1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
|
/*
* Copyright (C) 2002-2010 The DOSBox Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <inttypes.h>
//Use 8 handlers based on a small logatirmic wavetabe and an exponential table for volume
#define WAVE_HANDLER 10
//Use a logarithmic wavetable with an exponential table for volume
#define WAVE_TABLELOG 11
//Use a linear wavetable with a multiply table for volume
#define WAVE_TABLEMUL 12
//Select the type of wave generator routine
#define DBOPL_WAVE WAVE_TABLEMUL
typedef struct _Chip Chip;
typedef struct _Operator Operator;
typedef struct _Channel Channel;
typedef uintptr_t Bitu;
typedef intptr_t Bits;
typedef uint32_t Bit32u;
typedef int32_t Bit32s;
typedef uint16_t Bit16u;
typedef int16_t Bit16s;
typedef uint8_t Bit8u;
typedef int8_t Bit8s;
#if (DBOPL_WAVE == WAVE_HANDLER)
typedef Bits ( DB_FASTCALL *WaveHandler) ( Bitu i, Bitu volume );
#endif
#define DB_FASTCALL
typedef Bits (*VolumeHandler)(Operator *self);
typedef Channel* (*SynthHandler)(Channel *self, Chip* chip, Bit32u samples, Bit32s* output );
//Different synth modes that can generate blocks of data
typedef enum {
sm2AM,
sm2FM,
sm3AM,
sm3FM,
sm4Start,
sm3FMFM,
sm3AMFM,
sm3FMAM,
sm3AMAM,
sm6Start,
sm2Percussion,
sm3Percussion,
} SynthMode;
//Shifts for the values contained in chandata variable
enum {
SHIFT_KSLBASE = 16,
SHIFT_KEYCODE = 24,
};
//Masks for operator 20 values
enum {
MASK_KSR = 0x10,
MASK_SUSTAIN = 0x20,
MASK_VIBRATO = 0x40,
MASK_TREMOLO = 0x80,
};
typedef enum {
OFF,
RELEASE,
SUSTAIN,
DECAY,
ATTACK,
} OperatorState;
struct _Operator {
VolumeHandler volHandler;
#if (DBOPL_WAVE == WAVE_HANDLER)
WaveHandler waveHandler; //Routine that generate a wave
#else
Bit16s* waveBase;
Bit32u waveMask;
Bit32u waveStart;
#endif
Bit32u waveIndex; //WAVE_BITS shifted counter of the frequency index
Bit32u waveAdd; //The base frequency without vibrato
Bit32u waveCurrent; //waveAdd + vibratao
Bit32u chanData; //Frequency/octave and derived data coming from whatever channel controls this
Bit32u freqMul; //Scale channel frequency with this, TODO maybe remove?
Bit32u vibrato; //Scaled up vibrato strength
Bit32s sustainLevel; //When stopping at sustain level stop here
Bit32s totalLevel; //totalLevel is added to every generated volume
Bit32u currentLevel; //totalLevel + tremolo
Bit32s volume; //The currently active volume
Bit32u attackAdd; //Timers for the different states of the envelope
Bit32u decayAdd;
Bit32u releaseAdd;
Bit32u rateIndex; //Current position of the evenlope
Bit8u rateZero; //Bits for the different states of the envelope having no changes
Bit8u keyOn; //Bitmask of different values that can generate keyon
//Registers, also used to check for changes
Bit8u reg20, reg40, reg60, reg80, regE0;
//Active part of the envelope we're in
Bit8u state;
//0xff when tremolo is enabled
Bit8u tremoloMask;
//Strength of the vibrato
Bit8u vibStrength;
//Keep track of the calculated KSR so we can check for changes
Bit8u ksr;
};
struct _Channel {
Operator op[2];
SynthHandler synthHandler;
Bit32u chanData; //Frequency/octave and derived values
Bit32s old[2]; //Old data for feedback
Bit8u feedback; //Feedback shift
Bit8u regB0; //Register values to check for changes
Bit8u regC0;
//This should correspond with reg104, bit 6 indicates a Percussion channel, bit 7 indicates a silent channel
Bit8u fourMask;
Bit8s maskLeft; //Sign extended values for both channel's panning
Bit8s maskRight;
};
struct _Chip {
//This is used as the base counter for vibrato and tremolo
Bit32u lfoCounter;
Bit32u lfoAdd;
Bit32u noiseCounter;
Bit32u noiseAdd;
Bit32u noiseValue;
//Frequency scales for the different multiplications
Bit32u freqMul[16];
//Rates for decay and release for rate of this chip
Bit32u linearRates[76];
//Best match attack rates for the rate of this chip
Bit32u attackRates[76];
//18 channels with 2 operators each
Channel chan[18];
Bit8u reg104;
Bit8u reg08;
Bit8u reg04;
Bit8u regBD;
Bit8u vibratoIndex;
Bit8u tremoloIndex;
Bit8s vibratoSign;
Bit8u vibratoShift;
Bit8u tremoloValue;
Bit8u vibratoStrength;
Bit8u tremoloStrength;
//Mask for allowed wave forms
Bit8u waveFormMask;
//0 or -1 when enabled
Bit8s opl3Active;
};
/*
struct Handler : public Adlib::Handler {
DBOPL::Chip chip;
virtual Bit32u WriteAddr( Bit32u port, Bit8u val );
virtual void WriteReg( Bit32u addr, Bit8u val );
virtual void Generate( MixerChannel* chan, Bitu samples );
virtual void Init( Bitu rate );
};
*/
void Chip__Setup(Chip *self, Bit32u rate );
void DBOPL_InitTables( void );
void Chip__Chip(Chip *self);
void Chip__WriteReg(Chip *self, Bit32u reg, Bit8u val );
void Chip__GenerateBlock2(Chip *self, Bitu total, Bit32s* output );
// haleyjd 09/09/10: Not standard C.
#ifdef _MSC_VER
#define inline __inline
#endif
|