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-deathmatch start a deathmatch game
-altdeath start a deathmatch game (alternative mode)
-timer x exit a deathmatch level after x minutes
-avg austin virtual gaming (same as -timer 20)
-cdrom use C:\DOOMDATA for configuration data
-config x use x as the configuration file
-devparm developer mode: F1 saves a PCX screenshot in the current working directory
-dup put two network commands in each network packet
-episode e start playing on episode e (from 1-4)
-extratic send two packets per tic for network redundancy
-fast monsters move faster
-file f... add the PWADs f...
-loadgame s load the save in slot s
-maxdemo x set the maximum byte size of the recorded demo
-nodes define the number of players in a network game
# <not implemented yet> -nodraw no drawing of the screen is performed
-nomonsters disable all monsters
-respawn monsters respawn after being killed
-nomusic disable music
-nosfx disable sound effects
-nosound equivalent to -nomusic -nosfx
-playdemo x play demo from file x.lmp
-record record a demo to file x.lmp
-recordfrom x y start recording y.lmp from save slot x
-skill x set the game skill (0-5; 5 being hardest)
-statcopy x register a stats driver at memory location x
-timedemo x play x.lmp at double speed and display the redraw count
-warp [x y|zz] start the game at level ExMy or MAPyy
-wart x y load PWAD ExMy.WAD and warp to level ExMy
-turbo x multiple player speed by x%. If unspecified, x defaults to 200. Values are rounded up to 10 and down to 400.
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