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.TH chocolate\-doom 6
.SH NAME
chocolate\-doom \- historically compatible doom engine
.SH SYNOPSIS
.B chocolate\-doom
[\fIOPTIONS\fR]
.SH DESCRIPTION
.PP
Chocolate Doom is a modern doom engine designed to behave
as similar to the original doom game as is possible.
.br

@content

.SH ENVIRONMENT
This section describes environment variables that control Chocolate Doom's
behavior.
.TP 
\fBDOOMWADDIR\fR, \fBDOOMWADPATH\fR
These environment variables provide paths to search for Doom .WAD files when
looking for a game IWAD file or a PWAD file specified with the '-file' option.
\fBDOOMWADDIR\fR specifies a single path in which to look for WAD files,
while \fBDOOMWWADDIR\fR specifies a colon-separated list of paths to search.
.TP
\fBPCSOUND_DRIVER\fR
When running in PC speaker sound effect mode, this environment variable 
specifies a PC speaker driver to use for sound effect playback.  Valid
options are "Linux" for the Linux console mode driver, "BSD" for the
NetBSD/OpenBSD PC speaker driver, and "SDL" for SDL-based emulated PC speaker 
playback (using the digital output).

.SH AUTHOR
Chocolate Doom is written and maintained by Simon Howard.  It is based on
the LinuxDoom source code, released by Id Software.
.SH COPYRIGHT
Copyright \(co id Software Inc.
Copyright \(co 2005-8 Simon Howard.