thanks to myk for reporting).
2006-09-20 19:15:32 fraggle
Fill in some default values for the player name and the chat macros
(using the traditional defaults)
2006-09-20 19:06:34 fraggle
Add sound config dialog. Convert some of the mouse settings to use
spin controls.
2006-09-20 19:05:10 fraggle
Add spin control widget.
2006-09-20 14:15:55 fraggle
Change the default optimisation level to -O2 and add
--enable-penis-extension to configure.in.
2006-09-20 12:47:24 fraggle
Add multiplayer configuration dialog.
2006-09-20 11:49:19 fraggle
Remove tab characters :-)
2006-09-20 11:47:13 fraggle
Add HACKING file with guidelines for Chocolate Doom hackers.
2006-09-20 11:27:22 fraggle
Fix code style :-)
2006-09-20 07:08:37 rtc_marine
add extra defines when building don't crash if numlumps = 0 (which is
caused when an iwad has an invalid path)
2006-09-20 01:06:21 fraggle
Add "Enable mouse" checkbox to mouse config dialog. Reorder options.
2006-09-20 00:51:54 fraggle
Fix chocolate-setup warnings.
2006-09-20 00:49:20 fraggle
Fix textscreen warnings.
2006-09-20 00:24:29 fraggle
Turn on -Wall as well.
2006-09-20 00:20:14 fraggle
'widgets' variable was used uninitialised. For some reason this
didn't always crash!
2006-09-19 23:14:55 fraggle
Build with debugging symbols by default.
2006-09-19 22:26:52 fraggle
Move the grab mouse setting to the mouse config dialog.
2006-09-19 22:21:30 fraggle
New display settings dialog!
2006-09-19 22:13:56 fraggle
Check column is valid when finding a selectable column. Fixes weird
scrolling behavior.
2006-09-19 21:12:27 fraggle
Set mouse button defaults.
2006-09-19 04:38:15 rtc_marine
make the icon work in the client binary
2006-09-19 00:34:17 rtc_marine
Code::Blocks projects:
* fixed directory locations
* minor enhancements to project building and locations of object files
* addition of chocolate-server project
* update workspace to accomodate chocolate-server project
2006-09-18 23:20:23 fraggle
Level select dialog.
2006-09-18 23:19:30 fraggle
Fix TXT_SelectWidgets with NULL spacers.
2006-09-18 23:19:00 fraggle
Add function to set button label.
2006-09-18 13:13:40 fraggle
Repeat key presses when the key is held down - thanks to Mad_Mac for
this one :-)
2006-09-17 21:37:26 fraggle
Split off query data into a net_querydata_t structure in
net_structrw.c
2006-09-17 19:01:16 fraggle
Fix local LAN queries.
2006-09-17 18:01:33 fraggle
Always wait for a keypress before closing the ENDOOM window; do not
close it automatically.
2006-09-17 15:33:49 fraggle
Update TODO list :-)
2006-09-16 01:20:09 fraggle
Undo previous commit: 'comport' and 'showmessages' are only generated
by setup.exe.
2006-09-16 01:04:59 fraggle
Preserve 'comport' variable in configuration files even though it is
unused. Add 'showmessages' which is a duplicate of 'show_messages'
but is how Vanilla Doom behaves!
2006-09-16 00:47:12 fraggle
Interpret the snd_sfxdevice and snd_musicdevice values in the
configuration file and act the same as Vanilla Doom.
2006-09-12 11:03:57 fraggle
Fix Z_FreeTags in z_native.c (chains were not set to NULL when freed).
2006-09-11 09:48:57 fraggle
Add codeblocks project files; thanks to Russell Rice.
2006-09-09 22:44:51 fraggle
Fix the -nomusic parameter.
2006-09-09 20:11:05 fraggle
Add command line arguments to main() in textscreen examples.
2006-09-09 20:05:27 fraggle
Add config.h for a possible MSVC build in the future. Add
mkinstalldirs to the list of files included in distribution.
2006-09-09 17:52:01 fraggle
Include SDL.h in the textscreen headers; the SDL headers need to be
included where main() is defined.
2006-09-09 17:48:09 fraggle
Add reference counts on callback tables so that if a callback destroys
the widget that owns the callback the program doesnt crash.
2006-09-09 16:49:39 fraggle
Remove hack accidentally committed that always updates the palette
2006-09-02 20:10:07 fraggle
Add -nwtmerge option, which behaves the same as NWT's -merge option.
What this does is load a PWAD, then search through the IWAD sprites
list, removing lumps where there are lumps of the same name in the
PWAD. The PWAD must then be loaded again with the normal -file
option. This is needed to run TiC's Obituary TC: chocolate-doom
-nwtmerge obtic2.wad -file obtic1.wad obtic2.wad -deh obtic1.deh Also
add W_PrintDirectory debug function, W_AddFile changed to return
handle.
2006-09-02 20:02:11 fraggle
Allow loading dehacked 2.3 patches.
2006-09-02 20:01:35 fraggle
Don't allow \0 in dehacked strings read with DEH_ReadLine.
2006-09-01 21:45:45 fraggle
Sync the -loadgame parameter across all clients connected to a server.
Loading/saving multiplayer games should all work now.
2006-09-01 21:07:25 fraggle
Better spechits emulation. Remove support for emulating the
higher-memory spechits overruns, as they will overwrite pointers with
garbage and crash the game. Change the spechits base address to one
from doom2.exe, which seems to work better in more cases. Add
-spechit command-line parameter to allow the base address to be
explicitly specified if necessary.
2006-08-31 23:11:08 fraggle
Call R_ExecuteSetViewSize immediately after calling I_InitGraphics.
I_InitGraphics can change where screens[0] points to, so the player
can end up with a blank screen sometimes. Thanks to Kurn for
reporting this.
2006-08-31 21:40:48 fraggle
Add missing copyright notices to textscreen and setup files.
2006-08-31 19:31:10 fraggle
Add new chocolate-setup source files into build.
2006-08-31 19:15:36 fraggle
Build man/ and setup/ directories from main makefile.
2006-08-31 19:15:16 fraggle
Add manual pages to build
2006-08-31 19:14:45 fraggle
Fix problem with 'c:\' in doom-options.in
2006-08-31 19:14:22 fraggle
Change the 'abort' button to a quit button on the main menu. Change
the confirmation dialog to use 'abort'. Working 'start network game'
button.
2006-08-31 19:14:03 fraggle
Add display.c with missing ConfigDisplay and multiplayer.c with
multiplayer game start window.
2006-08-31 19:13:40 fraggle
Add key and mouse input widgets for selecting keys and mouse buttons.
2006-08-31 19:13:23 fraggle
Check for 'ff_end' not 'ff_start' when displaying warning message
about merging flats. Some old Vanilla WADs used ff_start..f_end to
add extra flats and this message should not be displayed for them. Use
American spelling of 'behavior'.
2006-08-31 19:13:04 fraggle
Allow the demo size limit to be disabled through the config file.
2006-08-31 19:12:43 fraggle
Bomb out with an error when a dehacked string is set that is longer
than is possible in Vanilla Doom with normal dehacked. Chocolate Doom
is unforgiving!
2006-08-31 19:12:25 fraggle
Use the new TXT_Sleep function in Doom.
2006-08-31 19:12:05 fraggle
Add dropdown listbox widget
2006-08-31 19:11:47 fraggle
Exit the main loop automatically after all windows are closed
2006-08-31 19:11:26 fraggle
Add window listener functions to allow spying on keys and mouse
buttons received by windows. Emit a 'closed' signal when a window is
closed. Allow windows to have no action buttons.
2006-08-31 19:11:07 fraggle
Change name of escape window actions to 'Close' and add a separate
'Abort' button creator.
2006-08-31 19:10:49 fraggle
Center the calculator in the window.
2006-08-31 19:09:34 fraggle
Add TXT_SelectWidget function to select a widget in a table,
TXT_SetColumnWidths to set table column widths. Don't send key
presses to unselectable widgets.
2006-08-31 19:09:25 fraggle
Allow multiple callbacks for the same signal on widgets
2006-08-31 19:09:17 fraggle
Initialise string input boxes to not editing
2006-08-31 19:08:43 fraggle
More efficient TXT_Sleep function that puts the textscreen code to
sleep until an event is received or the screen needs to blink.
2006-08-06 23:51:29 fraggle
Bomb out with an error when trying to draw patches that go off the
screen, as Vanilla Doom does.
2006-07-28 20:13:13 fraggle
Try to convert MUS even if the MUS header is not present. The new
code plays the deca.wad titlescreen music properly!
2006-07-24 22:32:39 fraggle
Oops :-)
2006-07-22 17:43:12 fraggle
New mus -> mid conversion code thanks to Ben Ryves
<benryves@benryves.com> This plays back a lot of music closer to
Vanilla Doom - eg. tnt.wad map02
2006-06-29 19:07:32 fraggle
Add inverted checkboxes (tick in box when value is false)
2006-06-29 19:05:32 fraggle
Initial mouse configuration window.
2006-06-29 10:05:54 fraggle
Hugely refactor the response file loading code. Allow arguments to be
enclosed in quotes; this allows long filenames with spaces in to be
specified with -file in response files.
2006-06-21 20:08:20 fraggle
Let the SDL parachute catch crashes and shut down properly. Don't
crash after playing demos.
2006-06-20 19:49:36 fraggle
Add a fake nonfunctional key bindings configuration menu.
2006-06-20 19:48:21 fraggle
Always add a bit of padding inside windows (removes the need to add
padding explicitly in labels). Set the window title from the desktop
title. Only draw widget selection highlight in the window with focus
(top window).
2006-06-18 23:54:48 fraggle
Add deh_section_sound to dehacked sections list (thanks to rpeter on
the dw forums).
2006-06-16 18:06:05 fraggle
Add hash table for fast texture lookup; refactor P_GroupLines to use
an O(n) rather than O(n^2) algorithm: faster loading maps like sid.wad
map03
2006-06-03 19:23:09 fraggle
Stop sending data to the server when a connection drops. Print a
message to the console as well.
2006-06-03 17:12:08 fraggle
Detect recursive calls to I_Error to prevent an infinite loop.
2006-06-03 13:38:24 fraggle
Bomb out with an error message if game options are specified to a
dedicated server.
2006-06-02 21:50:51 fraggle
Make clicking on "accept" action buttons send enter keypresses to the
window.
2006-06-02 21:14:39 fraggle
Make mouse button presses on widgets actually do useful things
2006-06-02 20:52:01 fraggle
Rearrange the buttons in the setup exit confirmation box.
2006-06-02 20:45:41 fraggle
Add utility functions to create "Abort" and "Accept" window actions
2006-06-02 20:36:37 fraggle
Draw the bottom separator in windows at the full window width.
2006-06-02 20:32:48 fraggle
Add initial code for a setup utility.
2006-06-02 20:30:08 fraggle
Update BUGS list.
2006-06-02 20:29:24 fraggle
textscreen: Rejig how the entire drawing process works. Add a
recursive layout method that assigns the position and size of widgets
for the whole window before drawing. Add another method that responds
to mouse button presses. Allow windows to have no title bar by
specifying NULL as the title.
2006-05-29 22:39:12 fraggle
Add ability to make widgets right aligned or centered within tables.
2006-05-29 22:02:38 fraggle
Convert calculator example to struts
2006-05-29 21:55:20 fraggle
Add -autojoin command line parameter to automatically search a local
LAN for a server and join it.
2006-05-29 21:04:08 fraggle
Fix broadcast transmits (-search works!)
2006-05-29 21:00:41 fraggle
Add textscreen.h top level header to avoid having to include all txt_*
headers individually.
2006-05-29 20:54:11 fraggle
Allow struts to force height as well as width. Hide "start game"
button for players which are not the game controller.
2006-05-29 20:31:45 fraggle
Shut up compiler warnings.
2006-05-29 20:22:51 fraggle
Add strut class to allow table column width to be forced.
2006-05-29 14:25:38 fraggle
Warp mouse to screen center (possibly fix joe's mouse problem).
2006-05-29 12:19:53 fraggle
Fix E1-3 intermission screen animations.
2006-05-29 11:38:27 fraggle
Add missing newline to message.
2006-05-29 01:17:24 fraggle
Change the mouse acceleration behavior to accelerate by multiplying by
a linear amount when a threshold is exceeded.
2006-05-26 20:15:33 fraggle
Switch netgame waiting screen to use the new text mode GUI system.
2006-05-26 20:15:05 fraggle
Add key description for spacebar.
2006-05-26 16:37:09 fraggle
Add an option to disable autoadjusting the video mode.
2006-05-25 23:39:57 fraggle
Put savegames in separate directories depending on the IWAD.
2006-05-25 22:27:34 fraggle
Allow NULL to be added to tables to specify a spacer (empty cell).
2006-05-25 22:26:13 fraggle
Allow the fg/bg colors to be set on labels.
2006-05-25 22:07:14 fraggle
Allow the fg/bg colors to be set on labels.
2006-05-25 21:40:57 fraggle
Build textscreen/ before textscreen/examples/
2006-05-25 21:18:19 fraggle
Add screenmultiply x4 mode.
2006-05-24 23:51:36 fraggle
Remove debug hack used for testing startup delay.
2006-05-24 22:35:45 fraggle
Move textscreen GUI demos into an examples/ subdir.
2006-05-24 21:27:40 fraggle
Add small calculator GUI demo.
2006-05-24 20:08:58 fraggle
Only allow digits to be typed in number input boxes.
2006-05-23 23:56:28 fraggle
Prevent crashes when loading savegames where mancubi were in the
middle of firing.
2006-05-23 23:52:01 fraggle
Add input box widget, and include in guitest.
2006-05-23 23:51:09 fraggle
Make TXT_GetChar return the unicode value of the key pressed. For
text boxes.
2006-05-23 20:33:35 fraggle
Add a default action to close windows when escape is pressed. Do not
make escape quit the program unless there are no open windows. Add
TXT_ExitMainLoop().
2006-05-23 12:46:09 fraggle
Fix compiler warnings caused by missing includes.
2006-05-23 01:25:36 fraggle
Add actions demonstration to guitest.
2006-05-23 01:07:02 fraggle
Add window action class for action area labels at the bottom of
windows. Adjust txt_table_t to expand tables to their maximum width
when they only have one column (ensures separators reach the window
edges).
2006-05-23 01:05:05 fraggle
Eat keypresses when pressing buttons.
2006-05-23 01:04:27 fraggle
Add TXT_GetKeyDescription() to provide descriptions of key codes.
2006-05-22 20:25:19 fraggle
Updated GUI test which demonstrates signals used to update a label.
2006-05-22 20:23:28 fraggle
Add TXT_SetLabel() function to set the label value.
2006-05-22 19:51:21 fraggle
Allow specifying the full path and filename when playing back demos.
2006-05-22 12:59:11 fraggle
CAST -> TXT_CAST_ARG, UNCAST -> TXT_UNCAST_ARG.
2006-05-22 01:56:12 fraggle
Add casting macros to allow for easy casts between types.
2006-05-22 01:26:34 fraggle
More signals to detect when checkboxes/radiobuttons are changed.
2006-05-22 01:20:48 fraggle
Add a signals architecture to allow callbacks on GUI events. Make all
widget classes initialise widgets by calling TXT_InitWidget.
2006-05-21 22:01:46 fraggle
Reformat source files in Makefile.am.
2006-05-21 21:58:24 fraggle
Add radio button class.
2006-05-21 21:56:28 fraggle
Initialise the table selection on table creation.
2006-05-21 01:07:11 fraggle
Always select a valid widget in a table before drawing the table.
2006-05-20 22:37:34 fraggle
Add missing free() call.
2006-05-20 22:37:07 fraggle
Updated guitest.
2006-05-20 22:36:28 fraggle
Add label class.
2006-05-20 22:01:04 fraggle
Make all windows be tables with one column.
2006-05-20 21:49:50 fraggle
Add table class. Allow widgets with heights of more than one line.
2006-05-20 18:37:57 fraggle
Checkbox class
2006-05-20 17:34:34 fraggle
Add main loop function and forward key presses to widgets.
2006-05-20 17:24:58 fraggle
Make Translatekey static.
2006-05-20 17:16:35 fraggle
Split off keyboard key definitions to a separate file.
2006-05-20 16:45:36 fraggle
Clip windows against the workspace boundaries.
2006-05-20 16:15:17 fraggle
Add selectable and visible properties to widgets. Allow the position
of windows to be set based on position of
top/bottom/center,left/right,center coordinates.
2006-05-19 21:03:49 fraggle
Initialise tracers to NULL on savegame load - fixes a problem with
revenant tracers in savegames.
2006-05-19 21:01:59 fraggle
Add a config file setting to allow a delay to be specified on startup.
2006-05-19 20:57:59 fraggle
Split off text mode gui desktop code into a separate file. Rename
some of the functions in txt_gui.c.
2006-05-18 20:48:03 fraggle
Add TXT_SetDesktopTitle()
2006-05-18 19:55:24 fraggle
Make TXT_AddWidget take a NULL pointer so different widget types can
be passed to it.
2006-05-18 19:48:24 fraggle
Initial working text-mode GUI framework.
2006-05-11 13:03:02 fraggle
Allow port to be specified for client to connect to through -port or
-connect hostname:port.
2006-05-08 22:54:32 fraggle
Allow -3 scale.
2006-05-06 20:22:31 fraggle
Respect the use_mouse value in configuration files.
2006-05-06 20:14:08 fraggle
Add back -nomouse command line parameter.
2006-05-05 20:49:34 fraggle
Syncronise the -timer/-avg parameters across all clients to avoid
desyncs.
2006-05-03 20:23:54 fraggle
Handle divide by zero in R_PointToDist: fixes crash in udm1.wad
2006-05-03 19:54:08 fraggle
Allow .mid files in PWADs (via including a MID inside a music lump).
This actually seems to work in Vanilla, as long as the MID is less
than ~96k. This isn't perfect.
2006-04-28 18:31:21 fraggle
Fix sky behavior to be like Vanilla Doom, ie. Doom II skies never
change unless the player restores from a saved game. Thanks to
sofaking for bringing this to my attention. There is more information
here: http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II
2006-04-28 18:20:05 fraggle
Fix spacing of the devparm mode dots!
2006-04-14 16:25:42 fraggle
Add ability to play using the Vanilla player sync code
2006-04-14 16:24:32 fraggle
Fix netgame respawn bug on MAP02 (may be 64-bit related)
2006-04-09 03:54:21 fraggle
Add change missed from last commit
2006-04-09 03:50:34 fraggle
Broadcast searches (currently broken)
2006-04-08 14:30:33 fraggle
Forgot to add net_query.c to Makefile.am
2006-04-06 21:49:16 fraggle
Debug code for tracking bandwidth usage
2006-04-06 21:48:35 fraggle
Add the ability to query the current state of servers, and '-query'
command line option to do so.
2006-04-06 20:44:06 fraggle
Save demos when quitting normally - it is no longer neccessary to
press 'q' to end a demo! Thanks to the 10,000 people who reported this
bug.
2006-04-06 20:31:45 fraggle
Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZE
2006-04-06 18:53:43 fraggle
Sanity check data received by the server. Send version string earlier
in SYN packets to allow the fields that follow to be changed later on
if necessary.
2006-04-01 21:16:43 fraggle
Don't add modules to the server context until after they have been
initialised - avoids crash when bombing out in the init function
2006-03-31 17:15:54 fraggle
Remove reference to nonexistent i_main.h
2006-03-30 20:25:12 fraggle
Increase the default heap size to 16MB, and add a -mb parameter to
allow the heap size to be controlled from the command line. Who
doesn't have 16MB of memory these days?
2006-03-30 20:16:06 fraggle
When all players leave a server, start accepting new connections
again. This lets people run proper dedicated servers.
2006-03-30 20:13:20 fraggle
Add missing #include
2006-03-30 20:08:37 fraggle
Split off timer code into separate i_timer.c file. Add d_dedicated.c
and build chocolate-server, a standalone dedicated server.
2006-03-30 19:17:58 fraggle
Dedicated server mode.
2006-03-30 01:23:20 fraggle
Remove hard-coded use of network modules from server code.
2006-03-29 19:22:37 fraggle
Removing dummy file.
Goodbye, #chocolate-doom :-(
2006-03-29 19:21:51 fraggle
Dummy commit to test the new IRC monitoring bot
Hello #chocolate-doom!
2006-03-29 16:59:39 fraggle
Removing dummy.txt
2006-03-29 16:58:54 fraggle
This is a message.
A multiline commit message.
2006-03-29 16:58:09 fraggle
Dummy change
2006-03-29 16:56:36 fraggle
Dummy commit
2006-03-28 00:24:03 fraggle
Update NEWS file, incorporating changes from v0.1.4 as well.
2006-03-27 23:56:14 fraggle
Fix divide by zero in 1427uv01.lmp caused by the use of int instead of
angle_t in R_ScaleFromGlobalAngle()
2006-03-25 21:50:32 fraggle
New feature to allow compiling without multiplayer support
2006-03-25 21:47:13 fraggle
Improve Z_CheckHeap()
2006-03-25 20:08:58 fraggle
Fix builds with FEATURE_DEHACKED disabled
2006-03-25 18:28:48 fraggle
Run the menu at the correct speed
2006-03-24 21:43:43 fraggle
Adjust anti-CPU-hogging sleep times.
2006-03-24 21:20:36 fraggle
Add "native allocator" message to distinguish from z_zone.c
2006-03-24 20:40:08 fraggle
Call W_GenerateHashTable to generate the lumpname hashtable. Do not
constantly look up MAP01 to see if this is a store demo.
2006-03-24 20:39:28 fraggle
Ooops!
2006-03-24 20:39:08 fraggle
Generate a hash table for fast lump name lookups.
2006-03-24 19:59:03 fraggle
Add a second implementation of the zone memory system which just uses
malloc() and free() as a backend. This will be useful for running
dedicated servers (no need to allocate an entire heap).
2006-03-24 19:55:04 fraggle
Make memblock_t internal to z_zone.c. Adjust Z_ChangeTag #define to
cope with this.
2006-03-24 17:35:17 fraggle
Update TODO. Remove finished things (64-bit, netcode) and stuff which
will never be done (z_zone short-circuit). Add some new TODOs.
2006-03-24 16:51:28 fraggle
Use "sizeof(line_t *)" not "4". Fixes 64-bit builds.
2006-03-23 18:29:28 fraggle
Remove "default sfx volume" message: this is confusing now, and isn't
in Vanilla anyway.
2006-03-23 18:25:56 fraggle
Fix sound range
2006-03-23 17:43:15 fraggle
Separate variables for config file volume levels and sound API
internal volume levels (this is how the Vanilla code behaves). Fixes
sound behavior on level 8!
2006-03-19 00:12:00 fraggle
Smarter fullscreen setting adjustment
2006-03-18 23:42:03 fraggle
Auto adjust settings when running fullscreen so that we run in a valid
video mode.
2006-03-18 23:24:04 fraggle
Fix music startup/shutdown
2006-03-18 23:19:14 fraggle
Catch failures to initialise SDL_mixer properly, and fail gracefully
rather than crashing the game.
2006-03-18 21:22:09 fraggle
Add missing SDL.h include for i_main.c - fixes play under MacOS X!
2006-03-17 18:36:50 fraggle
Fix windres detection
2006-03-16 22:17:45 fraggle
Better fix for the intermission screen crash. Don't call WI_End until
after we change to gamestate != GS_INTERMISSION
2006-03-16 21:46:59 fraggle
Fix crasher when starting new levels, because the intermissions code
tries to draw patches which have been unloaded (WI_Drawer runs after
WI_End, because it is waiting for the game loop to load the new level)
2006-03-15 18:53:06 fraggle
fix DEH_UNSUPPORTED_MAPPING, add frame::codepointer as an unsupported
mapping
2006-03-15 18:52:31 fraggle
Check for IWADs in the same order as Vanilla Doom
2006-03-14 19:17:14 fraggle
Detect the presence of 'windres' properly
2006-03-11 21:34:19 fraggle
Shut up compiler warnings
2006-03-11 21:28:21 fraggle
Fix bug with corruption of long player names. Remove tab characters.
2006-03-10 01:49:25 fraggle
Add fullscreen "letterbox" mode for people without a functioning
320x200 video mode.
2006-03-07 19:02:08 fraggle
If running with -timedemo, do not generate new ticcmds through
NetUpdate.
2006-03-07 18:25:32 fraggle
Indicate when a message has been received from the server.
2006-03-07 18:24:12 fraggle
Store the reason when a connection is disconnected, and display a
message indicating when clients time out from the server.
2006-03-07 12:57:52 fraggle
Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages
from the server.
2006-03-07 12:46:52 fraggle
Generic console message mechanism. Inform all players when recording
a low-res demo.
2006-03-06 20:48:07 fraggle
Give a server-side warning when recording low resolution demos.
2006-03-06 20:44:43 fraggle
Do not run TryRunTics until after we have started demo recording. Fix
crash when recording demos.
2006-03-03 19:18:48 fraggle
Fix loss of precision when turning with mouse.
2006-03-02 01:01:05 fraggle
Add unsigned qualifiers on swapping functions, to stop problems on
MacOS X.
2006-03-02 00:57:25 fraggle
Remove redundant code, shut up warnings
2006-03-02 00:10:23 fraggle
_Really_ fix -nomonsters.
2006-03-02 00:03:48 fraggle
Rearrange client connect code; fix name resolving under windows
2006-03-01 23:36:44 fraggle
Detect turbo mode more accurately
2006-03-01 20:02:53 fraggle
Send the nomonsters flag on netgame start.
2006-03-01 17:07:39 fraggle
Don't melt the screen on startup
2006-02-27 21:46:35 fraggle
Fix consistency checks
2006-02-27 20:11:14 fraggle
Fix problem starting games with four players
2006-02-27 19:39:26 fraggle
Quit with an error when unable to resolve an address
2006-02-27 17:57:55 fraggle
Fix chat mode
2006-02-27 17:57:39 fraggle
Reduce the maximum latency to stop the game pausing and shooting
ahead.
2006-02-27 16:31:08 fraggle
Working client sync: adjust the clock to try to match the latency of
other players. Allow the menu ticker to run even if the main game
ticker doesn't run. Remove time request/response code (now using game
latency).
2006-02-26 02:29:47 fraggle
Change data files to binary files
2006-02-24 19:14:59 fraggle
Fix -extratics
2006-02-24 19:14:22 fraggle
Remove redundant stuff relating to the old network code
2006-02-24 08:19:45 fraggle
Only advance the receive window if we have received ticcmds from all
connected players.
2006-02-23 23:42:00 fraggle
Replace -client with -connect which takes a hostname/ip to connect to.
2006-02-23 23:41:13 fraggle
Track memory used by packet data to help detect memory leaks
2006-02-23 23:40:30 fraggle
Free back packets sent to the server after parsing them
2006-02-23 20:53:03 fraggle
Detect when clients are disconnected from the server, recover cleanly
and display a message.
2006-02-23 20:31:09 fraggle
Set ticdup from the command line with the -dup parameter.
2006-02-23 20:22:57 fraggle
Do not allow tics to buffer up in single player (stops the gun
instantly appearing on level start)
2006-02-23 19:15:18 fraggle
Fix crash when NOT recording lowres
2006-02-23 19:12:43 fraggle
Set maketic-gametic lag back to 1 second.
2006-02-23 19:12:02 fraggle
Add lowres_turn to indicate whether we generate angleturns which are
8-bit as opposed to 16-bit. This is used when recording demos without
-longtics enabled. Sync this option between clients in a netgame, so
that if one player is recording a Vanilla demo, all clients record in
lowres.
2006-02-23 18:20:29 fraggle
Fix bugs in resend code for server->client data
2006-02-23 18:19:05 fraggle
Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions
2006-02-22 18:35:55 fraggle
Packet resends for server->client gamedata
2006-02-19 13:42:27 fraggle
Move tic number expansion code to common code. Parse game data
packets received from the server. Strip down d_net.[ch] to work
through the new networking code. Remove game sync code. Remove
i_net.[ch] as it is no longer needed. Working networking!
2006-02-19 13:38:59 fraggle
Increase the size of BACKUPTICS to deal with heavy lag
2006-02-17 21:42:13 fraggle
Remove debug code
2006-02-17 21:40:52 fraggle
Full working resends for client->server comms
2006-02-17 20:15:16 fraggle
Request resends for missed packets
2006-02-16 01:12:28 fraggle
Define a new type net_full_ticcmd_t, a structure containing all
ticcmds for a given tic. Store received game data in a receive
window. Add send queues for clients and add data from the receive
window to generate complete sets of ticcmds.
2006-02-15 12:57:58 fraggle
Remove the savegame buffer entirely. Keep the old savegame size limit
bug add a "vanilla_savegame_limit" config file option which allows the
limit to be disabled if necessary.
2006-02-03 18:41:26 fraggle
Support NWT-style WAD merging (-af and -as command line parameters).
Restructure WAD loading so that merged WADs are always loaded before
normal PWADs. Remove W_InitMultipleFiles().
2006-01-30 08:12:49 fraggle
Add manpage
2006-01-30 08:06:29 fraggle
Install into the games directory, not bin (Thanks to Jon Dowland)
2006-01-29 15:07:12 fraggle
Shut up compiler warnings
2006-01-29 15:05:05 fraggle
Allow map things of type <= 0 - these are ignored by Vanilla Doom.
Provides compatibility with plutonia.wad map12.
2006-01-28 20:03:09 fraggle
Avoid conflict with stdc time function
2006-01-27 18:23:08 fraggle
Exit with an error when playing a demo with the wrong version, like
Vanilla Doom
2006-01-27 18:21:35 fraggle
Fix compiler warning due to missing include
2006-01-27 18:18:41 fraggle
dehacked replacements for switch texture names
2006-01-25 17:38:40 fraggle
Allow overriding the animation texture/flat names via dehacked
2006-01-24 01:46:08 fraggle
More endianness fixes
2006-01-23 21:56:18 fraggle
Include the config header so that endianness is dealt with correctly
2006-01-23 01:40:24 fraggle
Fix bug when expanding large sound effects with odd sample rates
2006-01-23 00:47:16 fraggle
Rearrange the order of startup code to allow replacing the IWAD
filename via dehacked
2006-01-23 00:37:14 fraggle
Make the network waiting screen not thrash the CPU so much.
2006-01-23 00:17:43 fraggle
Allow changing the names of level lump names via dehacked.
2006-01-23 00:12:25 fraggle
Fix dehacked sky replacement
2006-01-23 00:07:56 fraggle
More dehacked text substitutions for finale text names
2006-01-22 23:48:00 fraggle
Allow changing of all menu graphic lumps via dehacked
2006-01-22 23:38:05 fraggle
Allow changing the status bar graphic lumps via dehacked
2006-01-22 23:33:32 fraggle
Allow changing the sky texture names via dehacked patches
2006-01-22 22:29:42 fraggle
Periodically request the time from clients to estimate their offset to
the server time.
2006-01-22 21:22:35 fraggle
Dehacked string replacements for menu graphic lump names
2006-01-22 21:21:02 fraggle
Dehacked string replacements for intermission screen graphic lumps
2006-01-22 21:20:20 fraggle
Dehacked string replacements for sound and music lump names
2006-01-22 21:19:14 fraggle
Dehacked string replacements for startup messages, IWAD names, demo
names and backgrounds
2006-01-22 21:17:56 fraggle
Catch calls to DEH_String before DEH_Init is called
2006-01-21 14:16:49 fraggle
Add first game data sending code. Check the client version when
connecting.
2006-01-21 14:15:29 fraggle
Remove SAVESTRINGSIZE (now defined in p_saveg.h)
2006-01-20 21:05:16 fraggle
Bump version to 0.2.0
2006-01-20 21:04:59 fraggle
Import differences from stable branch.
2006-01-19 18:46:24 fraggle
Move savegame header read/write code into p_saveg.c
2006-01-19 00:17:01 fraggle
Remove now-redundant note about structure packing.
2006-01-19 00:09:20 fraggle
Add functions to r/w structures to the savegame buffer, rather than
copying the raw structures. This way, we read and write to the DOS
savegame format always, regardless of the compiler and processor
architecture, to ensure Vanilla compatibility.
2006-01-16 23:35:55 fraggle
Write icon data as hex numbers, rather than decimal
2006-01-16 21:40:38 fraggle
Vanilla savegame load/save
2006-01-14 02:06:48 fraggle
Include the game version in the settings structure.
2006-01-14 00:27:16 fraggle
Set the window caption and title
2006-01-14 00:13:04 fraggle
Detect if disconnected from the server while waiting for the game
start.
2006-01-14 00:10:54 fraggle
Change the format of color commands. Reorganise the waiting dialog.
2006-01-13 23:56:00 fraggle
Add text-mode I/O functions. Use text-mode screen for the waiting
screen.
2006-01-13 23:52:12 fraggle
Fix game start packet parsing logic.
2006-01-13 18:23:28 fraggle
Textscreen getchar() function; remove SDL code from I_Endoom.
2006-01-13 02:22:47 fraggle
Update prototypes to match header. Make sure we include the header in
the source file.
2006-01-13 02:20:12 fraggle
Signed integer read functions. Use these when reading ticcmd diffs.
2006-01-13 02:19:18 fraggle
Only accept sane player values when starting a new game.
2006-01-12 02:18:59 fraggle
Only start new games when in the waiting-for-start state.
2006-01-12 02:11:52 fraggle
Game start packets
2006-01-12 01:34:48 fraggle
Combine mouse motion for tics into single events.
2006-01-12 00:21:29 fraggle
Interpret the dehacked "max health" setting properly.
2006-01-11 01:37:53 fraggle
ticcmd diffs: allow compare and patching ticcmds, and reading/writing
ticdiffs to packets.
2006-01-10 22:14:13 fraggle
Shut up compiler warnings
2006-01-10 19:59:26 fraggle
Reliable packet transport mechanism
2006-01-09 02:03:39 fraggle
Send clients their player number, and indicate on the waiting screen
which client we are.
2006-01-09 01:50:51 fraggle
Deduce a sane player name by examining environment variables. Add a
"player_name" setting to chocolate-doom.cfg. Transmit the name to the
server and use the names players send in the waiting data list.
2006-01-08 18:22:39 fraggle
Strip carriage returns from the end of lines when reading
configuration files.
2006-01-08 18:14:19 fraggle
Update NEWS
2006-01-08 18:13:33 fraggle
show_endoom config file option to disable the endoom screen
2006-01-08 17:52:45 fraggle
Play some random music for the players while waiting for the game to
start.
2006-01-08 17:52:16 fraggle
Seed the M_Random random number generator from the system time to give
it some more randomness.
2006-01-08 17:51:53 fraggle
Add S_MusicPlaying function to query if music is still playing.
2006-01-08 05:06:06 fraggle
Reject new connections if the server is not in the waiting state.
2006-01-08 05:04:50 fraggle
Don't grab the mouse on the net waiting screen
2006-01-08 04:52:26 fraggle
Allow the server to reject clients
2006-01-08 03:36:40 fraggle
Fix double free of addresses
2006-01-08 03:36:17 fraggle
Fix packet send
2006-01-08 02:53:31 fraggle
Detect when client connection is disconnected.
2006-01-08 02:53:05 fraggle
Send keepalives if the connection is not doing anything else. Send
all packets using a new NET_Conn_SendPacket to support this.
2006-01-08 00:10:48 fraggle
Move common connection code into net_common.c, shared by server and
client code.
2006-01-07 20:08:11 fraggle
Send player name and address in the waiting data packets. Display
these on the waiting screen, and improve the waiting screen
appearance.
2006-01-07 19:16:39 fraggle
Only display a warning when unable to emulate a spechit overrun
2006-01-07 19:11:54 fraggle
Import the spechit overrun code from prboom-plus. Thanks to Andrey
Budko for his investigation into this behavior.
2006-01-07 17:00:33 fraggle
Mention the Chocolate Doom wiki, fix a spelling error.
2006-01-07 16:59:52 fraggle
Update NEWS
2006-01-07 16:26:50 fraggle
Fix the behavior when expanding sound effects (again). Doom actually
does play sounds of any sample rate, but the sound effects in
Scientist 2 are corrupted. Add some tests to check that the sound
effect header is correct, and generic sound rate conversion code.
2006-01-06 19:26:02 fraggle
Fix the "-skill 0" hack commonly used under DOS
2006-01-05 02:48:03 fraggle
Fixes for big endian machines (thanks locust)
2006-01-05 02:42:58 fraggle
Specify signed char explicitly for ticcmd_t fields.
2006-01-02 21:52:06 fraggle
Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call
the NET_WaitForStart function to wait for a start signal in network
games.
2006-01-02 21:50:26 fraggle
Restructure the waiting screen code. Establish our own separate event
loop while waiting for the game to start, to avoid affecting the
original code too much. Move some _gui variables to net_client.c.
2006-01-02 21:48:37 fraggle
fix client connected function
2006-01-02 21:04:10 fraggle
Create NET_SV_Shutdown function to shut down the server. Call it when
quitting the game. Print the IP of the server correctly when
connecting.
2006-01-02 21:02:16 fraggle
Change AddrToString function to use an internal static buffer, for
ease of use.
2006-01-02 20:27:45 fraggle
Clear the screen AFTER initialising the loading disk buffer, so that
bits of loading disk are not visible on the initial screen melt.
2006-01-02 20:14:29 fraggle
Add a "-client" option to test connecting to a local server.
2006-01-02 20:14:07 fraggle
Fix connect timeout and shutdown client properly if we fail to
connect.
2006-01-02 20:13:06 fraggle
Refer to connected clients by their AddrToString() output rather than
just the pointer to their struct. Listen for IP connections as well
as loopback connections.
2006-01-02 20:11:49 fraggle
Rename i_net_module -> net_sdl_module. Fix the AddrToString method.
2006-01-02 17:24:40 fraggle
Remove test code
2006-01-02 00:54:17 fraggle
Fix packet not freed back after being sent. Code to disconnect
clients from the server side.
2006-01-02 00:17:42 fraggle
Encapsulate the event queue code properly. Add a D_PopEvent function
to read a new event from the event queue.
2006-01-02 00:06:30 fraggle
Make functions static. Remove unused variable.
2006-01-02 00:00:08 fraggle
Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
2006-01-01 23:54:31 fraggle
Client disconnect code
2006-01-01 23:53:15 fraggle
Remove GS_WAITINGSTART gamestate. This will be independent of the
main loop to avoid interfering with the main game code too much.
2006-01-01 23:51:41 fraggle
String read/write functions
2005-12-30 18:58:22 fraggle
Fix client code to correctly send reply to server on connection. Add
"waiting screen" while waiting for the game to start. Hook in the new
networking code into the main game code.
2005-12-30 18:50:53 fraggle
Millisecond clock function
2005-12-29 21:29:55 fraggle
Working client connect code
2005-12-29 17:48:25 fraggle
Add initial client/server connect code. Reorganise sources list in
Makefile.am.
2005-12-29 17:47:47 fraggle
Automatically initialise the address table
2005-11-17 09:41:24 fraggle
Catch SDL_QUIT event on ENDOOM display
2005-10-30 19:56:15 fraggle
Add foundation code for the new networking system
2005-10-29 22:50:08 fraggle
Update ChangeLog
2005-10-29 22:48:55 fraggle
0.1.2
2005-10-29 22:38:55 fraggle
Fix help screen orderings and skull positions to make Chocolate Doom
behave exactly like the original executables.
2005-10-26 01:56:40 fraggle
Final Doom teleport logic was backwards
2005-10-24 19:50:39 fraggle
Allow the game version to emulate to be specified from the command
line and set compatibility options accordingly.
2005-10-23 21:22:35 fraggle
Drastically refactor the WAD merging code. Allow multiple
replacements of the same sprite in a PWAD (fixes Scientist 2)
2005-10-23 19:39:45 fraggle
Reproduce the behavior when playing a sound at a sample rate which is
not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2: however,
it does not fix the playing of sounds, only silence them. I tested
Vanilla Doom and this is how it behaves when it receives sound effects
with odd sample rates. The bug here is actually in the Scientist 2
WAD, which has sound effects that have the wrong sample rate.
2005-10-18 20:06:31 fraggle
Update ChangeLog
2005-10-18 20:05:18 fraggle
0.1.1
2005-10-18 13:32:55 fraggle
Update ChangeLog
2005-10-18 10:13:07 fraggle
Update NEWS
2005-10-18 00:48:05 fraggle
DEH_CheckCommandLine -> DEH_Init, for consistency with other Init
functions
2005-10-18 00:16:09 fraggle
Add a "loading" message for each dehacked patch we load, to be
orthogonal to the WAD loading code
2005-10-17 23:07:26 fraggle
Fix "Monsters Infight"
2005-10-17 22:20:27 fraggle
Add note that the "Monsters Infight" setting is not supported.
2005-10-17 22:14:31 fraggle
Ignore comments in dehacked files.
2005-10-17 22:09:01 fraggle
Dehacked Misc support: Controls for the armor and armor class set when
using the ammo cheats.
2005-10-17 22:02:57 fraggle
Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health
bonus values, God mode health value
2005-10-17 21:49:42 fraggle
Add dehacked "Misc" implementations for max armor+health, blue+green
armor classes
2005-10-17 21:27:05 fraggle
Start of Dehacked 'Misc' section support. Initial Health+Bullets, and
bfg cells/shot are supported.
2005-10-17 20:46:22 fraggle
Guard against multiple video shutdowns better. Fix crash due to
improper screen clear at startup.
2005-10-16 21:55:50 fraggle
Fix the '-cdrom' command-line option.
2005-10-16 17:16:03 fraggle
Set the default number of channels to a more sensible 8
2005-10-16 02:18:10 fraggle
Global "configdir" variable with directory to store config files in.
Create a function to find the filename for a savegame slot. Store
savegames in the config dir.
2005-10-15 23:50:57 fraggle
Fix pink icon on startup
2005-10-15 18:57:47 fraggle
Add warning message for WADs with FF_START or SS_START in, suggesting
the -merge option.
2005-10-15 18:42:07 fraggle
Mention dehacked banners
2005-10-15 18:38:49 fraggle
Print startup banners which have been modified by dehacked.
2005-10-15 18:09:11 fraggle
Add blackbug note
2005-10-15 17:58:31 fraggle
Fix MIDI music not pausing when using SDL_mixer's native MIDI
playback. The SDL_mixer native MIDI code does not pause music
properly - use a workaround of setting the volume to 0.
2005-10-15 16:59:14 fraggle
Map mouse buttons correctly.
2005-10-15 16:47:50 fraggle
Update NEWS with info about bugs fixed.
2005-10-15 16:45:03 fraggle
Check the return code from SDL_LockSurface to ensure a surface has
been properly locked. Fixes crash when switching applications while
running fullscreen.
2005-10-14 00:12:30 fraggle
Fix Doom 1 skies
2005-10-13 23:23:55 fraggle
Fix logic for lost soul bounce
2005-10-12 22:52:01 fraggle
doomfeatures.h to allow certain features to be disabled in the build
2005-10-10 18:02:24 fraggle
Update to do list
2005-10-10 00:52:28 fraggle
Fix DEH_Warning call
2005-10-09 22:22:41 fraggle
Update ChangeLog
2005-10-09 22:20:14 fraggle
v0.1.0
2005-10-09 22:19:41 fraggle
Include libtextscreen include in the right place, include deh_main.h
in the dist.
2005-10-09 21:19:21 fraggle
Handle blinking text in ENDOOM lumps properly.
2005-10-09 21:06:50 fraggle
Check the header of dehacked files and make sure we only load valid
dehacked files.
2005-10-09 17:42:46 fraggle
Cannot do arithmetic on void pointers in standard C
2005-10-09 15:34:19 fraggle
Fix banner string for ultimate doom
2005-10-09 01:25:49 fraggle
Improved sprite merging
2005-10-09 01:20:24 fraggle
Detect registered DOOM banner in dehacked patches
2005-10-08 22:02:55 fraggle
Allow dehacked substitutions on sprite names
2005-10-08 22:01:55 fraggle
Change dehacked startup message
2005-10-08 21:54:16 fraggle
Proper dehacked error/warning framework. Catch a load more errors.
2005-10-08 21:14:38 fraggle
Dehacked "Sound" section support
2005-10-08 21:14:24 fraggle
Add the ability to specify unsupported fields
2005-10-08 21:10:51 fraggle
Shut up compiler warning
2005-10-08 20:52:03 fraggle
Update NEWS, ChangeLog
2005-10-08 20:33:48 fraggle
Allow dehacked patches to override the name of the game via the
startup banner.
2005-10-08 19:34:12 fraggle
Print startup message to stdout, not stderr
2005-10-08 19:23:18 fraggle
WAD merging code
2005-10-08 19:22:46 fraggle
Store the cache as part of the lumpinfo_t struct. Add W_AddFile
prototype to header.
2005-10-06 20:36:41 fraggle
Must use the right no clipping cheat for the right game.
2005-10-06 20:32:38 fraggle
Allow changing the background flats in finale text screens via
dehacked
2005-10-04 23:10:32 fraggle
Dehacked "Misc" section parser (currently a dummy)
2005-10-04 23:04:06 fraggle
Parse dehacked "Ammo" sections properly
2005-10-04 22:41:42 fraggle
Rewrite cheats code. Add dehacked cheat replacement.
2005-10-04 01:41:49 fraggle
Move call to dehacked entrypoint to stop crashes
2005-10-03 22:39:39 fraggle
Dehacked text substitutions
2005-10-03 14:44:12 fraggle
Update ChangeLog
2005-10-03 14:21:11 fraggle
Weapons mapping code
2005-10-03 12:08:16 fraggle
Replace end of section functions with NULLs as they arent currently
being used for anything.
2005-10-03 12:02:08 fraggle
Add a weaponinfo_t mapping
2005-10-03 11:25:37 fraggle
Add mapping code to map out structures and switch thing/frame code to
use this.
2005-10-03 01:42:45 fraggle
Frame numbers are indexed from 0
2005-10-03 00:49:01 fraggle
The beginnings of dehacked support
2005-10-02 21:23:04 fraggle
Guard against music lumps containing non-MUS data, document in bugs
list
2005-10-02 05:23:42 fraggle
Update NEWS
2005-10-02 05:22:06 fraggle
Fix Final Doom automap level name display
2005-10-02 05:16:47 fraggle
Fixes for Final Doom
2005-10-02 04:23:54 fraggle
Fix the length of time that ENDOOM is displayed for
2005-10-02 04:16:29 fraggle
ENDOOM support using text mode emulation
2005-10-02 04:16:03 fraggle
Text mode emulation code
2005-10-02 04:03:40 fraggle
Make sure loading disk is only shown if the display is initialised
2005-10-01 16:50:13 fraggle
Update ChangeLog
2005-10-01 16:49:32 fraggle
automake doesn't recognise .rc files unless there is a rule like this
in here. Store the rule in both forms.
2005-09-28 01:08:45 fraggle
Update ChangeLog
2005-09-27 23:33:42 fraggle
Always use SDL_Flip to update the screen. Fixes problems in Windows
when running fullscreen, introduced by fixes to the disk icon code.
2005-09-27 23:25:10 fraggle
Fix .rc -> .o rule
2005-09-27 23:24:24 fraggle
Add chocolate_doom_icon.c to CVS. This is kind of bad but saves
having to have Python installed
2005-09-27 23:23:32 fraggle
Don't write converted output file unless everything went through okay.
2005-09-27 22:46:53 fraggle
0.0.4
2005-09-27 22:46:43 fraggle
Update ChangeLog
2005-09-26 22:44:30 fraggle
Fix melting crap on startup - oops
2005-09-25 01:31:32 fraggle
Fix disk icon appearing before palette is set (pink disk!) Cleanup and
commenting
2005-09-25 00:46:48 fraggle
Update ChangeLog
2005-09-25 00:45:18 fraggle
Remove leftover debug code
2005-09-25 00:44:49 fraggle
Enforce sane screenmultiply values
2005-09-25 00:41:07 fraggle
Fix "loading" icon for all video modes
2005-09-25 00:16:43 fraggle
Remove icon border
2005-09-24 23:58:01 fraggle
Commit uac_dead fix
2005-09-24 23:04:03 fraggle
Add application icon to running program
2005-09-22 22:42:24 fraggle
64-bit fixes
2005-09-22 14:57:32 fraggle
Add some more useful information to the README
2005-09-22 14:23:58 fraggle
Update ChangeLog
2005-09-22 14:22:49 fraggle
Update NEWS
2005-09-22 14:20:49 fraggle
Update bugs/todo lists
2005-09-22 14:13:47 fraggle
Remove external statistics driver support (-statcopy): nonfunctional
on modern systems and never used. Fix for systems where sizeof(int)
!= sizeof(void *)
2005-09-22 13:58:46 fraggle
Use a new PU_FREE tag to mark free blocks, rather than the 'user'
field (avoids using magic numbers to mark allocated blocks with no
user)
2005-09-20 22:20:16 fraggle
Generate chocolate-doom-res.rc with version and product info
2005-09-20 21:55:32 fraggle
Conditionally build the resource file, dependent on whether windres
exists
2005-09-20 21:13:55 fraggle
Update to do list
2005-09-20 21:13:15 fraggle
Include icon in exe, rather than the default icon. Thanks to Joe
Kennedy for drawing this icon.
2005-09-17 22:37:04 fraggle
Update changelog
2005-09-17 22:17:45 fraggle
0.0.3
2005-09-17 21:50:46 fraggle
Mouse acceleration code to emulate old DOS drivers
2005-09-17 21:25:56 fraggle
Set the default values for variables in their initialisers. Remove
the "defaultvalue" parameter and associated code from the
configuration file parsing code.
2005-09-17 21:06:45 fraggle
Rewrite configuration loading code; assign a type to each
configuration parameter. Allow float parameters, align all values in
the configuration files
2005-09-17 19:40:32 fraggle
Autogenerated changelog
2005-09-14 23:13:45 fraggle
Remove mkinstalldirs (redundant now); include BUGS and TODO in
distribution
2005-09-14 23:08:29 fraggle
Fix startup messages displayed (build a console binary; remove CON
redirection code)
2005-09-14 22:55:47 fraggle
Lock surfaces properly when we have to (fixes crash under Windows 98)
2005-09-13 21:18:51 fraggle
0.0.2
2005-09-12 00:57:08 fraggle
Remove temporary MIDI files generated by sound code.
2005-09-11 21:53:17 fraggle
Fix sounds playing at the wrong volume (too quiet)
2005-09-11 21:42:26 fraggle
Update NEWS with information about alt-tab bug
2005-09-11 21:35:18 fraggle
chocolate-doom.cfg
2005-09-11 21:25:56 fraggle
Second configuration file to allow chocolate doom-specific settings.
Adjust some existing command line logic (for graphics settings and
novert) to adjust for this.
2005-09-11 17:39:29 fraggle
Fix declaration of I_Sleep (not I_Delay) and move to right header
2005-09-11 17:35:04 fraggle
Missing declarations
2005-09-08 23:10:40 fraggle
Delay calls so we don't use the entire CPU
2005-09-08 23:05:17 fraggle
Allow alt-tab away while running fullscreen
2005-09-08 10:58:00 fraggle
MAXINTERCEPTS got converted to INT_MAXERCEPTS accidentally when
switching to the ANSI standard limit constants
2005-09-08 01:02:12 fraggle
Fix description
2005-09-08 01:01:51 fraggle
Fix switches not changing in Episode 4
2005-09-07 23:58:34 fraggle
No SIGHUP on Windows
2005-09-07 23:55:28 fraggle
v0.0.1
2005-09-07 23:24:26 fraggle
Modify the sound effect caching behaviour: sounds which are not
playing are now marked as PU_CACHE; it is otherwise possible to run
out of memory.
2005-09-07 22:40:28 fraggle
Catch signals and exit cleanly
2005-09-07 22:40:11 fraggle
Remove non-ANSI C headers and functions
2005-09-07 22:30:42 fraggle
Remove non-ANSI C headers. Use standard C file I/O functions.
2005-09-07 21:44:23 fraggle
Fix up names of functions Make the quit button work (pops up the "quit
doom?" prompt). Fix focus detection to release the mouse and ignore
mouse events when window is not focused.
2005-09-07 13:34:47 fraggle
Maintain dos-specific options in config file
2005-09-06 23:50:09 fraggle
Bugs list; update TODO
2005-09-06 23:39:43 fraggle
Restore -nosound, -nosfx, -nomusic
2005-09-06 22:40:28 fraggle
Setting music volume
2005-09-06 22:15:08 fraggle
Silly me - i misread cph's patch and got the logic backwards
2005-09-06 22:11:23 fraggle
Working music!
2005-09-06 22:06:45 fraggle
Newer versions of mmus2mid.c,h from prboom
2005-09-05 23:50:56 fraggle
Add mmus2mid code from prboom. Use 'void *' for music handles. Pass
length of data when registering music.
2005-09-05 22:03:43 fraggle
16-bit sound
2005-09-05 21:32:18 fraggle
Use the system-nonspecific sound code to assign the channel number
used by SDL. Remove handle tagging stuff.
2005-09-05 00:18:30 fraggle
Remove dead code. Cope with the screen not having width == pitch.
Lock the SDL screen surface properly. Rewrite 2x scaling code.
2005-09-04 19:44:23 fraggle
shut up compiler warnings
2005-09-04 18:33:43 fraggle
Support demos recorded with cph's modified "v1.91" doom exe - which
contain higher resolution angleturn
2005-09-04 16:59:45 fraggle
'novert' command line option to disable vertical mouse movement
2005-09-04 16:23:29 fraggle
Support the old "joyb_speed 31" hack to allow autorun
2005-09-04 15:55:53 fraggle
Doom v1.9 doesnt allow cheats in nightmare mode!
2005-09-04 15:51:19 fraggle
Display the correct quit messages according to which game is being
played. Remove "language" variable (do this through gettext, if ever)
2005-09-04 15:34:20 fraggle
These things have been done
2005-09-01 01:01:36 fraggle
-nograbmouse option
2005-09-01 00:58:28 fraggle
smarter mouse grabbing for windowed mode
2005-08-31 22:50:57 fraggle
Nicer banner showing the game type (once we know). Remove dead code.
Find the config file properly.
2005-08-31 22:35:42 fraggle
Display the game name in the title bar. Move game start code to later
in initialisation because of the IWAD detection changes.
2005-08-31 22:24:24 fraggle
Remove the last traces of NORMALUNIX
2005-08-31 22:21:18 fraggle
Better IWAD detection and identification. Support '-iwad' to specify
the IWAD to use.
2005-08-30 23:15:11 fraggle
More Windows fixes
2005-08-30 23:11:10 fraggle
Windows fixes
2005-08-29 23:00:04 fraggle
Add missing header to fix build
2005-08-29 22:57:40 fraggle
Include autotools directory in dist
2005-08-23 10:54:23 fraggle
Demo sync problem with teleports and final doom
2005-08-19 22:55:51 fraggle
Make sounds louder. Use the correct maximum of 15 when doing sound
calculations.
2005-08-12 17:54:15 fraggle
Port network code to use SDL_net
2005-08-10 09:45:35 fraggle
Remove "if (french)" stuff, FRENCH define, detect french wad
automatically
2005-08-08 16:19:47 fraggle
More TODOs/update
2005-08-07 21:01:00 fraggle
Clear the screen on startup
2005-08-07 20:21:01 fraggle
Cycle round sound channels to stop reuse and conflicts of channel
numbers. Add debug to detect when incorrect sound handles are used.
2005-08-07 04:09:33 fraggle
Fix gamma correction
2005-08-07 03:59:23 fraggle
Clear disk image when loading at startup
2005-08-06 19:37:47 fraggle
Fix low resolution mode
2005-08-06 18:30:30 fraggle
Only change palette on screen updates
2005-08-06 18:05:51 fraggle
Remove debug messages, send error messages to stderr Fix overflow when
playing large sound files
2005-08-05 18:53:07 fraggle
More sensible defaults
2005-08-04 23:55:08 fraggle
Use DOOM_VERSION to define the Doom version (don't conflict with
automake's config.h). Display GPL message instead of anti-piracy
messages.
2005-08-04 23:23:07 fraggle
Use zone memory function. Add command line options
2005-08-04 22:48:32 fraggle
Turn on compiler optimisation and warning options Add SDL_mixer sound
code
2005-08-04 20:54:56 fraggle
Use keysym value rather than unicode value (fixes problems with shift
key)
2005-08-04 19:42:15 fraggle
Silence compiler warnings
2005-08-04 19:40:22 fraggle
Use zone memory functions instead of alloca/malloc/free
2005-08-04 02:15:10 fraggle
Fix clev cheat
2005-08-04 02:14:37 fraggle
Begin/EndRead now in i_video.c
2005-08-04 02:13:46 fraggle
Loading disk
2005-08-03 23:20:09 fraggle
Display FPS on quit
2005-08-03 23:19:52 fraggle
Set some flags to fix palette and improve performance
2005-08-03 22:58:02 fraggle
Working scale*2
2005-07-25 21:50:55 fraggle
mouse
2005-07-25 21:41:59 fraggle
Port timer code to SDL
2005-07-24 04:07:24 fraggle
Update to do list
2005-07-24 03:14:04 fraggle
Move to SDL for graphics. Translate key scancodes to correct internal
format when reading settings from config file - backwards compatible
with config files for original exes
2005-07-24 00:07:04 fraggle
Add back previously removed printfs as '.'s for startup progress bar
2005-07-23 22:42:52 fraggle
Add missing null to end of sprite names list
2005-07-23 22:32:47 fraggle
Add missing errno.h, fix crash on startup when no IWAD present
2005-07-23 20:42:56 fraggle
Startup messages as in the DOS exes
2005-07-23 20:31:49 fraggle
Update TODO list
2005-07-23 20:29:45 fraggle
Put version number back to 1.9
2005-07-23 20:17:11 fraggle
Use ANSI-standard limit constants. Remove LINUX define.
2005-07-23 19:56:07 fraggle
Remove unneccessary pragmas
2005-07-23 19:54:30 fraggle
Fix quit prompt not displayed properly
2005-07-23 19:54:06 fraggle
Use standard C functions for WAD code
2005-07-23 19:50:34 fraggle
Use standard C file functions for WAD code
2005-07-23 18:46:19 fraggle
Import bouncing lost soul fix from prboom
2005-07-23 18:27:04 fraggle
Stop crash on shutdown
2005-07-23 18:21:35 fraggle
Remove step table (unused, adds dependency on pow function)
2005-07-23 18:20:33 fraggle
Autotools build system
2005-07-23 17:54:24 fraggle
Standard distribution files
2005-07-23 17:46:05 fraggle
To do list
2005-07-23 17:44:57 fraggle
Update copyright to GNU GPL
2005-07-23 17:19:41 fraggle
Initial revision
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