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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="libpcsound" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug">
				<Option output="..\lib\libpcsound-dbg.a" prefix_auto="1" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="..\obj\libpcsound\dbg" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-g" />
				</Compiler>
			</Target>
			<Target title="Release">
				<Option output="..\lib\libpcsound.a" prefix_auto="1" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="..\obj\libpcsound\release" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-O2" />
				</Compiler>
				<Linker>
					<Add option="-s" />
				</Linker>
			</Target>
		</Build>
		<VirtualTargets>
			<Add alias="All" targets="Debug;Release;" />
		</VirtualTargets>
		<Compiler>
			<Add option="-Wall" />
			<Add directory="." />
		</Compiler>
		<Linker>
			<Add option="-lmingw32 -lSDLmain -lSDL -lSDL_mixer -lSDL_net -mwindows" />
		</Linker>
		<Unit filename="..\pcsound\pcsound.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\pcsound\pcsound.h" />
		<Unit filename="..\pcsound\pcsound_linux.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\pcsound\pcsound_sdl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\pcsound\pcsound_win32.c">
			<Option compilerVar="CC" />
		</Unit>
		<Extensions>
			<code_completion />
		</Extensions>
	</Project>
</CodeBlocks_project_file>