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* Remove all dependencies of common code on doom/
- i_sdlsound.c
- net_client.c
* Merge v_video.c to common version and delete duplicates
* Merge r_draw.c to common version and delete duplicates
* Merge ticcmd_t to common (needs netcode update)
* Split d_iwad.c into common and use for Heretic/Hexen
* Chocolate Setup to allow configuration for H/H
* Remove duplicates:
- Key definitions
- Angles
- Skill levels
- Events
- Endianness macros
- i_system
- argv
* ENDOOM needs to be able to load ENDTEXT as well
Updates needed for Raven code:
* Multiplayer code to use Chocolate Doom multiplayer code.
* WAD code to use the new locking API
* Config file code to use m_config.c (and add H/H-specific variables)
* Use the common i_sound API. Frequency shifting?
* Video code to use screens[] - or dump screens[] and use a single variable
Clean up Raven code:
* MAXINT -> INT_MAX, etc.
* Check for endianness assumptions (shouldn't be too bad if it was developed
on NeXT)
* Savegame code to write structures predictably and endianness-correct
* Remove NeXT and WATCOMC defines
* Structure packing macros for structures read from disk
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