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To do:
* Install packages:
- Debian/Ubuntu .deb packages, Fedora .rpm packages.
- Windows NSIS installer.
- MacOS X .dmg packages (should be universal binaries!)
* mmap()ed WAD file I/O. This is potentially useful for ports to
embedded / low memory systems, as currently the contents of WAD lumps
are copied into the zone memory.
* Better icon for chocolate-setup.
* Free version of the Chocolate Doom logo (from scratch, not using the
Doom imp sprite), so t-shirts can be printed!
* File selector for chocolate-setup, so that WADs can be selected from
a browser, instead of simply typing the filenames.
* Multiplayer:
- Master server for locating servers automatically - makes setting up
public servers easier.
- Incorporate local LAN search into setup interface.
- Multiplayer options and configuration file (server name, etc)
* Improve multiplayer startup:
- Select an IWAD automatically from the server's game type rather than
all players having to specify -iwad.
- Send list of WADs to load instead of all clients having to specify -file.
- Same applies to dehacked patches and wad merging parameters.
* Portability improvements:
- Test on and fix for architectures where ((-2) >> 1) != -1
- Use size-specific types (eg. int32_t instead of int)
- Don't make structure packing assumptions when loading levels.
* Port to every OS under the sun
Crazy pie in the sky ideas:
* Automatic WAD installer - download and run TCs from a list automatically
(automating the current "instructions on wiki" system).
* Textscreen interface to the Compet-N database: menu driven system to
automatically download and play speedruns.
* DWANGO-like interface for finding players and setting up games.
* Demo hashes for regression testing of this and other ports.
* MSVC build
* OPL emulation
* Video capture mode?
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