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* Remove all dependencies of common code on doom/
- net_client.c
* Split d_iwad.c into common and use for Heretic/Hexen
* Update netcode for new ticcmd_t fields
* Chocolate Setup to allow configuration for H/H
* Update docgen to generate manpages for Heretic/Hexen.
Heretic:
* Fix bug with SFX played at wrong volumes
* Multiplayer code to use Chocolate Doom multiplayer code.
* Frequency shifted sounds.
* Update input code to work properly with vanilla_keyboard_mapping
* Check all command line parameters
* Check for endianness assumptions
* Savegame code to write structures predictably and endianness-correct
* Remove NeXT and WATCOMC defines
* Structure packing macros for structures read from disk
* Merge r_draw.c to common version and delete duplicate
* Recreate text mode startup using textscreen code.
* v1.2 emulation (if possible)
* Screensaver mode
Hexen:
* Merge v_video.c to common version and delete duplicate
* Merge r_draw.c to common version and delete duplicate
* Remove duplicates:
- Key definitions
- Angles
- Skill levels
- Events
- Endianness macros
- i_system
- argv
* Multiplayer code to use Chocolate Doom multiplayer code.
* WAD code to use the new locking API
* Config file code to use m_config.c (and add H/H-specific variables)
* Use the common i_sound API. Frequency shifting?
* Use the common cheats code
* Update input code to work properly with vanilla_keyboard_mapping
* MAXINT -> INT_MAX, etc.
* Check for endianness assumptions (shouldn't be too bad if it was developed
on NeXT)
* Savegame code to write structures predictably and endianness-correct
* Remove NeXT and WATCOMC defines
* Structure packing macros for structures read from disk
* Screensaver mode
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