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To do:
* Demo hashes for regression testing of this and other ports.
* File selector for chocolate-setup, so that WADs can be selected from
a browser, instead of simply typing the filenames.
* Multiplayer:
- Use UPnP to automatically configure port forwarding for NATted
networks.
- Multiplayer options and configuration file (server name, etc)
* Improve multiplayer startup:
- Select an IWAD automatically from the server's game type rather than
all players having to specify -iwad.
- Send list of WADs to load instead of all clients having to specify -file.
- Same applies to dehacked patches and wad merging parameters.
* Portability improvements:
- Test on and fix for architectures where ((-2) >> 1) != -1
- Use size-specific types (eg. int32_t instead of int)
- Don't make structure packing assumptions when loading levels.
- Port to every OS and architecture under the sun
Crazy pie in the sky ideas:
* Automatic WAD installer - download and run TCs from a list automatically
(automating the current "instructions on wiki" system).
* Textscreen interface to the Compet-N database: menu driven system to
automatically download and play speedruns.
* DWANGO-like interface for finding players and setting up games.
* Video capture mode?
== OPL TODO list ==
Needs research:
* Strategy when no more voices are available is still wrong
* Scale levels don't exactly match Vanilla (off-by-one?)
Bad MIDIs:
* doom2.wad MAP01
* gothicdm MAP05
* tnt.wad MAP30
* Alien Vendetta (title screen, MAP01, etc)
Other tasks:
* Get a better software OPL emulator
* DMXOPTIONS opl3/phase option support.
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