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include config.make
STAGING_DIR=staging
DMG=$(PACKAGE_TARNAME)-$(PACKAGE_VERSION).dmg
# DMG file containing package:
$(DMG) : $(STAGING_DIR)
rm -f $@
hdiutil create -volname "$(PACKAGE_STRING)" -srcdir $(STAGING_DIR) $@
clean : launcher_clean
rm -f $(DMG)
rm -rf $(STAGING_DIR)
# Staging dir build for package:
APP_DIR=$(STAGING_DIR)/$(PACKAGE_NAME).app
$(STAGING_DIR): launcher
rm -rf $(STAGING_DIR)
mkdir $(STAGING_DIR)
cp -R app-skeleton "$(APP_DIR)"
cp Info.plist "$(APP_DIR)/Contents/"
cp launcher "$(APP_DIR)/Contents/MacOS/"
# TODO: copy Doom and setup binaries into app dir
# TODO: copy other documentation into staging dir
find $(STAGING_DIR) -name .svn -delete -exec rm -rf {} \;
# Launcher build:
CFLAGS=-Wall -I../..
LDFLAGS=-framework Cocoa
LAUNCHER_OBJS= \
AppController.o \
Execute.o \
IWADController.o \
IWADLocation.o \
LauncherManager.o \
main.o
launcher : $(LAUNCHER_OBJS)
$(CC) $(LDFLAGS) $(LAUNCHER_OBJS) -o $@
%.o : %.m
$(CC) -c $(CFLAGS) $^ -o $@
launcher_clean :
rm -f $(LAUNCHER_OBJS) launcher
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