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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="libpcsound" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="..\lib\libpcsound-dbg.a" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\libpcsound\dbg" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="..\lib\libpcsound.a" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\libpcsound\release" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="Debug;Release;" />
</VirtualTargets>
<Compiler>
<Add option="-Wall" />
<Add directory="." />
</Compiler>
<Linker>
<Add option="-lmingw32 -lSDLmain -lSDL -lSDL_mixer -lSDL_net -mwindows" />
</Linker>
<Unit filename="..\pcsound\pcsound.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\pcsound\pcsound.h" />
<Unit filename="..\pcsound\pcsound_linux.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\pcsound\pcsound_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\pcsound\pcsound_win32.c">
<Option compilerVar="CC" />
</Unit>
<Extensions>
<code_completion />
</Extensions>
</Project>
</CodeBlocks_project_file>
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