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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="Setup" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug">
				<Option output="..\bin\chocolate-setup-dbg.exe" prefix_auto="0" extension_auto="0" />
				<Option working_dir="..\bin" />
				<Option object_output="..\obj\chocolate-setup\dbg" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Option projectLinkerOptionsRelation="2" />
				<Compiler>
					<Add option="-W" />
					<Add option="-g" />
					<Add option="-gdwarf-2" />
				</Compiler>
				<Linker>
					<Add option="-ltextscreen-dbg" />
				</Linker>
			</Target>
			<Target title="Release">
				<Option output="..\bin\chocolate-setup.exe" prefix_auto="0" extension_auto="0" />
				<Option working_dir="..\bin" />
				<Option object_output="..\obj\chocolate-setup\rel" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Option projectLinkerOptionsRelation="2" />
				<Compiler>
					<Add option="-O2" />
				</Compiler>
				<Linker>
					<Add option="-s" />
					<Add option="-ltextscreen" />
				</Linker>
			</Target>
		</Build>
		<VirtualTargets>
			<Add alias="All" targets="Debug;Release;" />
		</VirtualTargets>
		<Compiler>
			<Add option="-Wall" />
			<Add option="-D_WIN32" />
			<Add directory="." />
			<Add directory="..\src" />
			<Add directory="..\src\doom" />
			<Add directory="..\textscreen" />
		</Compiler>
		<ResourceCompiler>
			<Add directory="..\setup" />
		</ResourceCompiler>
		<Linker>
			<Add option="-lmingw32 -lSDLmain -lSDL -mwindows" />
			<Add directory="..\lib" />
		</Linker>
		<Unit filename="setup-res.rc">
			<Option compilerVar="WINDRES" />
		</Unit>
		<Unit filename="..\setup\compatibility.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\setup\compatibility.h" />
		<Unit filename="..\setup\configfile.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\setup\configfile.h" />
		<Unit filename="..\setup\display.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\setup\display.h" />
		<Unit filename="..\setup\execute.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\setup\execute.h" />
		<Unit filename="..\setup\joystick.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\setup\joystick.h" />
		<Unit filename="..\setup\keyboard.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\setup\keyboard.h" />
		<Unit filename="..\setup\m_argv.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\setup\m_argv.h" />
		<Unit filename="..\setup\mainmenu.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\setup\mouse.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\setup\mouse.h" />
		<Unit filename="..\setup\multiplayer.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\setup\multiplayer.h" />
		<Unit filename="..\setup\sound.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\setup\sound.h" />
		<Unit filename="..\setup\txt_joybinput.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\setup\txt_joybinput.h" />
		<Unit filename="..\setup\txt_keyinput.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\setup\txt_keyinput.h" />
		<Unit filename="..\setup\txt_mouseinput.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="..\setup\txt_mouseinput.h" />
		<Extensions>
			<code_completion />
			<envvars />
			<debugger />
		</Extensions>
	</Project>
</CodeBlocks_project_file>